![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
|
Thread Tools | Display Modes |
![]() |
#1 |
The Old Man
![]() |
[REL]Sub MOD Pak byTheBeast - Hull Numbers, Tower Logo, Exhaust, Prop Fix
![]() ![]() These MOD's are JSGME ready! The reason I created these mod's is simple. If you edit your skin texture to add ship ID Hull Number, the numbers display correctly on the STBD side but they are mirrored on the PORT side. So by making these decal textures you get the correct orientation on both sides. I also wanted to combine several other MOD/FIXes into one MOD. Credits for this MOD go to the following:This MOD has been tested with SH4 v1.5 and GFO but should be compatible with all of the above listed MODS and Utilities. I you are running TMO, RFB or FoTRS, you will want to replace or just remove some of the files provided here used as a stock SH4 v1.5 baseline (.eqp .sim .upc .val .dsd .cfg) to keep in pace with with other changes done by those mods. This MOD does the following: Modifies files:Screen Captures included for examples. Known Issues: - At night the Bow ship ID numbers bright flouresent effect. Not sure how to resolve this... ![]() This does not effect enemy ability to detect you. ![]() - Texture resolution size displayed on model is limited to 128px x 128px. Actual images can be larger but will be resized linear to 128x128. Revision History: 03/20/2010 - Removed the Battle flag from Balao model because many users requested. 03/23/2010 - Removed .eqp .sim .upc .val .dsd files from Balao model to reduce possible compatibility issues. 04/02/2010 - Uploaded the Type IXD2 MODPAK to SubSim.com and added link below. 05/06/2010 - Uploaded the Salmon Sargo MODPAK to Subsim.com and updated link below. Future Plans: I plan to add a Battle Flag (Kills) back as tower decal texture in future updates. ![]() Other Sub MODPAKS on the way. ![]() -TheBeast -------------------------- Dowload Links: NSS_Balao_MODPAK NSS_SalmonSargo_MODPAK Type_IXD2_MODPAK_SH4v1.5 Last edited by TheBeast; 05-07-10 at 01:17 AM. Reason: Added Salmon/Sargo MODPAK |
![]() |
![]() |
![]() |
#2 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
![]()
I enjoy making sub skins. But always have been limited because of the mirroring effect of the hull numbers and or images. I'm wondering if I can use this mod to correct that. I guess I don't fully understand this mod, how it works.
I'm wondering why there have been no comments on this mod. Also...is there an actual charge for this? Is this free? Thanx all.
__________________
Last edited by runningdeer; 03-05-10 at 12:36 PM. |
![]() |
![]() |
![]() |
#3 | |
The Old Man
![]() |
Quote:
![]() Yes, the hull and tower numbers are displayed correctly on both sides as the each number is a individual image seporate from the T01/T02. ![]() -TheBeast |
|
![]() |
![]() |
![]() |
#4 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
![]()
Thanx Beast, for the reply.
I wondered if it was free because of towards the bottom of the mod description it has mention of 125.00 cost, etc. I would like to be able to use this mod as a tool to create my own images/insignias/hull numbers. Even though the samples included of your work look very nice. So that I can then recreate particular subs from the few times that they did put hull numbers on them. Or just to have more freedom to create quality skins. If it is possible then to use this as a tool as well as a mod, I think this is one very useful and a unique mod. Since nobody has offered a solution/tutorial to the mirroring issue. Thank you ![]()
__________________
|
![]() |
![]() |
![]() |
#5 |
Loader
![]() Join Date: Nov 2006
Posts: 87
Downloads: 169
Uploads: 0
|
![]()
HI
I d like to cut off the flag, since it stays up even when the sub is underwater. I sit possible? I liked this mod! |
![]() |
![]() |
![]() |
#6 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
|
![]()
Some screen shots please?
![]() EDIT: Ah, I see you have included them with the mod. I love that diesel exhaust smoke. I wish we had it in RFB. ![]() Also, ship ID numbers look great. |
![]() |
![]() |
![]() |
#7 | ||
The Old Man
![]() |
![]() Quote:
BTW, I got the idea for the Exhaust from a RFB mod that Keldunk made. Quote:
If you want to delete the flag yourself, you can download Skwas S3D 3ditor and remove the Battle_FLG node from the NSS_<Class>.dat file. NOTE: Some boats had a Flag Pole on the Tower so I use it when present. The other boats I attacked the flag to the Anttena Array - aft post. -TheBeast |
||
![]() |
![]() |
![]() |
#8 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
![]()
I really like this mod. I like the diesel smoke especially. I would like to personalize some of the textures, for my own game play. And try to gain a good understanding of how it all works. I stand to learn a lot from this mod. I think its a great mod and possibly a way to enable me to make some excellent skins.
I would like to activate this mod alongside TMO v1.9...to work with together. Could you please instruct me on how to best do this. I know you address this in the description but I need further instructions, please. Thanx for mod, it's pretty cool ![]()
__________________
|
![]() |
![]() |
![]() |
#9 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
![]()
I really like this mod. I like the diesel smoke especially. The exhaust gives it a great feel. I would like to personalize some of the textures, for my own game play. And try to gain a good understanding of how it all works, in the process. I stand to learn a lot from this mod. I think its a great mod and possibly a way to enable me to make some excellent skins.
I'm not very good with 3d modeling or working much with the game files but I really enjoy changing the textures and am very good with my photoshop. I want to be able to make exceptional sub skins. I would like to activate this mod alongside TMO v1.9...to work with together. Could you please instruct me on how to best do this. I know you address this in the description but I need further instructions, please. Thanx for mod, it's pretty cool ![]()
__________________
|
![]() |
![]() |
![]() |
#10 | |
The Old Man
![]() |
![]() Quote:
This may have some effect on how the damage model is displayed but I am not sure. They may have also done some work on Bubbles and Seaspray but not sure. You may want to ask in the TMO thread. Do not port any other files into TMO as it may severely change the TMO gameplay model. -TheBeast |
|
![]() |
![]() |
![]() |
#11 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
![]()
Thanx for the quick reply...Okay I think I understand the instructions and i'll go post something in the TMO thread.
__________________
|
![]() |
![]() |
![]() |
#12 | |
The Old Man
![]() |
![]() Quote:
![]() Ping me again if you have any further questions regarding this mod. ![]() -TheBeast |
|
![]() |
![]() |
![]() |
#13 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
![]() ![]() ![]() ![]() For now...could you help me apply just the diesel smoke, along side my TMO? Love that exhaust ![]() Thanx.
__________________
|
![]() |
![]() |
![]() |
#14 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
![]()
I should have mentioned also that I'd like to apply the deisel smoke so that all sub types in TMO have the exhaust, if that's possible?
__________________
|
![]() |
![]() |
![]() |
#15 | |
The Old Man
![]() |
![]() Quote:
I did watch the Propellers Tutorial 2 video a few times before I tried anything. Basically, you can copy from one .dat and paste it into the other. You will have to set Parent Node ID on the for the first chuck of each exhaust node. The Each chunk you copy will retain its ID when you cut and paste so subcomponents of of a node will automatically attach to the correct node but you will want to ensure they are listed in the correct sequence. I only made the mod for all the stock SH IV v1.5 boats except the S-Class. I haven't had time to get to them yet. -TheBeast |
|
![]() |
![]() |
![]() |
Tags |
shiv gameplay mod |
|
|