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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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Just as it sounds, now the fires on ships will cause damage to them. If there are enough fires and given enough time the unit will lose all HPs and explode (die). I made this for SH5 but ported it over to SH4 and SH3.
Unzip straight to MODS folder and enable via JSGME. Do not have to be inport to enable. Can be enabled/disabled at anytime. Do to the way I made it work it can be used with stock or any mod. TheDarkWraith ![]() v1.0: initial release v1.1: replaced. Tweaking done v1.2: replaced v1.3: changed the way damage is incurred from fires for ships (to allow flooding to be incurred from them). Added damage from smoke and/or fires to airplanes. http://www.gamefront.com/files/20132...ge_v1_3_SH4_7z I don't play SH3 or SH4 anymore (only SH5) so if you need to reach me do so via PM Last edited by TheDarkWraith; 03-16-11 at 05:40 PM. |
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#2 |
Eternal Patrol
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Brilliant! Thanks for porting this over to the older versions.
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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That's the Mac Spirit !!!!!
Yatta !!!! now about subs firing torpedoes : can you help ? regards keltos |
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#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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![]() Excellent idea! I will most certainly try it. |
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#5 |
Black Magic
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I played SH4 for maybe 10 mintues then shelved it for good as I just couldn't get into it. That being said, I have no idea what mods have done to the game (nor do I really care as I won't be playing it ever due to SH5) but if there are mods that have improved the damage model of the ships then, in theory due to how I made this work, ships should also flood due to fires. It would be quite possible to see a vessel sink due to flooding from the fires. Can anyone confirm this?
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#6 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I know little about modding, but I can tell you what is in the documentation for RFB. The Real Fleet Boat has a damadge model that is based on the flooding of compartments. It often takes quite a while for ships to sink, but not always (there are 'critical hits' sometimes). Shelling a ship, often causes fires, but does not sink them, unless there are a significant number of hits near the waterline. This can seem odd, as it is possible to have raging fires aboard a ship, which means very little. The fires are essentially eye-candy here. I hope this answers part of your question. |
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#7 | |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
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![]() Quote:
But heat and flame, could do things like undermine the structure by warping or buckling things that cause a chain reaction of things leading to eventual flooding from seams splitting and what not on the hull. I'll have to give this a try once I get back in port.
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#8 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
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Thanks, this mod really adds a lot to the game.
Quote:
Started 2 fires on a Med. Modern Composite Freighter with the single 20mm - doing as little damage to the ship as possible, then i just followed the freighter for 24hrs (game time). Still afloat and burning, with no reduction in speed at that time (clean install of SH4 - 1.5 with no other mods). Repeated. this time the freighter slowed from 5 kts to 1kt in the first 3 hours, but did not sink after 24. Third test: started a fire but this time with 4 shells from the deck gun. Followed the burning ship for 1 hr., then started a second and third fire with the single 20mm. Ship sank by flooding while I was starting the third fire. I've never sunk a freighter with a 20mm before. The fires do not seem to be enough to sink a medium sized freighter by them selves, but do seem to amplify other damage done to the target. Very nice!
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey Last edited by Capt. Morgan; 03-04-11 at 03:15 AM. |
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#9 |
Stowaway
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ok whats going on with this thing?
i downloaded it and all it is is a video movie file? where is the mod? |
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#10 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
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I tried this mod in FORTS in a single mission to be exact the samar mission and yeah it works well,(too well ) because i cant win the mission now as soon as the shootin starts (my ships can fire from 10k+ m) most ships explode as soon as my torp hits but i don't get any cred for it.so I had to disable the mod.
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#11 | |
Stowaway
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![]() just wish i could figure out why its a video file? UPDATE: it appears i had some other mod causing issues, after a mod soup cleanout its working correctly now and i no longer get a guarranteed one kill per torpedo Last edited by Webster; 05-06-12 at 02:02 PM. |
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#12 |
Navy Seal
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Webster, it should be a .DAT file in the library folder, that can be opened with S3D.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#13 | |
Stowaway
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![]() stupid Nero is telling me its a video file and showing the video disc icon ![]() i wonder if TDW would consider doing a version that doesnt increase damage and sinking times so much, maybe to half of what it does now. i like what its doing but something in there greatly weakens the ships way too much IMO |
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#14 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
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guys i tried that to silent hunter 3 and indeed fires slowly makes damage by exploding random parts of the ship BUT its not working at silent hunter 4...why? because i run a test mission about a freighter i light a fire on her and just sad about 1 hour just to see the flames burning......thats it.....any ideas?
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#15 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Are you using high TC? |
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