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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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there are a some way to detect mines in the ffg ??
i tried a mission but i collided with 5 mines ![]() |
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#2 |
Engineer
![]() Join Date: May 2003
Location: Alberta, Canada
Posts: 207
Downloads: 0
Uploads: 0
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Both active and HF sonars work for me.
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__________________
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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ok i will trie this.
my lockouts have very bad googles ![]() |
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#4 | |
Navy Seal
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#5 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Yes ..but in silent hunter 3 they can stay in bridge sumerged!!
![]() ![]() finaly i found that the high frecuency active sonar show the mines and is possible mark the mines possition in the map. ![]() ![]() thanks |
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