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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#47 |
Ace of the deep .
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I use the lower quality one , its one of the best mods out .
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#48 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Thanks Sober. The high resource usage mod was actually pretty easy to do. It is the lower version that was very difficult to figure out exactly how everything needed set in order to stay low res but still look decent.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#49 | |
Seaman
![]() Join Date: Sep 2010
Location: Bremen, Germany
Posts: 35
Downloads: 39
Uploads: 0
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Oh no didnt even ever heard of that mod. Would be nice if you could make that for me ![]() If that works my package of your mods is complete hehe. thx for trying to help me btw ![]() |
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#50 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Just install using your SH5 JSGME. It's exactly the same one I use.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#51 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Anyway, here is the fix in JSGME format. Just install it like any other mod. http://www.mediafire.com/?3spsbtjka3j22v2 You are more than welcome, I just hope that this works for you. Edit: ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#52 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() There is a difference between my version and SteelVikings one: mine adds one more restriction to your game (allows maximum FPS of 30), while his lets your game generate as much FPS as it wishes. You can easily change this setting by editing the "antilag" file (in Notepad) and changing 30 to other values (0 - no restriction). So if 0 works fine for you and fixes your problem, leave it as it is. If it doesn't, try 30 (lower values will give rather unacceptable results). If 30 works fine, you can then try higher settings step by step, till you reach the limit of you comp abilities. I wouldn't suggest going higher than your screen frequency though (it wouldn't make much sense anyway). ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#53 |
Seaman
![]() Join Date: Sep 2010
Location: Bremen, Germany
Posts: 35
Downloads: 39
Uploads: 0
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hmm, that didnt help me either guys, i could cry
![]() I even tried an older driver cause I was running newest nvidia beta driver with no success.... I dont understand whats going wrong here. I might try to reinstall SH but I think I do that tomorrow. Was there any other case with a similar problem, maybe just without those pictures showing up. Just want to mention again it only occurs inside the tower, everything else runs fine. btw where could that come from with the pictures from the intro video showing up during the freezes, doesnt have much to do with my problem I think but I still wonder ![]() |
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#54 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=174641 JSGME ready. ![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#55 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
If so, I would recommend setting the software to accept application settings. I have found that setting it up that way works best for SH5.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#56 |
Seaman
![]() Join Date: Sep 2010
Location: Bremen, Germany
Posts: 35
Downloads: 39
Uploads: 0
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Ok i tried both of your ideas, still no success.
But with the intro fix, at least those annoying pics dont show up anymore ![]() Maybe you have an idea about that. I hope we manage to get it working for me, I dont mind how many time it takes ![]() Oh and i did a reinstall to get sure its no install error |
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#57 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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I'm a newbie to SH5 and I've never heard of such bug before. No idea how to help you. I'd bet though it is a hardware issue - graphic card... or processor, or power supply...
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#58 |
Seaman
![]() Join Date: Sep 2010
Location: Bremen, Germany
Posts: 35
Downloads: 39
Uploads: 0
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Yes it could be a conflict with my hardware and sh5, but I dont have any problems in any games and in sh I dont have any problems aswell,
except with this mod ![]() I hope its not related to my hardware but atm it seems the only explanation edit: i ran a complete hardware stress test, everything is fine...could only be conflict between SH and my hardware but i cant imagine why Anyway thanks to you both for trying to help me Last edited by DarTMauK; 09-17-10 at 04:32 AM. |
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#59 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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I think this is a really good mod SteelViking, one question or future suggestion though if I may...
The exterior shadows sometimes appear a little too strong for the lighting conditions e.g. morning sunrise or when there is cloud cover. Is it possible to wash the shadows out a little perhaps by increasing the transparency when the light levels are low or diffuse? |
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#60 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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