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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2941 | |
Ocean Warrior
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![]() ![]() ![]() OK, I will check all my mods for the presence of Type II in the Submarine and Roaster folders and will tell you..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2942 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Gap SH5's engine isnt threaded
The game has a tendency to become cpu limited due to that reason but also because of poor optimisation of the code in comparison to modern x86 CPUs. TDW explained that he has observed registers being setup with data for no reason that isnt used. So its a double whammy of not using threads to take advantage of what are otherwise idle execution units and what resources it does have available from the operating system is poorly optimised. However these problems in and of themselves should not cause functional impacts on gameplay beyond performance |
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#2943 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Nor am I. We are just brainstorming in the hope that eventually someone will track down the actual problem
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#2944 |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2945 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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#2946 | |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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- sysinternals process explorer It ll give details on private working set, virtual memory etcetc at the process level for every process running on the kernel |
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#2947 |
Ocean Warrior
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Thanks.. will I see these details while game loading/running?
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2948 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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![]() Forgot to post my mod list, a slight variation of sober's mega-mod: Code:
Accurate German Flags sobers game loading tips V5 SH5 DBM Background Video SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 8.a Wave Mechanics - Breeze DynEnv v2.9 - 10.III Seafloor (low resolution) DynEnv v2.9 - 11.b.III Sea Plants - Med Posidonia Meadows (low resolution) DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers more trees SH5 sobers see thru wake fix SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 FX_Update_0_0_21_ByTheDarkWraith AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_3_0_ByTheDarkWraith NewUIs_TDC_7_3_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_3_0_Real_Navigation + menu entries for TDWpatch NewUIs_TDC_7_3_0_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 IRAI_0_0_39_Inertia_Damage R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible sobers DC barrels mod V2 SH5 Cerberus62 Corrected Depth Charge Projector 1.0 NOZAURIO'S SKIN (U-96 BLACK) v-1.1.0 OPEN HORIZONS II_full v2.1 Harbour_Addition_Environment_Enhancement_update_for_OHIIv2.1a_By_Trevally SH5Lifeboat_Wooden ver. 0.2 Expanded Navies by Cybermat47 v.1.0.0 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible sobers green crew training V4 SH5 smaller flags for Warships 1_0b EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm Warfox deck crew always whispering SH5 German Version gap - HD 1 deg Scope Bearing v 1.0 Messervy_s_gramophone_pack1 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 Trevally TDC Help v2 Naights Clock skin AilImpurity 1.2 light Shadow Improvement ModLR gap - Sonar Sound Collection v 1.0 for SH5 - Das Boot Drifter's Damage Control Screen v1.02 Nauticalwolf's_Torpedo_Textures_v1.2 Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM Grossdeutscher Rundfunk Radio Paris French Music Full Version 1.2 MadMaxs_SH5_Subdiesel (mono) v2 Loading Screens Mod puma1x Dark_Interior_CFGs_ONLY Stormys dark OBS periscope shaft v1 NewUIs_TDC_7_3_0_New_radio_messages_German IO_StrategicMap_4_7_for_TDWv710 Naights Submaine Textures v1.2 (PUV) - Textures Only SteelViking's Bunker Fixes V1.0 SubFlags_0_0_8_byTheDarkWraith_Compatible_with_IRAI All sounds included - sh.sdl merge - Started a new campaign in every single war period available and "drove around" the harbor for a while. No CTDs or freezes. I haven't played a full mission from start to finish yet with 2.1, but I can start new campaigns with no problem. |
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#2949 |
Ocean Warrior
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@ Trevally
from my mod-list Type II in the Roster folder: OHII v2.1 full Type II in the Submarine folder: New UIs 7.3.0, SubExhaust 1.0.5, OHII v2.1 full
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2950 | |||
Navy Seal
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Thanks for your help Mike ![]() Quote:
![]() Thats great SkyBaron thanks Its good to know that it works with your list (TDW UI 7.3 Quote:
![]() Thanks Volodya - do yu have a link ![]() Can you try without it? Edit: hmm Mike did not use subexhaust and had the same issue - guess it cant be it |
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#2951 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2952 | |
Navy Seal
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![]() Just installed and campaign loads fine ![]() |
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#2953 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2954 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Trevally, have you ever had any ctd using v2.1? I mean, can you reproduce the problem that many of us are having with the U-boat type II layer?
Maybe you have inadvertently modified some files directly in your SH5 folder and you have not included the essential modification in the new OHII pack. Or maybe you got a different version of the game (gold edition?) where the Type II is "activated" ![]() Another idea which came to my mind is that maybe you could modify the new layer making it to point to an old and surely working unit, and release it as new test patch. If the patch will still CTD the game (using Volodya's normal mod loadout), there would be a chance that some campaign setting in the new layer is causing the problem. If not, there would be another evidence against the Type II herself ![]() |
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#2955 | |||
Navy Seal
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![]() No - I have not had any issue this this version or the making and testing of it. Quote:
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The layer only had this boat in it - nothing else So this point is already proved. This then only leaves that the coastal waters campaign .pj file is large at 30 layers. Monsun campaign has many more. There is something that I and others have - But Volodya and the others who had ctd don't have. What could it be? |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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