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Old 11-30-06, 06:40 PM   #16
JScones
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Quote:
Originally Posted by bigboywooly
I think you need the coordinates in the Flotilla.cfg too
Yes, to start where you want to start, you must:

a) Drag the base in the mission editor to where you want it to be, that is, EXACTLY where you want to start (make sure you drag the German placeholder if the base changed hands during the war)*

b) Grab the new lat/long coords and plug them into Flotilla.cfg at the appropriate place(s). The coords in Flotilla.cfg and the LND file MUST BE EXACTLY the same. Otherwise, you will most likely end up at 0' lat 0' long (ie just off the West African coast).

c) If you have an existing career, you will also need to update your Careers_0.cfg file for the next patrol.

*You can edit the LND mis file direct, but I think you'll find this the much easier way.
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Old 11-30-06, 06:41 PM   #17
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Thank you Jaeson
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Old 11-30-06, 06:49 PM   #18
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Quote:
Originally Posted by sergbuto
Isn't it possible to get coordinates from a mission editor?
I opened the .LND with the mission editor, but i can found the way to see even my sub , i really hate this mision editor, how much better is in example Flanker Mission Editor !!!

Many thanks for help...



Quote:
Originally Posted by bigboywooly
I think you need the coordinates in the Flotilla.cfg too
Thanks BigBoy... can you explain that ?

Are you saying the file wich determine the sub position and heading is the Flotilla.cfg ?

I was able to found... in example, Lorient coordinates into .LND files and into the Flotilla.cfg file.

Wich one is the file wich give the position to the sub ?

Many thanks for help....


Quote:
Originally Posted by U-snafu
Redwine, check Pm.
Checked.... thanks a lot for help
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Old 11-30-06, 06:49 PM   #19
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Yes, thks Jscones.

Crap--now that I found that out--"my soon to be relesed revison of GWX" is all screwed up. .............................................. Kpt, that was a joke--......what are you doing........no kpt..........put that down.........no....I didn't mean it........please........arrrrrrrghhhhhhhhhh....... ...........
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Old 11-30-06, 06:52 PM   #20
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see Jaesons post above Red

Both the LND and Flotilla need the same coordinates
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Old 11-30-06, 07:00 PM   #21
Redwine
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Quote:
Originally Posted by JScones
Yes, to start where you want to start, you must:

a) Drag the base in the mission editor to where you want it to be, that is, EXACTLY where you want to start (make sure you drag the German placeholder if the base changed hands during the war)*

b) Grab the new lat/long coords and plug them into Flotilla.cfg at the appropriate place(s). The coords in Flotilla.cfg and the LND file MUST BE EXACTLY the same. Otherwise, you will most likely end up at 0' lat 0' long (ie just off the West African coast).

c) If you have an existing career, you will also need to update your Careers_0.cfg file for the next patrol.

*You can edit the LND mis file direct, but I think you'll find this the much easier way.

Thanks a lot JScones... but if i am not wrong, this explanation is for to move the base, it is correct ?

But my problem is not to move the base, i am looking for how to move the sub into the sub pens.

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Old 11-30-06, 07:01 PM   #22
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Quote:
Originally Posted by bigboywooly
see Jaesons post above Red

Both the LND and Flotilla need the same coordinates
I will try that ....
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Old 11-30-06, 07:05 PM   #23
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redwine,
the naval base (it's position-"lat,long" & heading) in the LNd layer is the starting point of your sub as long as it matches the flottilla cfg
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Last edited by U-snafu; 11-30-06 at 11:54 PM.
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Old 11-30-06, 07:59 PM   #24
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Well... tested and no way, changing the coordinates for .LND and Flotilla.cfg or only into .LND i appears at same place, into the pier terrace, far from the subpens, those values are not for the UWAC Lorient position.

The way to move the base is not an option, because all thing will remain in wrong position, like other ships and AAA places.
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Old 11-30-06, 08:48 PM   #25
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Redwine, I think you may be confused between port location and base location. They are different.

Your safest bet is to use the Mission Editor yourself and move things around.

To help you, let's look at some piccys of the ME. For this example, we want to move you three pens to the left at St Nazaire.

Figure 1 - current starting location.


Figure 2 - click on German base and move where you want to start.


Note the Lat/Long (m) figures in the status bar and apply to all files as previously mentioned. IMPORTANT: The lat/long coords are linked to your mouse, not the selected unit. Therefore I would recommend that you save the LND file after making your change and then open the file in notepad, and copy the coords that were saved. Again, all it takes is one digit difference to break the whole thing.

Also, if you are fussy, expect some trial and error as you get the boat positioned exactly where you want it.
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Old 11-30-06, 09:23 PM   #26
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The figures you want are the [m] figures.

But I would recommend that once you move the "base", SAVE the Campaign_LND.mis file.

THEN open it in notepad (or any text editor).

