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Old 02-25-10, 03:29 PM   #346
Bilge_Rat
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kstanb,

unfortunately, that is the way it works in RFB 2.0.

After having played with this, I would also prefer having the stock behavior back on the NAV and ATTACK map, especially since, on a tactical level, you can turn off "map updates" in the realism settings.

There was a post earlier that the "TMO plot" mod, which you can find at the sticky at the top of page, may solve this, but I am in the middle of a patrol and have not had a chance to try it.
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Old 02-25-10, 04:14 PM   #347
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Quote:
Originally Posted by Bilge_Rat View Post
kstanb,

unfortunately, that is the way it works in RFB 2.0.

After having played with this, I would also prefer having the stock behavior back on the NAV and ATTACK map, especially since, on a tactical level, you can turn off "map updates" in the realism settings.

There was a post earlier that the "TMO plot" mod, which you can find at the sticky at the top of page, may solve this, but I am in the middle of a patrol and have not had a chance to try it.
Thanks a lot, I definitively prefer the stock contact with course, but it is not a game breaker

And I won't be able to use the TMO plot since I like OM which is not compatible
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Old 02-25-10, 04:33 PM   #348
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Quote:
And just what is the evil RSRDC begin accused of breaking and where is your documented proof?
Lurker don't be so touchy!

RSRD is fantastic, I never said it was evil at all, and I NEVER have accused it of breaking anything. Please re-read the comment, and put it also in connection with previous posts of mine in this thread, and the job I'm trying to do:

I had taken for granted that RSRD did not touch anything in sensors, because AFAIK there has always been stated by RFB and you that compatibility was ensured because of touching mostly different areas. Now, when I created a set of custom files to enable via JSGME and be able to tweak them with JSGME backed-up originals, I suddenly get the message that the conflict on sensors.dat is not with RFB as expected, but with RSRD instead! Thus I look into the RSRD in my mods folder, and realize that it certainly does ship a sensors.dat file. So I question wether the previous tweaks and tests done and results obtained were or not correct *if* RSRD sensors.dat is also installed, and ask how many people also have RSRD installed. I do not by any means pretend to say that the sensors.dat file in RSRD is breaking anything, but it is reasonable that I question wether tests results with/without it installed are different, and feel bad for some hours spent in a work that I am no longer sure is necessary valid for STOCK RFB2.0 -which is the first goal.

Note that RSRD versions in all users are not necessary up to date, so it could happen that RFB makes changes in some files, which are overwritten when enabling a version of RSRD that was released previous to RFB 2.0 and not yet revised by you.

What amazes me most is that you, as experienced modder, jump at me feeling offended for something I have NOT even said, and start requesting documented proofs for supposed accusations I have never done, or even pretended to do. I feel really sad for such a touchy reaction, the more so because it never was meant to be what you pretend, and not even able to be extracted from my post.

Quote:
I'm currently at work and when I get home we will find out who is breaking what and find out if Hitmans claim is valid
I have not done a single claim You are putting in my mouth words I have NEVER said!!! The only "claim" I have done is to say that RSRD also ships a sensors.dat file, and hence I had not been working with a vanilla RFB 2.0 so far. I don't think that I speak english that bad as to get such a misinterpretation, come on

EDITED TO ADD:

Actually research so far has shown that the visual sensors of the submarine's crew might be hardcoded and not even controlled by sensors.dat
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Old 02-25-10, 05:01 PM   #349
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Hold up. Let's just nip this in the bud before it goes any further.

I took a look at the sensors.dat file that comes with RSRD. It seems to be concerned with German U-Boat equipment. Here is a screenshot.

As you can see, this has no relation to US fleetboats. I'm not quite sure what this is doing in RSRD but I am sure Lurker has a good reason for it being there. This file does not affect fleetboats.

The files that affect fleetboat sensors are all called 'Sensors_sub_US'.
RSRD makes no changes to the 'Sensors_sub_US' files.
Things are not so easy. I know that sensors.dat has a contents related to german uboats, but then doing changes to Sensors_sub_US files did not produce any result at all. I eliminated completely the visual sensors from that file and still get visual reports from the crew, so I started to think that the subs could be using another file. In that interim I noticed that RSRD also ships a sensors.dat file, before I left this evening and posted here the brief comment that has caused this stupid controversy, because I was unsure if it could have any relation (F.e. if the game defaulted to that one) and wanted first to know if people were using also RSRD over RFB before trying to replicate their problems in my own install.

Further testing suggest however that the visual sensors could even be hardcoded, because I simply eliminated them from the SNS file -no visual sensors at all- and STILL get visual reports.

Quote:
Looking at the files included in RSRD leads me to believe that RSRD is not responsible for any shortcomings in the visual detection model in RFB.
I NEVER SAID THAT
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Old 02-25-10, 05:31 PM   #350
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Originally Posted by Hitman View Post
I NEVER SAID THAT
Easy Hitman, I know that.

Perhaps I should have made myself clearer.
My comment that "Looking at the files included in RSRD leads me to believe that RSRD is not responsible for any shortcomings in the visual detection model in RFB" was actually in response to this post by Nephandus.

