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-   -   Possible Detecting mines in the FFG ?? (https://www.subsim.com/radioroom/showthread.php?t=82623)

Hartmann 07-31-05 08:53 PM

Possible Detecting mines in the FFG ??
 
there are a some way to detect mines in the ffg ??

i tried a mission but i collided with 5 mines :damn: and damage to 40%

Pigfish 07-31-05 09:04 PM

Both active and HF sonars work for me. :-?

Hartmann 08-01-05 02:26 PM

ok i will trie this.

my lockouts have very bad googles :dead:

TLAM Strike 08-01-05 02:31 PM

Quote:

Originally Posted by Hartmann
ok i will trie this.

my lockouts have very bad googles :dead:

They can't see things that are under the water! :lol:

Hartmann 08-01-05 09:41 PM

Yes ..but in silent hunter 3 they can stay in bridge sumerged!! :D :D

finaly i found that the high frecuency active sonar show the mines and is possible mark the mines possition in the map. :oops: :oops:

thanks


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