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[REL] Shadow Improvement Mod
Low resource usage version now available!
This mod does what its name implies, fixes/improves many aspects of the games shadows. This mod resulted from the work of, and or information from the following people: -SteelViking-Myself -tonschk -Pintea So credit is due to the three of us for this mod. Version 1.0 Change Log: - Increased draw distance of shadows(in stock, the shadows were only rendered half way across most rooms, and on only 2/3 of the sub, allowing you to easily see the where the shadows ended). - Greatly improved the distribution of shadows over crew member's skin and clothing. - Made the precision of all shadows closer to the real thing. - Decreased the odd looking double vision effect of stock. - Fixed some more minor irregularities in the way that shadows were being rendered. Be advised: This mod may cause drops in frame rate, as the resolution of the shadows as well as the draw distance has been increased. My graphics card is an ATI Radeon 4600 series, and it does not make any significant impact, so if you have better, than it should be no problem. Testing was conducted by a few people, and none reported any fps drops but that does not mean it is not possible. This mod is JSGME compatible. Known JSGME conflicts: None Known issues: None, testing was conducted by others. This mod is really a work in progress right now, because I am conviced that an even better setup is possible for the shadows. I invite all to take a look and see if they can improve upon what we have here. It would be nice if the resolution could be kept as low as possible however, as folks with older systems may start having problems if it is not. Thanks for giving this mod a look, and good hunting, SteelViking Link to High quality high resource usage version: http://www.subsim.com/radioroom//dow...o=file&id=1943 Link to slightly lower quality but greatly reduced resource usage version: http://www.filefront.com/17018577/Sh...ent%20ModLR.7z |
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Oh, and by the way tonschk, I know I said I was going to put this out as a [WIP], but I did a lot more testing/tweaking since then. So, I decided to go full [REL] version 1.0 and I leave the possibility of future versions if any further improvements can be made.:salute:
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Hello ,well done :yeah:, Have you changed the shadows settings for external camera ?
http://i194.photobucket.com/albums/z...external-1.jpg . |
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I go for realism, so I must admit I did not work as hard on the exterior shadows as I did on the interior or bridge shadows.:oops: |
You know what I see ?, the shadows are casting properly on the water surface but are not casting upon the bow wake ,therefore the bow wake colour is not affected by the shadows and are always the same colour , do you think this flaw can be fixed ?
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Looking good :yeah: I have GTX 490 (Fermi) with GTX280 doing the physics calcs and it doesn't even phase it (but nothing really does anyways :D)
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Looks great inside and out SteelViking, Haven't noticed any FPS hits here - GTX250 also tried it on a GTX8800 (Similiar Spec) no problem there either.
Laptop I'm getting around 20FPS but thats prob down to it being a loptop more than anything - doesn't run SH5 the smothest at the Best of times ;). Excellent work though, definite must have. :yeah: |
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GREAT! Looks way better than stock, more life like. Thanks much!
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Hello there , I tweaked a bit the settings of the [Bridge] shadows , do you think this settings give too much sharp shadows ? , I dont understood yet how the DepthSlopeBias affect the shadows :hmmm:
http://i194.photobucket.com/albums/z.../WELLDEF-1.jpg |
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