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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2326 |
Sailor man
![]() Join Date: Apr 2011
Posts: 45
Downloads: 205
Uploads: 0
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And tonight, after firing my torps in low vis, I escaped on the surface for the first time! No painful DC session for me! This mod is changing the way I play.
I was 3600m from the side of the convoy and just over 5k from the nearest escort when I realized it was a gap and bolted. Also got to see my hits from the top after I surfaced and was up to flank speed. The convoy stayed on course until the first impact and so they never saw me. I also got to see the search lights and flares and everything going off. It was a whole new view of the convoy under attack and its great. Also, because i am now using the uzo and am also now getting the ship manual out to identify dd's and cv's after i lock on them, I can now see on the map what I think are their visual ranges. And so I toyed around a bit testing the perimeter of the convoy and I didn't get bust. It's really hard work and I didn't go in very deep but all of a sudden, the feasibility of a surface attack at night doesn't seem impossible anymore. Once again, Raphs GUI and a clear view from the conning tower is essential. Your little movie dream is coming real on my PC. I don't know yet if I can do it but next time I get a convoy at night in semi reduced vis, I am going to try a surface attack. Probably die, but what the hell... In the past, I always plotted a convoy, moved ahead, periscope depth, manual targeting, shot my bolt, dived, got dc'd, escaped or died... It never changed and was boring... But now its a huge challenge and all of a sudden I am an uzo freak after having almost never used it before and also, the info on the map is making much more sense and seems useful, if not actually designed for assisting one to carry out a surface approach. It's like the lights are coming on in SH3 for us now with this mod. Well for me at least. Last edited by Depth Charger; 10-06-11 at 08:41 PM. |
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#2327 |
Seaman
![]() Join Date: Apr 2005
Posts: 32
Downloads: 36
Uploads: 0
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Sorry for my ignorance but what is Raphs GUI which has been referred to in the last few posts?
Thanks |
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#2328 |
Admiral
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@Rhodes: Correct. Simply put the patched sh3.exe into the Supplement folder (same directory where the dll's are located) and than activate the whole MOD using JSGME
@DepthCharger: Thanks very much for your report. This encourages me to also take a rest and play a career......Glad you like it. |
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#2329 | |
Sailor man
![]() Join Date: Apr 2011
Posts: 45
Downloads: 205
Uploads: 0
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Also, be careful to read the install notes for this mod in order to update the menu.txt files so that you get your wolfpack msgs... |
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#2330 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
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Just read this, and I'm drooling. I really think I'm going to have to install ths ![]() Best regards. Fubar2Niner |
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#2331 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
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@H.Sie
I have a quick question if I may, I have 2 installs of SH3 both using MultiSH3 and both installs using the reloaded hack. If I'm right your mod won't work on the hacked sh3.exe correct? So would I have to uninstall both installs I have currently, then install a starforce free copy of SH3 and reinstall my other 2 installs I have starting fresh careers ? Sorry if this all reads a tad ![]() Best regards. Fubar2Niner |
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#2332 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#2333 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
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#2334 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,520
Downloads: 110
Uploads: 0
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About my problem, even enabling on and of several fixes, I got allways CTD. But I notice this, in the game menu, the message that appeared was NYGM war tonage 3.5. I'm GWX user. Is this the root of the problem isn't?
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#2335 | |
Seaman
![]() Join Date: Apr 2005
Posts: 32
Downloads: 36
Uploads: 0
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#2336 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#2337 |
Admiral
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@Rhodes: If you have NYGM text in your GWX installation, then you didn't follow the install instructions correctly. You have overwritten your en_menu.txt file with an invalid one, instead of appending only Stieblers new messages to your GWX en_menu.txt.
@Stiebler: In the forthcoming patches, I will no more put the whole en_menu.txt in the Supplement-MOD. Instead, I will only put the additional messages into a separate file, which the users have to append to their individual en_menu.txt. This could prevent users to make the same mistake as Rhodes did. Would be kind if you also do so. h.sie |
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#2338 | |
Fuel Supplier
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I have been playing the alpha-2 wolf-pack release for several days now, in campaign mode.
So far, it has not been possible to cause a single wolf-pack attack on a convoy when the 'lite' option is toggled off. I.e, realistic mode selected. I have attacked perhaps 20 convoys, over five campaign patrols, during June 1942- June 1943, all in north and middle Atlantic. I have tried sending contact reports at night and at day, and in flat seas (wind 0 m/s) all the way up to 12 m/s. I have tried to send contact reports only when the wind is weak and the visibility is clear in daylight, while ignoring first contact with convoys in storms/night-time/medium fog. In every case, after my first contact report, the message from BdU is one of the variations of 'attack alone'. There is never a request to send hourly contact reports. H.sie, I think you may need to check the code for 'realistic' wolf-packs. Otherwise, I have been terribly unlucky with my contact reports, far too many times. Can anyone else confirm my experience? Quote:
Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#2339 |
Admiral
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@Stiebler: Did I understand you correctly, that you get the order "attack alone" ALWAYS after first contact report?
Or are there situations where you first get the order to shadow, and after some reports you get the order to attack alone?? This is very important for me to know! If you are ordered EVERY TIME to attack alone after the first contact, there are no Wolfs available (either from my code or not scripted correctly in Campaign.scr) Did you always use the same career, or did you start a new one? Could you please post the position from where you sent the contact report (Longitde/Latitude). There are areas in the north atlantic where no wolfs are available for certain reasons. From your description my first idea was, that you have no "Wolfs" scripted in Campaign.scr or something went wrong while adding them to Campaign.scr. But then, the LITE version would also not work properly. You may not change the initial position (Longitute/Latitude) of the scripted Wolfs! Look at the report of DepthCharger: He played with realistic-setting and had success. Last edited by h.sie; 10-08-11 at 02:18 PM. |
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#2340 |
Sailor man
![]() Join Date: Apr 2011
Posts: 45
Downloads: 205
Uploads: 0
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@hsie and stiebler
I agree with Stiebler and also queried this as well in my post the other day. I have only had the one successful run in alpha 1 after i sorted my contact issues but since then, I had no more either. (NE of Canaries if I recall correctly but i could be wrong.) I assumed it would be ok and that all my hassles were because of lock-on issues but those are sorted now and am still getting attack alone msgs almost always. Sorry if I was not clear and for not noticing but have not been playing much since due to work. Am also switching to A2 lite now. Update - A2 lite working well and just tracked a convoy and sent plenty msgs before getting told "full freedom of manoeuvre granted" which means its working fine for me now. Last edited by Depth Charger; 10-09-11 at 01:04 AM. |
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