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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
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I play with sabotage and malfunction on, which sometimes offers unexpected thrills out on patrol. So now I stress test my boat on the way out... Since I suspect many of you do, too, was wondering if we could compare notes.
Here's my list... your advice on additions would be appreciated. And deletions, too, if there's nothing here that's been known to fail. Engine plant/movement 1) Achieves full rated speed on surface (with correct acceleration) 2) Ditto for going into reverse. 3) Achieve full rated speed submerged; ditto reverse 4) Submerges in rated time 5) Maximum range at speed figures are right (I use 8 knots as a guide). Weapons station 1) Optics working correctly for both scopes 2) Tube doors open and shut properly Deck 1) Deck gun sights are properly aligned (I usually blow a lifeboat off Tirpitz from about 1000m out; they don't seem to mind). 2) Ditto flak. Hydrophone 1) Detecting properly (I usually use "our" screening destroyers as "targets"). Obviously, some of this can't be checked until I clear harbor, and some of it needs to be rechecked during patrol (max range at speed, for example). What am I missing?
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#2 |
Canadian Wolf
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Nice list
![]() One thing I may add: Crash Dives, are you levelling out or not at the end. But you would see this in your other tests that you do. Again, well done ![]() By the way, welcome to SUBSIM, also SH4 is very playable now, saw one of your earlier posts. RDP Last edited by ReallyDedPoet; 08-16-07 at 01:30 PM. |
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#3 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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:rotfl: |
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#4 | ||
Canadian Wolf
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#5 |
Watch
![]() Join Date: Jul 2007
Location: Hull, UK.
Posts: 18
Downloads: 0
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Good list...I also do a max depth check dive. When it creaks and groans and your lights blow at 240m (or whatever) you know to just stay above this depth when the real action starts...
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#6 | |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
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you can go down to 260 meters easily ![]() |
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#7 | |
Fleet Admiral
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Later way you could add in a test for radar but I'm not sure how you can do that unless you have some friendlies that you can spot on the radar scope. |
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#8 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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Thank you all for the helpful advice. Golden Rivet's advice especially adds to the list.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#9 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
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Think i'll start using a similar list to test out a new boat. As an addition to that list, when I get a new boat, I test the dive times in different weather conditions, and the same with crash diving.
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#10 |
Chief of the Boat
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Think I'll not bother with the sabotage and malfunction option enabled :p
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#11 | |
Fleet Admiral
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#12 | ||
Chief of the Boat
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#13 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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I must admit that as the developer of SH3Cmdr I love reading this kinda thing. An increased importance and reliance on stress testing was indeed the main outcome I wanted from the malfunction and sabotage effect addition in SH3Cmdr, even moreso than the effects themselves - just the fact that there "could" be problems was more important to me than what they actually were (from a developer perspective I mean, not as a player). Of course, Hemisent did a brilliant job with actually modelling the effects and without him, well, there'd be no feature.
![]() I mean, don't get me wrong, a lot of players performed similar tests prior to this feature being available, but it really was just academic and hollow. Now, it means something, and is all worthwhile, if not necessary, when playing with the option selected. I'm also glad that I'm not the only one that spends the time to do some thorough testing. ![]() ![]() |
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