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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1756 | |
Navy Seal
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C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCUnitsData\UpgradePacks.UPC Look for this near the top:- Code:
[UpgradePack 2] ID= UpackUb7FUMO29Radar NameDisplayable=UpackVIIFUMO29Radar-Name Info=UpackVIIFUMO29Radar-Info Notes=UpackVIIFUMO29Radar-Notes FunctionalType= UpFTypeSensorRadar UpgradePackSlotType= UboatType7Radar ImageIndex=14 Type=NULL UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=NULL, 1942-06-01, 2000 ;UnitUpgradePackIntervalOptions1=1942-02-01, 1942-06-01, 2000 UnitUpgradePackIntervalOptions2=1942-06-01, 1942-08-01, 1000 UnitUpgradePackIntervalOptions3=1942-08-01, 1942-10-01, 900 UnitUpgradePackIntervalOptions4=1942-10-01, 1943-02-01, 800 UnitUpgradePackIntervalOptions5=1943-02-01, NULL, 300 IDLinkUpgradePackElements= EqpFumo29RadarApp, NULL, EqpFuMO29 TrackingID=601 Code:
[UpgradePack 2] ID= UpackUb7FUMO29Radar NameDisplayable=UpackVIIFUMO29Radar-Name Info=UpackVIIFUMO29Radar-Info Notes=UpackVIIFUMO29Radar-Notes FunctionalType= UpFTypeSensorRadar UpgradePackSlotType= UboatType7Radar ImageIndex=14 Type=NULL UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 ;UnitUpgradePackIntervalOptions1=NULL, 1942-06-01, 2000 UnitUpgradePackIntervalOptions1=1942-02-01, 1942-06-01, 2000 UnitUpgradePackIntervalOptions2=1942-06-01, 1942-08-01, 1000 UnitUpgradePackIntervalOptions3=1942-08-01, 1942-10-01, 900 UnitUpgradePackIntervalOptions4=1942-10-01, 1943-02-01, 800 UnitUpgradePackIntervalOptions5=1943-02-01, NULL, 300 IDLinkUpgradePackElements= EqpFumo29RadarApp, NULL, EqpFuMO29 TrackingID=601 ![]() |
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#1757 | |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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#1758 |
Nub
![]() Join Date: Oct 2011
Posts: 4
Downloads: 80
Uploads: 0
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Thanks for the wonderful mod list, i am now in the process of trying to install SH5 and the listed mods, wish me luck cheers.
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#1759 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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Who has Nvidia cards and what settings do you use with Sobers mod list?
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#1760 |
Willing Webfooted Beast
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I'm downloading the whole thing now
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__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#1761 | |
Stowaway
Posts: n/a
Downloads:
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#1762 | |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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#1763 |
Navy Seal
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![]() ![]() Sometimes better results adjusting screen/monitor options for brightness, colors etc... My Samsung 27" has plenty nice settings ![]()
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#1764 |
Ocean Warrior
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And sometimes is enough just to disable sobers DOF V6 SH5..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1765 |
Ace of the Deep
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#1766 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Nonetheless, I agree with Volodya that sobers DOF contains sort of extreme settings, and that it can give weird results at times. Unfortunately, finding the magic settings which fit everyone's needs is not always easy ![]() |
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#1767 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Thanks to Sober for profile updates
![]() sobers 0900 18042013 Changes Looks for NewUIs 7.3.0 (resolves my issue number 4) Looks for TDW Generic Patch 1.0.81 (resolves my issue number 3) Outstanding is my issue number 2, which is I cant find any DC Barrels version 2, only version 1. As a workaround I renamed v1 to v2 and it seems to fool the mod enabler tool. Im not sure if Im missing something in functionality though by doing this. Last edited by Bathrone; 04-18-13 at 02:49 AM. |
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#1768 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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I've been doing some performance analysis of this mod list as opposed to the 1.2 game
I work in IT and have access to allot of different hardware. For my main workstation I have: 32 GB ECC RAM 12 Core Xeon with baseclock overclock to 4GHz, 15m L3 cache etc Three EVGA 4 GB GTX 680 Superclocked GPUS So no SLI for SH5 where one gpu is forced to take the load. The load itself is not a problem for one of my GPUs where in cases with the gameplay being GPU limited I easily do over 100 FPS with 1920x1080 and all the eye candy on The frustration I have is this game is so poorly threaded. I have most CPU cores sitting at idle while in say the starting dock Im not much over 30 FPS due to all the additional scripting that is going on with the mods. The impact of the scripts is easily noticed and is somewhat marginal even on my main workstation. Once the traffic goes and were out into open waters the framerate picks up and I see it hit over 100 at most times. It would be fantastic if there was a way to make the scripting more symetrically executing |
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#1769 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Sorry guys not trying to spam but how do we deal with bug reports? I want to help out and I have skills that I think are useful
Everytime I hit F7 for battlestations I get an instant CTD. I'm thinking I should try to isolate what mod specifically is causing this within the list and then find the discussion thread on that mod and report it? |
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#1770 | |
Ace of the deep .
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