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Stress testing your boat
I play with sabotage and malfunction on, which sometimes offers unexpected thrills out on patrol. So now I stress test my boat on the way out... Since I suspect many of you do, too, was wondering if we could compare notes.
Here's my list... your advice on additions would be appreciated. And deletions, too, if there's nothing here that's been known to fail. Engine plant/movement 1) Achieves full rated speed on surface (with correct acceleration) 2) Ditto for going into reverse. 3) Achieve full rated speed submerged; ditto reverse 4) Submerges in rated time 5) Maximum range at speed figures are right (I use 8 knots as a guide). Weapons station 1) Optics working correctly for both scopes 2) Tube doors open and shut properly Deck 1) Deck gun sights are properly aligned (I usually blow a lifeboat off Tirpitz from about 1000m out; they don't seem to mind). 2) Ditto flak. Hydrophone 1) Detecting properly (I usually use "our" screening destroyers as "targets"). Obviously, some of this can't be checked until I clear harbor, and some of it needs to be rechecked during patrol (max range at speed, for example). What am I missing? |
Nice list :up:, not sure what you are missing. I used to do about half the stuff you currently do.
One thing I may add: Crash Dives, are you levelling out or not at the end. But you would see this in your other tests that you do. Again, well done :yep: By the way, welcome to SUBSIM, also SH4 is very playable now, saw one of your earlier posts. RDP |
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RDP |
Good list...I also do a max depth check dive. When it creaks and groans and your lights blow at 240m (or whatever) you know to just stay above this depth when the real action starts...:arrgh!:
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you can go down to 260 meters easily:arrgh!: |
my testing begins when at least passing the 200 meter line.
1. Test ALL rated forward speeds, slow through Flank 2. Test ALL rated reverse speeds, slow through emergency 3. Test fire all Guns and allow them to reload fully so they are ready when needed 4. Fully raise the attack scope 5. Test the attack periscope for visual defects 6. fully lower the attack scope 7. Fully raise the observation scope and point it to a 180 bearing 8. Test the observation scope for visual defects 9. Slow to a dead stop 9. In Observation scope view order a crash dive and start the timer10 11. Stop the timer when the observation scope submerges 12. Lower the observation scope 13. Dive the boat to 200 meters depth at flank speed 14. Blow all ballast to the surface testing all submerged rated forward and reverse speeds on the way up |
So your telling me. That b/c I have sabotage and malfunctions on. GWX will randomly, for a laugh, in the later war periods out of France. Make my crash dive not level out cos some cheeky docker wants us all to die?
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RDP |
Stays in port. :P
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Later way you could add in a test for radar but I'm not sure how you can do that unless you have some friendlies that you can spot on the radar scope. |
Thank you all for the helpful advice. Golden Rivet's advice especially adds to the list.
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Think i'll start using a similar list to test out a new boat. As an addition to that list, when I get a new boat, I test the dive times in different weather conditions, and the same with crash diving.
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Think I'll not bother with the sabotage and malfunction option enabled :p
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