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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#302 |
Cap'n
Join Date: Mar 2007
Location: Ukraine
Posts: 82
Downloads: 340
Uploads: 0
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Ok, got it.
Now D/L your video tutorials - a lot of interesting staff there. Keep up the good work and have a nice day! ![]()
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#303 |
Helmsman
![]() Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
Uploads: 0
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this is my list of mods, I noticed that my gunners fired at an airplane when they do under the scope and fail
observed only problems with the planes, I can not break down, otherwise everything goes well Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 MightyFine Crew Mod 1.2.1 Alt w beards FX_Update_0_0_16_2_ByTheDarkWraith A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) IRAI_0_0_30_ByTheDarkWraith Equipment_Upgrades_Fix_1_0_byTheBeast Equip_Upgrades_AFFOE stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast AirTorpedoes TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 U-boat Historical Specifications 1.7 for TDW Mods NewUIs_TDC_6_5_0_ByTheDarkWraith NewUIs_TDC_6_5_0_ERM_Reaper7_NightVision NewUIs_TDC_6_5_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_5_0_WWIIInterface_by_naights Black_Skin_albrecht Church's NavMap v1.0 - Illyustrator's Version Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 SteelViking's Sky Banding Mod Trevally TDC Help v2 Open_Horizons Icebergs v2.4 Naights Submarine Textures (internal) V1.1 nVidia missing lights Loading Screens Mod Menu - Das Boot Departure Theme Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds DBSM_Music_1_0_4 Dynamic Environment SH5 Basemod (light) Dynamic Environment SH5 Atlantic Floor Dynamic Environment SH5 Sounds Dynamic Environment SH5 Undersea (temperate and polar) any suggestions? with this other list all was well Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 MightyFine Crew Mod 1.2.1 Alt w beards Church's NavMap v1.0 - Illyustrator's Version DBSM_Music_1_0_4 fondo marino nVidia missing lights sobers real trees Menu - Das Boot Departure Theme Loading Screens Mod SteelViking's Sky Banding Mod sobers 3D deck spray mod V7 Open_Horizons Icebergs v2.4 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 NewUIs_TDC_6_4_0_ByTheDarkWraith NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision NewUIs_TDC_6_4_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_4_0_WWIIInterface_by_naights FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith AirTorpedoes Dark_Interior_V1 Real Environment - Revision Real Fog Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith Black_Skin_albrecht Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 Trevally TDC Help v2 Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 2 Stormys DBSM SH5 v1.3 additional crew sounds beta4 Stormys DBSM SH5 v1.3 optional louder engine sounds stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast thanks and please excuse my bad English |
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#304 |
Cap'n
Join Date: Mar 2007
Location: Ukraine
Posts: 82
Downloads: 340
Uploads: 0
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Installed such mod soup:
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 Anti-Lag Original map colors FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Remouve Flare IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Equipment_Upgrades_Fix_1_0_byTheBeast Equip_Upgrades_AFFOE stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast AirTorpedoes TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 U-boat Historical Specifications 1.7 for TDW Mods NewUIs_TDC_6_5_0_ByTheDarkWraith AOB slide ruller for TDW UIs and MO by stoianm Black_Skin_albrecht Church's Compass Dials Mod v2.2 - Option Two Church's NavMap v1.0 - Illyustrator's Version Church's SHV 1.01 Keyboard Commands v1.1 Enhanced FunelSmoke1.2_by HanSolo78 EQuaTool 01.01 by AvM - double set - Large plus Flat Style gap - HD 1 deg Scope Bearing v 1.0 Kriegsmarine Grid Map for MO and TDW UIs by stoianm Officers skin by Naights Nauticalwolf's_Torpedo_Textures_v1.2 Old Style Explosions V1.1 NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2 Radio_Gramophone_Skin SD_MapCourseLine_tiny_arrows_ocred SD_MapLocationNameFix_v1_1 Shadow Improvement Mod TDC Graphics by Naights v1.0 TDW Round Fire Button v2 by Torpedo Torpedo Splash Window_Lights_Redone_V1 Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot v2.5 Trevally TDC Help v2 Trevally Tutorials - All v0.2 (for TDW UI) Icebergs v2.4 Lite Campaign with Ice Grossdeutscher Rundfunk Manos Scopes-patch for 8x5 German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 additional crew sounds beta6 DBSM_Music_1_0_4 Unterseeboot II SFX NewUIs_TDC_6_5_0_Real_Navigation SteelViking's Sky Banding Mod When I'm starting new career I have such graphical artifacts ![]() First of all I was thinking on Dynamic Environment but it's not. The most interesting thing is that this issue occurs periodically, but not always. And it happens only when I'm in bunker. When I'm leaving bunker, graphics turns to normal at that moment ![]() Some advices? Is my mod list correct?
