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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1921 |
Ace of the deep .
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#1922 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Hey Sober
1. http://www.subsim.com/radioroom/show...&postcount=480 2. And new uis got bumped to 7.4.1 3. Fifi is talking about these from you? Not in your modlist however? Memel Terrain fix for OH2 V2.2 Scapa Terrain fix V4 for OH2 V2.2 OHII V2 Memel Terrain Fix http://www.gamefront.com/files/23339...or+OH2+V2.2.7z OHII V4 Scapa Terrain Fix http://www.gamefront.com/files/23340...or+OH2+V2.2.7z What specifically do they do? Something about not showing land lock in the map view? 4. With the links to the fuel gauge fix, what about this adding this fix for the VIIa clock? Its in the same discussion as your fuel gauge fix link My mod list goes like this for that: DynEnv v2.9 - 12. Sounds SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA Equipment_Upgrades_Fix_v1_4_byTheBeast 5. Update for FX. http://www.subsim.com/radioroom/show...postcount=1034 E.g. in modlist FX_Update_0_0_21_ByTheDarkWraith New Torpedoes Explosion - FX Update add-on FX Update torpedoes - MagDet range 3m (modified for torpedoes failure patches) Last edited by Bathrone; 05-25-13 at 07:21 PM. |
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#1923 |
Ace of the deep .
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added sobers 1000 26052013
NewUIs_TDC_7_4_1_ByTheDarkWraith NewUIs_TDC_7_4_1_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_4_1_Real_Navigation NewUIs_TDC_7_4_1_RadCapTools_0_2_alpha |
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#1924 | |
Ace of the deep .
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Updated sobers mod list to include NewUIs_TDC_7_4_1_ByTheDarkWraith . The terrain fixes will be included in the next version of OH2 but for the time being you can add them to your mod list last and enable anytime . They are just eye candy , and to give the terrain some features so that you can use them when using real navigation IE: look at the navmap and see where the higher terrain is on the map so you can work out where you are . Applies to Scapa Flow when using no external cameras . I will look at the other things when i get time . Thanks for you help as always . |
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#1925 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Many thanks Sober
![]() I was reading that ships inertia isnt compatible with RPM merchants http://www.subsim.com/radioroom/showthread.php?t=204151 I'll call that query #6 On query #1 later today I can get windiff out and compare fixed v9 to your v9. I'm in the middle of updating my mod list at the moment which is how I spotted that query #6 Query #4 and #5 I'll wait till you have time to look at em ![]() |
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#1926 | |
Ace of the deep .
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#1927 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Mate sorry I might be confused but I see in your mod llist
IRAI_0_0_39_Inertia_Damage And the RPM merchant mod author says that ship inertia is incompatible with his mod |
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#1928 |
Ace of the deep .
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#1929 | ||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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I will send link information to Macardigan. |
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#1930 |
Ocean Warrior
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IRAI_0_0_39_Inertia_Damage was made for using with TDW_Ship_Inertia_1_1_0 only..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1931 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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#1932 |
Sailor man
![]() Join Date: Mar 2010
Posts: 49
Downloads: 71
Uploads: 0
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Has anyone tried the lifeboat/ wooden lifeboat mod together with sobers mega mod so far?
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#1933 | |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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This post I got some time.
Quote:
RPM_Hydrophone_merchants and Ship_Inertia: modifying the same values, so that they can not work together. Ship_inertia If not installed, then You don't need install the Inertia_damage.
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. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . Last edited by Macardigan; 05-26-13 at 06:38 PM. |
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#1934 |
Watch
![]() Join Date: Jul 2011
Location: Brazil
Posts: 29
Downloads: 198
Uploads: 0
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Sobers, i have questions about TDW Patcher:
1ª - Which patches should I apply this list? ![]() ![]() 2ª - I must enable TDW patch before or after your mod list?
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Sorry for my bad english ![]() ![]() |
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#1935 |
Watch
![]() Join Date: Jul 2011
Location: Brazil
Posts: 29
Downloads: 198
Uploads: 0
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TDW as implemented snapshot.
you could pass me your snapshot? it's easier!
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Sorry for my bad english ![]() ![]() |
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