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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#271 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Mraah, can I ask you to make one other set of markings for your BlueGreen spiderweb variant? Basically, this is what I'd like:
http://www.usscobia.com/P2050014.jpg?%22 Thanks! |
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#272 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Although DarkShip's the resident artist, this would be my rough draft of what you might be looking for from the photo ; A self illuminating red overlay grid .... ![]() ![]() |
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#273 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cheers Mraah, have to check it this evening. Looks good but...all of them
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#274 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Cheers
![]() ![]() ![]() ![]() You're the man, the main man Mraah, good to have you aboard cheers ![]() ![]() ![]() ![]() |
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#275 |
Watch
![]() Join Date: May 2007
Location: england
Posts: 20
Downloads: 0
Uploads: 0
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to Mraah
![]() i wish i could do tweaking and modding, but havent got a cloo. thank you so much for all your time and effort, it really is wonderfull. ![]() ![]() ![]() ![]() ![]() |
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#276 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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WOW !!!
AMAZING job Mraah !!! ![]() ![]() ![]() |
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#277 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,517
Downloads: 110
Uploads: 0
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#278 |
Watch
![]() Join Date: May 2007
Location: england
Posts: 20
Downloads: 0
Uploads: 0
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to Mraah
great mod,
but cant get close to scope, have put in jsoft files and tweaks for close view, but nothing happens. please help ![]() |
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#279 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
Sadly you will appears into the control room, then you must to "navigate" inside the sub with the free camera up to arrive to the conning tower and then you can have a close up of the radar screens.... ![]() ![]() ![]() |
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#280 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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I thought someone, somewhere modded this
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#281 | ||
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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![]() Quote:
But this is a better way, mate... See this link... http://www.subsim.com/radioroom/showthread.php?t=115800 |
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#282 | |||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
Yes... you are right, i forget that... I made that using Hexeditor... look at page 9 of this present topic... i forget that sorry. Too much mods !!! :rotfl: @ Doc1133 : If you have troubles to have the zoom in effect usiung minitweaker, you can try Hexediting the Camera file. Look at the page 9 of this present topic, post #161 http://www.subsim.com/radioroom/show...&postcount=161 |
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#283 |
Stowaway
Posts: n/a
Downloads:
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good stuff
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#284 |
Sailor man
![]() Join Date: May 2007
Location: Virginia
Posts: 45
Downloads: 2
Uploads: 0
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Thanks again guys for some really great work!
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#285 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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OK - this is looking really fine, but I'm confused about the installation methodology. I D/L'ed the latest (1.22, full set of many different types), and decided to install one of the Bluegreen spider with dark versions. I really liked the smaller contact blips, so I also D/L'ed and installed that adjunct mod recommended at the end of the first post. I also wanted to get rid of the word "range" on the screen, so I D/L'ed that adjunct mod also recommended at the end of the first post. However, when I tried to install that last one with JSGME, it reported several conflicts with the first two mods.
Do you need to install all three mods to get rid of the word "Range" while still having the cool screen/overlay and the smaller blips, and, if so, is there a particular order that you need to install them in so as to get the best end result? Or is this not yet ready for prime time in terms of being able to get a fully-usable result when installing via JSGME?
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