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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
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![]() Join Date: Feb 2013
Posts: 17
Downloads: 25
Uploads: 0
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![]() Quote:
stock: http://img.photobucket.com/albums/v2...ps69b48bd2.jpg rfb: http://img.photobucket.com/albums/v2...pse1966e0b.jpg http://img.photobucket.com/albums/v2...ps637102b3.jpg is this mod gonna bring me back my beautiful gyro angle line (i don't know the exact technical term so i picked that up from the stock-game manual)? because i feel blind without it. it's the only thing keeping me from using rfb. edit: and i seem to be missing a button for my stopwatch. it does appear automatically when i fire torpedos, but i need my manual switch for when i'm pursuing so i can use it with the nomograph for quick and accurate speed calculations. also, i'm having trouble with the range finder. that's a mogami heavy cruiser in the third (torpedo) tutorial for rfb, right? well, the attack plotter (as well as the contact update on the navmap) never match the results i get when using the stadimeter. edit2, here it is: navmap shows 800: http://img.photobucket.com/albums/v2...p-shows800.jpg trying to apply the appropriate method when using optics in an attempt to estimate the range and receiving incorrect results. had i compensated for the ship's starboard tilt (one torpedo impact from my initial attack), i would've gotten 400 instead of 450 m. 400 instead of the correct 800! http://img.photobucket.com/albums/v2...-incorrect.jpg how can it seem so wrong and feel so right? http://img.photobucket.com/albums/v2...00-correct.jpg attack plotter shows "lock" on 800: http://img.photobucket.com/albums/v2...slockon800.jpg and of course, this time not a single miss: http://img.photobucket.com/albums/v2...ut3FINALLY.jpg yeah, we need better optics, first and foremost. but i'd like to get my gyro attack line and chronometer back as well. Last edited by bifutake; 02-11-13 at 10:05 PM. |
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