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Old 11-30-06, 07:46 AM   #1
Redwine
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Default Sub Pens coordinates ....?

Hi all...

Do somebody have the list sub pen coordinates and headings to locate the submarine at sub pens into UWAC V1.92 when start up a campaign mission ?

I need to test the subpens protection against enemy air raids on port.

Thanks in advance...
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Old 11-30-06, 07:56 AM   #2
bigboywooly
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IIRC isnt Lorient on the other bank in UWAC to everyone else ?
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Old 11-30-06, 08:55 AM   #3
Redwine
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Quote:
Originally Posted by bigboywooly
IIRC isnt Lorient on the other bank in UWAC to everyone else ?
Scuse my bad english Bigboy, but i cant understand well... can you tell in another words ?, any way, lot of thanks in advance for your help and interest.
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Old 11-30-06, 09:27 AM   #4
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Sorry Red
I should have checked first

It was another mod
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Old 11-30-06, 10:03 AM   #5
Redwine
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Quote:
Originally Posted by bigboywooly
Sorry Red
I should have checked first

It was another mod
No problem BigBoy... you are welcome...
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Old 11-30-06, 11:03 AM   #6
waste gate
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Check this link and search for [Unit 30]. That is where the german Naval bases begin.

http://membres.lycos.fr/stavinskyely...mpaign_LND.mis
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Old 11-30-06, 12:28 PM   #7
A6Intruder
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Quote:
Originally Posted by Redwine
Hi all...

Do somebody have the list sub pen coordinates and headings to locate the submarine at sub pens into UWAC V1.92 when start up a campaign mission ?

I need to test the subpens protection against enemy air raids on port.

Thanks in advance...
Do you mean this?

there are some Sub protection not far away, like in Brest
St-Nazaire, Bordeaux, Lorient, Bergen. So after a little
seeking and experiencing i've founded how to get my mission
starting under a nice Casemate protection.
To do that you have to modify the German Naval Base
in the Campaign_LND.mis. The part to modify are
the Long, Lat and sometimes Heading values.
So here are the modification to do
[Unit 34]
Name=La Spezia
Class=NavalBase
Type=407
...
Long=1182429.000000
Lat=5292077.000000
Heading=203.500000
[Unit 36]
Name=Bordeaux
Class=NavalBase
Type=407
...
Long=-103547.000000
Lat=5447197.000000
Heading=0.000000
[Unit 38]
Name=St. Nazaire
Class=NavalBase
Type=407
...
Long=-286409.000000
Lat=5673433.000000
Heading=180.000000
[Unit 39]
Name=Lorient
Class=NavalBase
Type=407
...
Long=-398895.000000
Lat=5728989.000000
Heading=180.000000 (edit: corrected the value from 135 to 180)
[Unit 40]
Name=Brest
Class=NavalBase
Type=407
....
Long=-534395.000000
Lat=5805818.000000
Heading=180.000000
[Unit 41]
Name=Bergen
Class=NavalBase
Type=407
...
Long=637589.000000
Lat=7249043.000000
Heading=270.000000


There, i've tried those position with an IXD2 (as it is
the longest U-Boat) and worked them until
the boat was centered and not touching anything around.

Greetings from Gremany
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Old 11-30-06, 12:50 PM   #8
sh3rules
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Thanks, I was also looking for this!
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Old 11-30-06, 12:57 PM   #9
Redwine
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Quote:
Originally Posted by A6Intruder
Do you mean this?
Greetings from Gremany
Yes... A6 Intruder, but sadly your new coordinates seems to be for another MegaMod... i try the lorient coordinates i my present campaign and no way, i do not start inside the submarine "kindergarden" (subpen).

My sub appears into the pier terrace .... look the thumbnaul above.

I need the locations for UWAC V1.92... i have not too much experience opening the campaign files...

Any way, lot of thanks for help....
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Old 11-30-06, 02:08 PM   #10
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Isn't it possible to get coordinates from a mission editor?
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Old 11-30-06, 06:25 PM   #11
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Redwine, check Pm.

Quote:
Originally Posted by sergbuto
Isn't it possible to get coordinates from a mission editor?
That is what I found-- but even easier maybe---just drag and move the "lorient naval base" in the LND layer in editor to a posistion inside a pen and set correct heading. then just save as LND layer and the sub should start where the naval base was placed.
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Old 11-30-06, 06:29 PM   #12
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I think you need the coordinates in the Flotilla.cfg too
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Old 11-30-06, 06:35 PM   #13
U-snafu
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Redwine-disregard my pm.


Quote:
Originally Posted by bigboywooly
I think you need the coordinates in the Flotilla.cfg too

Just shows that my "noob" still seeps through now and then. :rotfl:
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Old 11-30-06, 06:40 PM   #14
bigboywooly
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Your not the only one in this matter

Rubini or Ducimus are the best to answer methinks

Didnt Ducimus do a how to for things including this ?

Must look up his last thread
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Old 11-30-06, 06:40 PM   #15
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Quote:
Originally Posted by bigboywooly
I think you need the coordinates in the Flotilla.cfg too
Yes, to start where you want to start, you must:

a) Drag the base in the mission editor to where you want it to be, that is, EXACTLY where you want to start (make sure you drag the German placeholder if the base changed hands during the war)*

b) Grab the new lat/long coords and plug them into Flotilla.cfg at the appropriate place(s). The coords in Flotilla.cfg and the LND file MUST BE EXACTLY the same. Otherwise, you will most likely end up at 0' lat 0' long (ie just off the West African coast).

c) If you have an existing career, you will also need to update your Careers_0.cfg file for the next patrol.

*You can edit the LND mis file direct, but I think you'll find this the much easier way.
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