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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Apr 2007
Posts: 45
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I still can't get it
![]() This step is also not very well illustrated by your photo as from what I can see you have not moved the slide by 'twenty' by either the ticks or value ![]() I attempted to use this method trying both the value and the tick method but both gave me angles of bearing that were clearly too low i.e: 025 when the target was clearly well above an AOB of 045. Thanks for Writing this article by the way, I've been hunting round trying to find such an article for a while now since I knew dad still had his old slide rule hanging around. ![]()
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"If all else fails immortality can be obtained by through spectacular error" John Kenneth Galbroith |
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#2 | |
Frogman
![]() Join Date: Mar 2008
Posts: 295
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![]() Quote:
Go here.......http://oughtred.org/flyers/OS-ISRM_SlideRuleSeminar.pdf for a PDF D/L steinbeck.......... ![]() |
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#3 |
Watch
![]() Join Date: Jun 2008
Location: Greenville, South Carolina
Posts: 24
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Excelent.
Good rules to know Don1reed! The more ways I know to find a solution, the more options I have when I need to calculate one. Not to mention give myself a sanity check if necessary.
Steinbeck, I will make a point to go over the one you have suggested to Jmr before I finish reading the two I have chosen. I have at this point found alot of sites on the slide rules and downloaded a select few PDFs after having perused many. Ought to be fun if I could just stop reading these forums and playing the game long enough to read them ![]() Soon I will get rid of the box on the map (RFB w/o TMO) that marks the target locations. Wihtout that, things will get difficult once again. I use them to calculate AoB, speed, and verify solutions. All three of these things are easy as long as they are present. Even distance isn't terrible to calculate with them. Measuring distance with the stadimeter (minutes of angle w/SCAF mod) will become critical at that point. SONAR will be my only available sanity check (that I know of) and it will not allways be available (surfaced) or sometimes even an option (DD's) let alone entirely accurate :rotfl:. The challenge awaits. Thanks ya'll, Mr. Sargyano PS I can tell allready this is going to be a great doc for me Steinbeck.
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SH4 1.5 JSGME TMO 1.5.2+RSRDC V371 patch 9+SCAF 1.5+Kill Flags _______________________________ ![]() ![]() ![]() Last edited by MrSargyano; 06-27-08 at 11:47 PM. |
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#4 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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![]() Quote:
When I align 23 degrees on the S scale to the second 4 on my A scale, then 43 degrees on the S scale lies directly below the 7 on the A scale. You might have to use the D (or C) scale with the S scale on your rule, as I noted in my instructions the rule I was using has an S scale that is "double", ie., it goes from just under 40 minutes all the way up to 90 degrees, so I *HAVE* to use the A scale. If you have a normal S scale that goes from just under 6 degrees up to 80 or 90 degrees, you can't match it against the A or B scale, you have to match it against the C or D scale. Hope that helps. EDIT: If you have a normal S scale and the target is coming close to right at you or moving almost directly away, you might have to use the ST scale, which would go from less than one degree up to about 5.5 degrees, give or take, against the C or D scale.
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The U-Boat Commander of Love Last edited by Puster Bill; 04-22-07 at 07:40 PM. |
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