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I do employ the latex RSRDC including the patch... and the visual detection of the AI crew is a bit off the actual visual range for the player. Basically the AI detects targets way before the player is actually able to see even smoke on the horizon.
Sorry Hitman. I was not having a go at you. If it came across that way, then I apologise.
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Old 02-25-10, 05:33 PM   #351
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Easy Hitman, I know that.

Perhaps I should have made myself clearer.
My comment that "Looking at the files included in RSRD leads me to believe that RSRD is not responsible for any shortcomings in the visual detection model in RFB" was actually in response to this post by Nephandus.
Oh sorry, perhaps me too in my first post. I just feel ridiculous for this stupid misunderstanding with Lurker, whose work I value and admire much, and never pretended to question. In fact, if I had found something that suspectedly broke anything, I would first have PMed Lurker directly to doucble check it!
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Old 02-25-10, 05:49 PM   #352
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Default Just the Facts

Fleetboat visual AI is controlled by the “VisualSubWatch” sensor nod which is part of data/library/senorvisualsub.xxx. The actual file that changes the values for this sensor is senorvisualsub.sim.

The other file that effects Fleetboat visual detection is “Visual” section of Sensor.cfg

RSRDC for RFB does not add “either” on of these files.

Both these files were added by RFB in support “Submarine Visual Sensor Mod” by Teddy Bar. See page 36 of the RFB Manual.

==

The sensor.dat file that RSRDC adds is to support the “AI” Type IXD2 that is part of the RSRDC.

==

RFB 2.0 does not have “Sensor.dat” as part of its file structure.
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Old 02-26-10, 08:39 AM   #353
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Fleetboat visual AI is controlled by the “VisualSubWatch” sensor nod which is part of data/library/senorvisualsub.xxx. The actual file that changes the values for this sensor is senorvisualsub.sim.
Well yes and no. If you remove the reference to VisualSubWatch in the subs SNS file, nothing happens, and they are equipped still with visual sensors, and crew spots things. But if you remove the file senorsvisualsub altogether, then the crew is certainly blind. But that's not all. If you look into senorvisualsub, and open the node for VisualSubWatch, you will see no parameters at all. It's empty. That's why I suspected that sensors.dat could be the default file called by the game's exe in that case. Further testing shows however it's not the case

Quote:
The other file that effects Fleetboat visual detection is “Visual” section of Sensor.cfg

RSRDC for RFB does not add “either” on of these files.
According to my download of RFB 2.0, it does add a new sensors.cfg with teh following line on top:

; NYGM Submarine Visual Sensor v1.1.3 for Environment 5.0

Quote:
RFB 2.0 does not have “Sensor.dat” as part of its file structure.
I know, but as explained, I feared that the game could default to that one via the empty senorvisualsub file.
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Old 02-26-10, 04:23 PM   #354
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Originally Posted by Hitman View Post
But that's not all. If you look into senorvisualsub, and open the node for VisualSubWatch, you will see no parameters at all. It's empty.

Let’s do some basic code review of the two (2) files that make up sensorvisualsub.xxx

sensorvisualsub.dat defines the sensor nod. Please note the node ID in the figure below as defines by the red arrow..




Sensorvisualsub.sim defines the sensor parameters that the “Parent ID” will use. Please note the Parent node ID in the figure below as defines by the red arrow. You will note that it is the same the one shown in sensorvisualsub.dat.




You will note after “SensorData” is expanded that you will see all the various parameters that the VisualSubWatch sensor nod uses.




You will find this format for sensor is also used by a number of other SH4 files (i.e. Sensors_Sub_US.xxx and Senzori_Uboat.xxx)
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Old 02-27-10, 03:42 PM   #355
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Thanks for the clarification. The problem is that modifying parameters in sensorvisualsub.sim actually has no effect at all, as far as I have seen. Might be I did something wrong, but as said, no effect.
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Old 02-27-10, 11:12 PM   #356
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Out of idle curiosity, where are these extraneous "fix" and "patch" small changes made available or are these simply between-version internal development experiments?
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Old 02-28-10, 04:14 AM   #357
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Some post ago I gave a link to a quick fix for the fog problem. This fix tweaks ONLY the scene.dat file, i.e. the file that controls the density of the fog in the game, as I have discovered what seems to be apparently either a bug or an error in design (Too dense fog except in excellent visibility condicions, i.e. no fog at all). Then I have also started a run of tests to fine tune the visual sensor of the submarine's crew, in order to adapt them correctly to the revised fog values. The goal is that the player can see things at the same time as his crew, or even slightly before.
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Old 02-28-10, 06:32 PM   #358
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Finally got to download RFB 2.0.
Looks good.
I take my hat off to the modders responsible.
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Old 03-01-10, 01:33 PM   #359
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Default No Problem Here on Win 7

game runs great along with every highend mod.
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Old 03-03-10, 04:03 PM   #360
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Is it just me, or is everyone else detecting Aircraft in the SJ radar???

RFB 2 patch 18 Feb + RSRD 575 in November 1942
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