SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-06-12, 10:10 AM   #1
audio-junkie
Nub
 
Join Date: Oct 2012
Location: Maryland
Posts: 2
Downloads: 24
Uploads: 0
Default

What an awesome guide! I can't wait to begin stalking reported contacts. I usually missed many of them before, but now I have a surefire way of making sure I arrive ahead of schedule and sending those contacts to the Deep Six.
audio-junkie is offline   Reply With Quote
Old 07-31-13, 08:21 AM   #2
Steve Gad
Bosun
 
Join Date: Jul 2013
Location: Mansfield, Notts. UK
Posts: 69
Downloads: 521
Uploads: 0
Default WOW!

WOW! Pretty amazing read, especially since my uniform is still brand new and without a single patch of sweat anywhere. I'm sure that'll change as soon as I get out of the Academy. I'm stuck on the shelling exam at the moment, so I'm hunting for some tips on how not to waste all my ammo blowing up wooden crates on deck!

Thanks again, this will come in very handy.
Steve Gad is offline   Reply With Quote
Old 07-31-13, 01:42 PM   #3
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Quote:
Originally Posted by Steve Gad View Post
WOW! Pretty amazing read, especially since my uniform is still brand new and without a single patch of sweat anywhere. I'm sure that'll change as soon as I get out of the Academy. I'm stuck on the shelling exam at the moment, so I'm hunting for some tips on how not to waste all my ammo blowing up wooden crates on deck!

Thanks again, this will come in very handy.
Do you have stock SH3, or modded the game, like with GWX?

The bigger mods changed the sinking mechanics to prefer damage from flooding, instead of direct hitpoints. So, put some holes below the waterline, and in different spots along the hull. Not all in one spot.
Pisces is offline   Reply With Quote
Old 08-11-13, 07:57 AM   #4
ntz
Watch
 
Join Date: Aug 2013
Posts: 17
Downloads: 3
Uploads: 0
Default

yeah, for single target is asking watch officer for measuring its course and speed good if you don't have god's eye enabled (funny is, that all of the most serious guides about mathematical conclusion of speed and course was built upon the marking exact position via enabled god's eye) .. problem is, if you're targeting more ships from convoy .. your WO will still refer only the closest one ..

i play on 100% realism and it's very hard to get enemy's speed from one spot by measuring ..


to be honest i usually make all decisions off hand by some initial measuring .. distance is obvious (it starts to be precise below 3000m), AOB is tricky but still can be derived by eye and the speed should be also precise if you have good watching position (AOB 60-120, 150-210) ..

my second approach is to line up for a while with the target and get this way its course and speed .. disadvantage is that you should count with submerged speed so you'll hardly track this way even medium speed targets
ntz is offline   Reply With Quote
Old 08-21-13, 09:22 PM   #5
werwulf
Watch
 
Join Date: Oct 2009
Location: Near Calgary, Alta.
Posts: 25
Downloads: 268
Uploads: 0
Default

Thank you for this thread! I downloaded the file, so I will have a copy of it to explore at leisure. For those of us who are not really math experts, it is always great to have step by step instructions!

Thank you once again.

Wassail.
__________________
"Only if for a Night" - Florence + the Machine:
http://www.youtube.com/watch?v=mKTfugNaQpk
werwulf is offline   Reply With Quote
Old 10-01-17, 04:00 AM   #6
GalaxyMaster06
Bilge Rat
 
Join Date: Sep 2017
Posts: 1
Downloads: 50
Uploads: 0
wolf_howl15 Amazing, just amazing

This guide helped me a BUNCH.
I managed to sink 10 ships using information from this guide, a 3 of them were warships.
Thank you
GalaxyMaster06 is offline   Reply With Quote
Old 10-01-17, 06:52 AM   #7
CTU_Clay
The Lone Wolf
 
CTU_Clay's Avatar
 
Join Date: May 2006
Location: Bellville, TX 77418
Posts: 711
Downloads: 315
Uploads: 0
Icon14

Quote:
Originally Posted by GalaxyMaster06 View Post
This guide helped me a BUNCH.
I managed to sink 10 ships using information from this guide, a 3 of them were warships.
Thank you
Your first post. Welcome to SubSim GalaxyMaster06!
__________________
"The Lone Wolf"]
https://steelsharksforum.proboards.com/

“Keep your eyes on the stars, and your feet on the ground.” .
CTU_Clay is offline   Reply With Quote
Old 02-03-06, 07:48 PM   #8
Sulikate
Grey Wolf
 
Join Date: May 2004
Location: South Korea
Posts: 834
Downloads: 32
Uploads: 0


Default

great job, it makes TCD much clearer
__________________
Se flutua e não fala quack, afunde-o!








Sulikate is offline   Reply With Quote
Old 05-16-06, 10:51 AM   #9
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default

Great Post. It will most certainly help me to understand what to do with the tools. I copied it and pasted it into my word processor and labelled the "snaps". Thanks
robj250 is offline   Reply With Quote
Old 05-16-06, 11:43 AM   #10
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 05-16-06, 11:52 AM   #11
Enigma
The Old Man
 
Join Date: May 2005
Location: At comms depth, obviously.
Posts: 1,476
Downloads: 7
Uploads: 0
Default

Very nice of you to take the time to post that, sir. Cheers.
__________________

"Patriotism is supporting your country all the time, and your government when it deserves it." -Mark Twain
Enigma is offline   Reply With Quote
Old 05-16-06, 01:25 PM   #12
GreyOctober
Sonar Guy
 
Join Date: Apr 2006
Location: Bucharest, Romania
Posts: 394
Downloads: 30
Uploads: 0
Default

I propose a sticky!

AWESOME!
__________________
GreyOctober is offline   Reply With Quote
Old 06-23-06, 07:52 AM   #13
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

Great tutorial, thanks a lot!

Quote:
Some people get confused and think that the aid is upside down
The course-plotting aid (I think) is upside-down, too. It specifically shows "N" as South and vice-versa. Is that, too, supposed to be that way for whatever odd reason? Should've been possible to turn them around, you can in reality, you know:p.
Safe-Keeper is offline   Reply With Quote
Old 06-23-06, 11:09 AM   #14
Sailor Steve
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

When you use it the line behind the cursor drags over the appropriate degree for the course. If it was 'right-side up' the line would show the degrees for the opposite course.
  Reply With Quote
Old 06-23-06, 10:48 PM   #15
Bum
Gunner
 
Join Date: May 2006
Location: Death Valley
Posts: 97
Downloads: 0
Uploads: 0
Default

bravo!

Why stop with almost 100% realism? Turn off the navmap updates, easy to plot the target track manually if you can do the torpedo computations Just mark the bearing and range, use the AOB to get a rough course, then repeat every 3 minutes, soon you will have a decent track on the map. I find it interesting when the target is zig-zagging, you can get in position submerged and await his last zig onto your intercept point.
Bum is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:58 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.