Do a search for "Nazaire" (or whatever base you changed), remembering that there may be numerous entries reflecting the changing of the base throughout the years.

When you find the entry that has Origin=German, look for the Long, Lat and Heading entries in the same block. They will contain the figures you are after. Use them everywhere else.
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Old 11-30-06, 09:29 PM   #27
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Quote:
Originally Posted by JScones
The figures you want are the [m] figures.

But I would recommend that once you move the "base", SAVE the Campaign_LND.mis file.

THEN open it in notepad (or any text editor).

Do a search for "Nazaire" (or whatever base you changed), remembering that there may be numerous entries reflecting the changing of the base throughout the years.

When you find the entry that has Origin=German, look for the Long, Lat and Heading entries in the same block. They will contain the figures you are after. Use them everywhere else.
Many thanks i will try it...
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Old 11-30-06, 11:52 PM   #28
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Quote:
Originally Posted by JScones
The figures you want are the [m] figures.
That's good to know. Thank you Jscones. I always used the last set of #'s (deg) when placing ports and lighthouses. just assumed same would true for naval base .

I'm going to stop giving advice on this subject and let the ones in the know handle it before I have people royally screwing up their files
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Old 12-01-06, 08:18 AM   #29
Redwine
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Well... i was able to do it ...

It is so hard to fit the sub inside the subpen, i use Type IX and it is so long, i cant put the stern so near the wall, and then my bow is visible from outside, and the B-24 detect me and attack me in the correct way, attempting to introduce the bomb across the subpen entry gate.





I need to put the sub 2 or 3 meters back... because my bow is too visible from outside, but i can reach it, a smal movement with the mouse and the stern goes into the wall.





What i cant understand is... why i need to change the coordinates into Flotilla.cfg file ? It works fine without to do it. :hmm:

Here the changes i made for Lorient :

Valid only for UWAC V1.92 :


Into Campaign_LND.mis : %%%%%%% (UPDATED) %%%%%%%

[Unit 77]
Name=Lorient
Class=NavalBase
Type=407
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19400701
GameEntryTime=0
GameExitDate=19440930
GameExitTime=0
EvolveFromEntryDate=false
;Long=-398417.000000 ; sub location at pier
;Lat=5729238.000000 ; sub location at pier

Long=-398973.000000 ; sub location at pen
Lat=5729725.000000 ; sub location at pen

Height=-17.000000
;Heading=267.609985 ; sub location at pier
Heading=315.000000 ; sub location at pen
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0


Into Flotilla.cfg : %%%%%%% (UPDATED) %%%%%%%

Flotilla1=903
TO1=940
NbStartingDate1=5
NbDate1=6
Emblem1=data/Emblems/SubEmblems/Flotillas/2nd flotilla.tga
NbBases1=2
Base1_0=752;Wilhelmshaven
Date1_0_0=1939
Month1_0_0=9
Date1_0_1=1940
Month1_0_1=5
DeparturePointLong1_0=973144.000000
DeparturePointLat1_0=6420906.000000
Heading1_0=65.995003
Base1_1=753;Lorient
Date1_1_0=1940
Month1_1_0=6
Date1_1_1=1944
Month1_1_1=9
;DeparturePointLong1_1=-398956.000000 ; sub location at pier
;DeparturePointLat1_1=5729233.000000 ; sub location at pier
;Heading1_1=135.000000 ; sub location at pier

DeparturePointLong1_1=-398973.000000 ; sub location at pen
DeparturePointLat1_1=5729725.000000 ; sub location at pen
Heading1_1=315.000000 ; sub location at pen


Flotilla3=905
TO3=942
NbStartingDate3=2
NbDate3=3
Emblem3=data/Emblems/SubEmblems/Flotillas/10th flotilla.tga
NbBases3=1
Base3_0=753;Lorient
Date3_0_0=1941
Month3_0_0=1
Date3_0_1=1944
Month3_0_1=9
;DeparturePointLong3_0=-399037.000000 ; sub location at pier
;DeparturePointLat3_0=5729694.000000 ; sub location at pier
;Heading3_0=135.000000 ; sub location at pier

DeparturePointLong1_1=-398973.000000 ; sub location at pen
DeparturePointLat1_1=5729725.000000 ; sub location at pen
Heading1_1=315.000000 ; sub location at pen

NbUboats3=1
Uboat3_0=2

Now i need to do the same for the remaining ports, but may be i will wait for the UWAC V2.0 release.

Lot of thanks to all for help !!!!!


Last edited by Redwine; 12-01-06 at 12:30 PM.
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Old 12-01-06, 08:58 AM   #30
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Quote:
Originally Posted by Redwine
What i cant understand is... why i need to change the coordinates into Flotilla.cfg file ? It works fine without to do it. :hmm:
If you don't change Flotilla.cfg, when you play careers and transfer to that base...well...you won't actually get to that base!
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