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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#421 |
Eternal Patrol
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Even the newest version is quite cheap now, and it has none of the problems associated with the earliest release. It's worth the little that it costs.
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“Never do anything you can't take back.” —Rocky Russo |
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#422 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
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Ok Thanks all,
Regards slipper |
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#423 |
Admiral
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Don't expect too much. The blur-effect does not look like vibrations, it looks like a water film on the scope which is renewed every second. but the effect is the same: peri is nearly useless. additionally, I can only switch the blur-effect ON or OFF, no fading is possible, so that at 4 knots you can see through the scope, but at 5 knots you'll see all blurred. by the way: it's in early alpha state and there is still a little chance that it won't work as desired......some problems still have to be solved.
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#424 |
Admiral
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Blur effect to simulate vibrations for periscopes when speed is above 4kt does not work (WinXP is okay, but Win7 not - so it's surely a memory problem related to the pointers I had to reengineer). After 2 weeks I give up. I'll try the second best solution now: Automatically move down and block periscopes under these speed conditions, so that peris cannot be used. Shlt.
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#425 | |
Medic
![]() Join Date: Sep 2010
Posts: 160
Downloads: 25
Uploads: 0
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#426 |
Admiral
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it's not patience - it's compulsivity (psych.)
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#427 |
Admiral
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This was a quick shot. Moving down periscopes when submerged speed is above a certain speed already works. Now I need to know a realistic value for max. speed.
(I'll choose 5.0 knots if noone finds better values) |
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#428 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Just an Idea that popped into my head while you were working on the Peri-Vibrations.
The effect that plays when the player is on the bridge and when a shell hits (that blur like thing) would be a better option for the vibration look. I don't know who feasible it is to implement!!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#429 |
Admiral
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@Myxale: I already tried that idea. Try the Bismarck Single mission, surface and and look through the periscopes while the enemy is shredding your Uboat. No vibrations when looking through the periscopes. So I see no way to realise that.
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#430 |
Admiral
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Just in that moment I gave up, I did find a way to use blur effect to simulate vibrations.
so in V15D periscopes will behave as follows: 1) for submerged speed > 4,5 knots blur effects simulates vibrations 2) for submerged speed > 7,0 knots periscopes are moved down. already works. yeah. blur makes peris almost useless, but it doesn't really look like vibrations. but better than nothing. |
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#431 |
Engineer
![]() Join Date: Jul 2010
Location: Derby, UK
Posts: 200
Downloads: 86
Uploads: 0
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and it works with win7??
if so great work. |
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#432 |
Admiral
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not tested yet, but I'm optimistic that it will work under Win7
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#433 |
Torpedoman
![]() Join Date: Jul 2002
Location: BCN
Posts: 118
Downloads: 131
Uploads: 0
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Fantasitc work, h.sie. Congrats!!!!
It really amazes me the comitment you modding people have with this game, wich YOU made so enjoyable. The care and love for this game really shows in your work, it seems to me you are really giving a lesson to the developpers. I recently discovered your thread, so I have tried to catch up. Anyway, as you were some time in the past asking for suggestions, could it be possible (and interesting), to made the morale variable? I mean, those long unsuccesful patrols, those hours beneath the waves dodging DC attacks, would certainly affect the overall morale of the crew (it does affect mine), which by the way would affect how efficient they would be. Maybe you could tied it to time spend on patrol, or linked to (or busted up by) tonnage sunk... So I don't know if that's doable, or if you people would agree, or if you have the time for such a matter, but it really bugged me the morale in this game being fixed (or it is not and I am completely wrong - which could be by the way-?). Anyway, congrats again, looking forward to finishing my patrol to implement your patch! Thx! Do you think that's interesting? |
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#434 | |
Seaman
![]() Join Date: Feb 2010
Posts: 36
Downloads: 64
Uploads: 0
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[QUOTE=h.sie;1482376]
Quote:
Total volume of air in the USS Skualus was reduced by three sunken section (after torpedo room, E engine room, diesel engine room). ![]() Last edited by Silent Ace; 11-01-10 at 02:32 PM. |
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#435 |
Planesman
![]() Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
Uploads: 0
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It is possible to change something to set weather changing period to 12h, instead 24h from last game load?
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