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#305 |
Mate
![]() Join Date: Aug 2009
Location: Scotland
Posts: 54
Downloads: 309
Uploads: 0
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I've spent the last two days trying to get SH5 to run in a stable manner with little success. I've installed mods as listed by both stoiamn and JD but have had constant CTDs. I even did a complete fresh install and started from scratch but it's driving me mad. I'm starting all over again by (re)downloading MO and Patch two for it and installing afresh before working my way back down stoiamn's list for the third time!! If there's no joy this time I'll just have to give up till the next version of MO comes out!!! How come I CANNOT get the speech recognition to run at ll unless it's installed AFTER TDW UI TDC 6_5_1? If I put it in BEFORE (which is supposed to be the correct order) it does nothing and yet the "wrong" way round it works fine? I'm at the end of my tether here now!
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#306 | |
Watch
![]() Join Date: Apr 2011
Location: Porto, Portugal
Posts: 23
Downloads: 766
Uploads: 0
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I don’t use the sh5.exe patch (hydro) v0.0.3 inside Generic Mod Enabler. I patch the executable file SH5.exe only once, and only after a clean install. After the clean install I patch to v1.01 and after to v1.02 and, after that, I backup the sh5.exe so if something goes wrong with sh5.exe patch (hydro) v0.0.3 (or if I decide to change colors, I always have a clean, no patched sh5.exe file to work with ) According to Stormfly advice "... you should check all environments sound`s (possible part of another mod), which are activated after Stormy`s DBSM, if they are fitting regarding volume and of course 2 or 4 channel samples. Same for all mods which are overwriting Stormy`s DBSM crew scripts, commands.cfg, message(X).cfg`s and sh.sdl... " and also "... This sound mod compilation requires SH5 v1.2 with German voice pack installed! (German voice pack is selectable by SH5 custom install, works with English text) see more in this post: http://www.subsim.com/radioroom/showthread.php?t=164552&highlight=Speech+Recogniti on_MiTonsEdition&page=41 (thanks Stormfly for your help in this one ) also, and because skwasjer/MiTon Speech Recognition came in 2 flavors, English and German, I decided to do this: If I want to have all German voices and so on, I make a clean install of SH5, I choose "custom install" and I pick "German voices", after that I use Stormy`s DBSM and skwasjer/MiTon Speech Recognition German version. (this is not a rule, it works for me, because I dont want to play with scripts, sdl`s, cfg`s that I don’t master). Right now, I don’t use any German voices or mods for German language version because I don’t understand German. I love Stormy`s DBSM work, but I really don’t understand German. To make a long story short: 1. Clean install using custom install and English voices. 2. Patch v.1.01 and after patch 1.02 3. Backup the executable file sh5.exe to a safe place and use patch (hydro) v0.0.3 only once and outside of Generic Mod Enabler. Only need to patch sh5.exe once! But if you don’t like the colors you choose for compass (for example…) you have a “clean” sh5.exe to work again, no need to uninstall and reinstall SH5, just copy that clean sh5.exe inside silent hunter 5 game directory and use patch (hydro) v0.0.3 again. (Repeat this as many times you want until you have the colors you like the most). 4. For interior submarine sound and voices I use Capthelms Audio Mod http://www.subsim.com/radioroom/showthread.php?t=163530 and other sound mods but I check and re check if they don’t have scripts, sdl`s, cfg`s inside. (Basicaly I make new folder like “Sumarine_Interior_Sounds\data\Sound” and I copy all the wav sounds I like from interior audio mods to the Sound folder, after that I move this new folder to my MODS folder, its Generic Mod Enabler ready and it works pretty well and with the sounds I like the most from a lot of interior audio mods). 5. I use skwasjer/MiTon Speech Recognition English version. 6. Finally, I keep really close to Stoianm mod list, but, as soon as I have that 70+ mods that I want working 100% I don’t go for one more “must have mod”. If it’s working, it’s all that I want and need; I don’t make any further changes. So, Medzell, this can look as a brute force approach to making a long list of mods working, but I can assure you that skwasjer/MiTon Speech Recognition is working 100% this way and also all the mods and sounds I like. I hope this one can help you, sorry to be so long and tedious. I really must thanks to this wonderful moders, Stormfly for is advice, tips and hints about DBSM, jwilliams and Stoianm, they review this pesky`s mod soup again and again. Thanks mates, you are really good people ![]() |
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#307 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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I'm not sure what might be causing this.... Have you tried without any mods installed?
