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Old 08-11-10, 04:10 AM   #2611
modisch
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Quote:
Originally Posted by gollum65 View Post
Is there some trick to finding targets in TMO+RSRDC?
My secret is to raid ports and harbors. Some convoy routes have born fruit for me... but pulling into Truk or Cam Rahn Bay does the trick for me. I'll raid the port/harbor under the cover of darkness, sink one or two merchants and slide off before the patrol boats catch me.

So, when you finish an objective or get assigned a "sink enemy shipping" objective, just scoot over to the nearest Japanese-held port and either catch people coming in and out or go in and sink stationary targets. Just pick areas that aren't too shallow (like Singapore). Truk lagoon is nice because it has high target density and ~200-250 ft deep channels leading in from different directions.

I'll be sad when the US take Micronesia in my campaign... This campaign is my first one where I've raided Truk and I'm loving it.

From Wikipedia:
Quote:
Once the American forces captured the Marshall Islands, they used it as a base from which they launched an early morning attack on February 17, 1944 against Truk Lagoon. The Japanese withdrew most of their heavy units. Operation Hailstone lasted for three days, with an American bombardment of the Japanese wiping out almost anything of value - 60 ships and 275 airplanes were sent to the bottom of the lagoon.


I guess Operation Hailstone is when the party ends. Looks like I have about 16 more months of snacking on the lagoon. I'll see how many shipwrecks I can create for recreational divers...

-m
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Old 08-11-10, 05:49 AM   #2612
gollum65
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Thanks for the tips and maps guys. I do realize that sometimes subs didn't find many targets in real life. I've been reading various patrol records for different subs on wikipedia. I do try to sit off the coast just outside harbors in the hopes of catching someone coming out. I'm afraid to go into a port and get stuck in shallow water. In the campaign I mentioned what spurred me to post was that I sat off Okinawa for 5 days and not a single boat came or left. I just found that unusual.

Still TMO+RSRDC are great and much more realistic. Even merchants are smarter and tougher to sink then in the stock game. Always fun to have a challenge.
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Old 08-11-10, 07:34 AM   #2613
Elfishgene
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Hi everybody it's my first post here so be gentle with me :P plus if this in the wrong place i do apologise and maybe a mod can move it along.

I've recently installed TMO and have been loving it and i tend to play as close to real time as possible (i play a few hours a day at the correct timings) so as you can imagine things can get rather tedious, this tedium has been solved by the excellent gramophone and radio mods i've come across but just recently i've run into a snag, i downloaded (legally) a load of 1940's music (mp3 format) and put them into the mods gramophone folder a few of the tracks were identical so i overwrit and replaced them, after closing everything down i restarted the game and hit the gramophone button only to hear nothing but static, no matter what i do i can't get a sound out of it, does TMO support mp3? or is it wav only?
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Old 08-11-10, 07:37 AM   #2614
sergei
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Welcome aboard Elfishgene.

I suspect you know the answer to this already.
You'll have to convert them to WAV files.

It's not TMO that doesn't support mp3s.
It's actually SH4.
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Old 08-11-10, 07:55 AM   #2615
Elfishgene
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Thanks Serg i had a sneaking suspicion this was the case, wow got a lot of tunes to convert
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Old 08-11-10, 08:19 AM   #2616
sergei
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Quote:
Originally Posted by Elfishgene View Post
Thanks Serg i had a sneaking suspicion this was the case, wow got a lot of tunes to convert
No problem.
Good luck
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Old 08-11-10, 11:46 AM   #2617
Elfishgene
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It seems like i may have a problem after all, just converted all 150 mp3 tracks into WAV files and placed them into the gramophone folder (within the mod folder) and still nothing, i'm guessing this has something to do with TMO reading the files as other music files (radio) in TMO are actually MP3 and play just fine.

Any ideas?
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Old 08-11-10, 11:53 AM   #2618
Mescator
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Quote:
Originally Posted by sergei View Post
Welcome aboard Elfishgene.

I suspect you know the answer to this already.
You'll have to convert them to WAV files.

It's not TMO that doesn't support mp3s.
It's actually SH4.
Are you sure? I swear i had Mp3's playing over the Gramophone.
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Old 08-11-10, 11:57 AM   #2619
sergei
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Quote:
Originally Posted by Elfishgene View Post
just converted all 150 mp3 tracks into WAV files and placed them into the gramophone folder (within the mod folder) and still nothing
Don't put them in the mod folder (unless you have disabled TMO first, and then are going to re-enable it after copying the files across).

Put the files in SH4/Data/Sound/Gramaphone.

Then try it.
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Old 08-11-10, 11:58 AM   #2620
sergei
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Quote:
Originally Posted by Mescator View Post
Are you sure? I swear i had Mp3's playing over the Gramophone.
Now that you mention it, I'm not sure anymore.
Sorry Elfishgene, dunno where I got the idea that mp3s wouldn't play.
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Old 08-11-10, 12:09 PM   #2621
Ducimus
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Quote:
Originally Posted by Larry View Post
First TMO 2.0 is a killer mod, outstanding job makeing this. My question is how do you go about putting kill flags on the conning tower? Are there any special programs needed?

thank you
FAR WIND and FOLLOWING SEAS
Larry
Just GIMP as sergi mentioned. You don't need to convert it to a DDS however. See the sample emblem in the documentation directory. All you need, is the abilty to edit or create targa files.

Quote:
Originally Posted by mobucks View Post
Also you don't really get anything for completing missions (i think...) so you can just go wherever you want and hunt. the only thing that matters is tonnage.

Not tonnage, Renown. See chart in PDF. Of course it could be im mistaken and the game really does keep track of mission complete or not, but i haven't seen any other indication other then how much renown you earn. As it happens, sometimes the best way to earn renown, is to do your mission.
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Old 08-11-10, 12:27 PM   #2622
Elfishgene
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Quote:
Originally Posted by sergei View Post
Don't put them in the mod folder (unless you have disabled TMO first, and then are going to re-enable it after copying the files across).

Put the files in SH4/Data/Sound/Gramaphone.

Then try it.
It worked a treat Serg i'm now back at sea with a working gramophone and a much happier crew and captain.

/salute
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Old 08-11-10, 01:01 PM   #2623
sergei
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Glad you got it working.
Sorry 'bout the whole mp3/wav mixup.
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Old 08-12-10, 03:48 AM   #2624
Larry
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Tmo 2.0 kill flag

Ducimus & Sergei,

thank you for the reply. You are a great help.


FAIR WINDS and FOLLOWING SEAS
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Old 08-12-10, 09:23 AM   #2625
LUKNER
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Whether prompt is fashions for ТМО where it is possible to establish mines from submarines?
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