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Old 08-16-07, 12:31 PM   #1
desirableroasted
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Default Stress testing your boat

I play with sabotage and malfunction on, which sometimes offers unexpected thrills out on patrol. So now I stress test my boat on the way out... Since I suspect many of you do, too, was wondering if we could compare notes.

Here's my list... your advice on additions would be appreciated. And deletions, too, if there's nothing here that's been known to fail.

Engine plant/movement
1) Achieves full rated speed on surface (with correct acceleration)
2) Ditto for going into reverse.
3) Achieve full rated speed submerged; ditto reverse
4) Submerges in rated time
5) Maximum range at speed figures are right (I use 8 knots as a guide).

Weapons station
1) Optics working correctly for both scopes
2) Tube doors open and shut properly

Deck
1) Deck gun sights are properly aligned (I usually blow a lifeboat off Tirpitz from about 1000m out; they don't seem to mind).
2) Ditto flak.

Hydrophone
1) Detecting properly (I usually use "our" screening destroyers as "targets").

Obviously, some of this can't be checked until I clear harbor, and some of it needs to be rechecked during patrol (max range at speed, for example).

What am I missing?
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Old 08-16-07, 01:19 PM   #2
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Nice list , not sure what you are missing. I used to do about half the stuff you currently do.

One thing I may add: Crash Dives, are you levelling out or not at the end. But you would see this in your other tests that you do.

Again, well done

By the way, welcome to SUBSIM, also SH4 is very playable now, saw one of your earlier posts.


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Old 08-16-07, 01:27 PM   #3
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Quote:
Originally Posted by reallydedpoet
also SH4 is very playable now, saw one of your earlier posts.


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Old 08-16-07, 01:30 PM   #4
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by reallydedpoet
also SH4 is very playable now, saw one of your earlier posts.


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I wish, I just cut and paste this now


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Old 08-16-07, 03:11 PM   #5
Kaleun Hals
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Good list...I also do a max depth check dive. When it creaks and groans and your lights blow at 240m (or whatever) you know to just stay above this depth when the real action starts...
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Old 08-16-07, 03:16 PM   #6
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Quote:
Originally Posted by Kaleun Hals
Good list...I also do a max depth check dive. When it creaks and groans and your lights blow at 240m (or whatever) you know to just stay above this depth when the real action starts...
if you're not damaged at all
you can go down to 260 meters easily
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Old 08-17-07, 03:10 AM   #7
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Quote:
Originally Posted by desirableroasted
What am I missing?
This list looks pretty comprehensive with the exception of radio transmission and reception (Send a partol report and see if you get the standard "Be more aggressive!" response from BDU.

Later way you could add in a test for radar but I'm not sure how you can do that unless you have some friendlies that you can spot on the radar scope.
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Old 08-17-07, 08:17 AM   #8
desirableroasted
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Thank you all for the helpful advice. Golden Rivet's advice especially adds to the list.
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Old 08-17-07, 03:46 PM   #9
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Think i'll start using a similar list to test out a new boat. As an addition to that list, when I get a new boat, I test the dive times in different weather conditions, and the same with crash diving.
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Old 08-17-07, 04:22 PM   #10
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Think I'll not bother with the sabotage and malfunction option enabled :p
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Old 08-17-07, 05:35 PM   #11
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Quote:
Originally Posted by jimbuna
Think I'll not bother with the sabotage and malfunction option enabled :p
Or you could just count the rivets to make sure they are all there.:rotfl:
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Old 08-18-07, 05:33 AM   #12
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Quote:
Originally Posted by TarJak
Quote:
Originally Posted by jimbuna
Think I'll not bother with the sabotage and malfunction option enabled :p
Or you could just count the rivets to make sure they are all there.:rotfl:
We've come across those in the past
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Old 08-18-07, 06:02 AM   #13
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I must admit that as the developer of SH3Cmdr I love reading this kinda thing. An increased importance and reliance on stress testing was indeed the main outcome I wanted from the malfunction and sabotage effect addition in SH3Cmdr, even moreso than the effects themselves - just the fact that there "could" be problems was more important to me than what they actually were (from a developer perspective I mean, not as a player). Of course, Hemisent did a brilliant job with actually modelling the effects and without him, well, there'd be no feature.

I mean, don't get me wrong, a lot of players performed similar tests prior to this feature being available, but it really was just academic and hollow. Now, it means something, and is all worthwhile, if not necessary, when playing with the option selected.

I'm also glad that I'm not the only one that spends the time to do some thorough testing. I like seeing all 12,347 rivets snuggly in their place before I sail to sea.
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