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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#346 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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kstanb,
unfortunately, that is the way it works in RFB 2.0. After having played with this, I would also prefer having the stock behavior back on the NAV and ATTACK map, especially since, on a tactical level, you can turn off "map updates" in the realism settings. There was a post earlier that the "TMO plot" mod, which you can find at the sticky at the top of page, may solve this, but I am in the middle of a patrol and have not had a chance to try it.
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#347 | |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
Uploads: 0
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And I won't be able to use the TMO plot since I like OM which is not compatible |
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#348 | ||
Pacific Aces Dev Team
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RSRD is fantastic, I never said it was evil at all, and I NEVER have accused it of breaking anything. Please re-read the comment, and put it also in connection with previous posts of mine in this thread, and the job I'm trying to do: I had taken for granted that RSRD did not touch anything in sensors, because AFAIK there has always been stated by RFB and you that compatibility was ensured because of touching mostly different areas. Now, when I created a set of custom files to enable via JSGME and be able to tweak them with JSGME backed-up originals, I suddenly get the message that the conflict on sensors.dat is not with RFB as expected, but with RSRD instead! Thus I look into the RSRD in my mods folder, and realize that it certainly does ship a sensors.dat file. So I question wether the previous tweaks and tests done and results obtained were or not correct *if* RSRD sensors.dat is also installed, and ask how many people also have RSRD installed. I do not by any means pretend to say that the sensors.dat file in RSRD is breaking anything, but it is reasonable that I question wether tests results with/without it installed are different, and feel bad for some hours spent in a work that I am no longer sure is necessary valid for STOCK RFB2.0 -which is the first goal. Note that RSRD versions in all users are not necessary up to date, so it could happen that RFB makes changes in some files, which are overwritten when enabling a version of RSRD that was released previous to RFB 2.0 and not yet revised by you. What amazes me most is that you, as experienced modder, jump at me feeling offended for something I have NOT even said, and start requesting documented proofs for supposed accusations I have never done, or even pretended to do. I feel really sad for such a touchy reaction, the more so because it never was meant to be what you pretend, and not even able to be extracted from my post. Quote:
![]() ![]() ![]() EDITED TO ADD: Actually research so far has shown that the visual sensors of the submarine's crew might be hardcoded and not even controlled by sensors.dat
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#349 | ||
Pacific Aces Dev Team
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Further testing suggest however that the visual sensors could even be hardcoded, because I simply eliminated them from the SNS file -no visual sensors at all- and STILL get visual reports. Quote:
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#350 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Easy Hitman, I know that.
Perhaps I should have made myself clearer. My comment that "Looking at the files included in RSRD leads me to believe that RSRD is not responsible for any shortcomings in the visual detection model in RFB" was actually in response to this post by Nephandus. Sorry Hitman. I was not having a go at you. If it came across that way, then I apologise. |
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#351 | |
Pacific Aces Dev Team
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#352 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Fleetboat visual AI is controlled by the “VisualSubWatch” sensor nod which is part of data/library/senorvisualsub.xxx. The actual file that changes the values for this sensor is senorvisualsub.sim.
The other file that effects Fleetboat visual detection is “Visual” section of Sensor.cfg RSRDC for RFB does not add “either” on of these files. Both these files were added by RFB in support “Submarine Visual Sensor Mod” by Teddy Bar. See page 36 of the RFB Manual. == The sensor.dat file that RSRDC adds is to support the “AI” Type IXD2 that is part of the RSRDC. == RFB 2.0 does not have “Sensor.dat” as part of its file structure. |
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#353 | |||
Pacific Aces Dev Team
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; NYGM Submarine Visual Sensor v1.1.3 for Environment 5.0 Quote:
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#354 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Let’s do some basic code review of the two (2) files that make up sensorvisualsub.xxx sensorvisualsub.dat defines the sensor nod. Please note the node ID in the figure below as defines by the red arrow.. ![]() Sensorvisualsub.sim defines the sensor parameters that the “Parent ID” will use. Please note the Parent node ID in the figure below as defines by the red arrow. You will note that it is the same the one shown in sensorvisualsub.dat. ![]() You will note after “SensorData” is expanded that you will see all the various parameters that the VisualSubWatch sensor nod uses. ![]() You will find this format for sensor is also used by a number of other SH4 files (i.e. Sensors_Sub_US.xxx and Senzori_Uboat.xxx) |
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#355 |
Pacific Aces Dev Team
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Thanks for the clarification. The problem is that modifying parameters in sensorvisualsub.sim actually has no effect at all, as far as I have seen. Might be I did something wrong, but as said, no effect.
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#356 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Out of idle curiosity, where are these extraneous "fix" and "patch" small changes made available or are these simply between-version internal development experiments?
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#357 |
Pacific Aces Dev Team
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Some post ago I gave a link to a quick fix for the fog problem. This fix tweaks ONLY the scene.dat file, i.e. the file that controls the density of the fog in the game, as I have discovered what seems to be apparently either a bug or an error in design (Too dense fog except in excellent visibility condicions, i.e. no fog at all). Then I have also started a run of tests to fine tune the visual sensor of the submarine's crew, in order to adapt them correctly to the revised fog values. The goal is that the player can see things at the same time as his crew, or even slightly before.
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#358 |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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Finally got to download RFB 2.0.
Looks good. I take my hat off to the modders responsible. ![]()
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Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
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#359 |
Sparky
![]() Join Date: Jun 2006
Location: NY
Posts: 153
Downloads: 144
Uploads: 0
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game runs great along with every highend mod.
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#360 |
Pacific Aces Dev Team
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Is it just me, or is everyone else detecting Aircraft in the SJ radar???
RFB 2 patch 18 Feb + RSRD 575 in November 1942 ![]()
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