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#308 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#309 | |
Cap'n
Join Date: Mar 2007
Location: Ukraine
Posts: 82
Downloads: 340
Uploads: 0
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I decided to have a new clean version of SH5 and instal mods one by one to see which one causes this graphic problem. Starting conditions: 1st campaign in bunker I run clean version of SH5 about 7 times. No graphical issues have occured. Then I installed Magnum Opus (with Patch 2 of course) that is mod#1 in any mod list...and I have this problem back ![]() Looks like it's because of Magnum Opus. And I can't understand why is this happening? I installed MO with a help of video tutorial by stoianm. Any ideas? Or should I post this in MO thread? One more picture of a problem. These lines disappear just after I leave the bunker (maybe some issue with light when I move from room with lights to dark?). Sometimes I can't see anything 'cos of them and I have to run a new game. Sometimes I see heavy green/yellow fog in bunker (not lines). ![]()
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#310 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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copy the Remove Steelvikings shadow mod folder in the C:\Ubisoft\Silent Hunter 5\MODS Enable the Remove Steelvikings shadow mod after the MO via JGSME... see if you have the problem again |
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#311 |
Mate
![]() Join Date: Aug 2009
Location: Scotland
Posts: 54
Downloads: 309
Uploads: 0
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Thanks for that Luismmm.
The latest attempt IS a fresh install which DOES have the .exe patched OUTSIDE of JSGME and I've been working with Stoiamn's list putting the mods in exactly the same order as he set them out. I ran SH5 WITHOUT any mods to complete the tutorial mission and docked in Kiel. Then I installed MO, started the next mission, docked again and put in MO Patch 2, Started game again and docked yet again before working my way down the list putting in Mods as far as #13 which is the speech recognition, tried again and the speech recognition doesn't work. I went back two steps by removing TDW's TDC 6.5.1 and speech recognition, re-installed speech recognition and...............it didn't work. Today's project is to put a completely fresh install in yet again and begin the process all over again without touching the sh5.exe at all. I'll keep you posted as to how it goes |
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#312 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Yesterday I tried to apply STOIANS mod soup (exc. personnel and beta mods) and got a problem when NEW UIS real navigation 6.5.0 is not working after applying TDW sh5.exe patcher (hydro) v.0.0.3. Without it everything is working. Patching to v.0.0.3 was done in acc. to TDW recomendations. Who knows what is the possible reason
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#313 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#314 |
Helmsman
![]() Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
Uploads: 0
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![]() if patch 2 installed on magnum opus, no CTD, the problem is to shoot at airplanes, fire below them, do not understand why? before updating all mods, with the second list everything worked properly, I do not know that mod in the first list is the causante.Alguien knows the cause? someone else happens? for me is a problem I like to occasionally shoot down any plane and see paratroopers fall ![]() |
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#315 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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17) How to attack airplanes in SH5 ==>Link |
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