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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2026 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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Sandman - which radio stations did you add? The scripting in those is usually the cause behind the exact error you are describing.
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#2027 | |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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NO idea why this is happening, but here are a few screens if it helps; http://www.huntny.us/images/a_156.jpg http://www.huntny.us/images/_195.jpg http://www.huntny.us/images/_358.jpg http://www.huntny.us/images/_366.jpg http://www.huntny.us/images/_514.jpg http://www.huntny.us/images/_913.jpg http://www.huntny.us/images/_946.jpg http://www.huntny.us/images/_156.jpg
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#2028 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Well this probably isn't a TMO issue, tried enabling another mod over stock and the same thing happens, no guns are maned.
Frack. ![]() Problem solved, hey what did I know about this game ![]()
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![]() ![]() Last edited by danurve; 03-06-10 at 09:47 PM. |
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#2029 |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
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#2030 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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Sandman - double check the start dates/times of any events you have scheduled to play on your station. What usually happens in errors like you describe is that when the specified date/time of a radio event is called for the file can't be found because it is either missing or the name doesn't match the file exactly. Try running your saved game one more time and make note of the date and time the crash happens. Then scour your radio station files to see if you can find the offending file. If that doesn't work deactivate all radio stations and load your saved game to see if the crash goes away. If it does, reactivate your radio stations one by one until you discover which station is causing the problem.
I feel your pain - it is really frustrating to experience those crashes. You might check with Fred8615 over in the Radio Stations thread in this same forum if you require any further assistance as he is the master all of all things radio. Good luck! |
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#2031 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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It's a pain to track these down, but it's worth it. No offense to your abilities, but I'd suggest you start with your own station. If the others have problems, they probably would have been reported and fixed. You can also check the threads for those stations and see if anyone reported it.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#2032 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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I would like to run this mod with TMO v1.9: http://www.subsim.com/radioroom/showthread.php?t=162616
![]() Quote: Originally Posted by runningdeer ![]() I really like this mod. I like the diesel smoke especially. The exhaust gives it a great feel. I would like to personalize some of the textures, for my own game play. And try to gain a good understanding of how it all works, in the process. I stand to learn a lot from this mod. I think its a great mod and possibly a way to enable me to make some excellent skins. I'm not very good with 3d modeling or working much with the game files but I really enjoy changing the textures and am very good with my photoshop. I want to be able to make exceptional sub skins. I would like to activate this mod alongside TMO v1.9...to work with together. Could you please instruct me on how to best do this. I know you address this in the description but I need further instructions, please. Thanx for mod, it's pretty cool ![]() The only files you want to port into TMO are the .dat files located in Data\Objects and Data\Submarine\NSS_<ClassName>. This may have some effect on how the damage model is displayed but I am not sure. They may have also done some work on Bubbles and Seaspray but not sure. You may want to ask in the TMO thread. Do not port any other files into TMO as it may severely change the TMO gameplay model. -TheBeast Does anyone see a problem with these working together? My mods are: TMO 1.9 TMO patch 25022010 TMO 1.9_ChartsOverhaul Thanx for your time.
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#2033 |
Rear Admiral
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#2034 | ||
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
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I deleted my radio files and gradually added ones back until I found the trouble. Quote:
It was station "KNX" from San Francisco. |
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#2035 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Neither, just my own presumtions from the way stock 1.5 was set-up and behaved.
After installing TMO I became aware of adding crew in managment to the gun slots. I appologise for making it sound like a big deal, I didn't know. I do have a question though, CO2 levels seem to rise quickly. Can't seem to stay submerged as long as I did in SHIII, wondering if that changes later with renown upgrades, more efficient or less crew, or the type of sub? Managed to start a carrer and complete a patrol in TMO. Dropped of an Agent. Avoided the patrol planes, then sunk a destroyer, two merchants and gunned up a sampan.
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#2036 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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I've created a couple of stations for my own use, and run into the error myself. Fortunately, I was familiar with it from previous experience.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#2037 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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OK wow, so fishing boats were armed in early 42`?
Any advice or info on CO2 levels btw would be helpfull. I get about 5-6 hours submerged.
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#2038 | |
Rear Admiral
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#2039 |
Rear Admiral
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RAAAWWWRRR!!
Squeeky wheel gets the kick. Ubi's got me fightin mad. Back to work. |
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#2040 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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Dear Ubisoft:
On behalf of all TMO players we thank you for frustrating Ducimus enough to drive him back into modding SH4. Best regards, SH4 + TMO + RSRDC |
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