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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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They will drop it eventually, this campaign is full with Luftwaffe vs Royal navy battles and the germans are deadly precise. And Malta is just a huge battlefield. Make sure you save the game before approaching Valletta!! :P |
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#92 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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then 2 Sunderlands approached me, i dint fire and they just flow over my head doing nothing, then the sunderlands together with a BF109 approached an british DD and bombed him...
...i must say the german secret military service use damn dirty tricks here ![]()
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Stormy...... |
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#93 | |
Serial Port Protector
Join Date: Sep 2002
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Downloads: 370
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Stormy...... |
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#94 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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beep bep beep beep beee...
--- damn... smoke trails everywhere... i better wait for the night and sneak close to the coast, diving... U186 ---
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Stormy...... |
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#95 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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#96 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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just saw that, two "88`s" attacked a clemson and sunk him with first approach, than i saw a stopped smoking PT close to the coast where i dived 20 minutes ago, and 1 of the "JU`s" finished him of with a direct hit in the middle of it
![]() ...damn PT`s ithink he was allready after me ![]()
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Stormy...... |
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#97 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
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![]() Just had my first encounter with dolphins. Note: when the sonar reports slow merchants, you better listen by yourself :P |
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#98 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Thanks Zedi for your kind words and trust. I just returned from abroad home (CZ) and found that you released a WIP campaign wit all the new stuffs. God, that´s sounds beautiful! Thanks to all modders! I can not wait to come home from the office ![]()
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U-552 Tiger IDF |
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#99 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
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Its only a playable test version of the Mare Nostrum campaign. The mod its still a WIP and a lot of work to be done. We need a feedback from the community to see what problems are and how to improve stuff. We also need fedback on the new ships imported from SH4.
This test version will not interfere with any progress you made in other campaigns, it rewrites only the MN campaign and nothing else. But.. it add new ships to the roster and those will be visible in the rest of the campaign also. So if for any reason you dont wanna test the reworked MN, you can test only the new ships in any campaign, but its required to install the mod while in bunker. Josef, play this campaign as you do usually. No rush, just play it slowly and with fun. See the new objectives/missions and try to complete them. If you encounter anything wrong with the mission or anything else, please report back. Forget about the briefings attached to the missions, had no time to write new ones. If a hunt area is marked on map in a mission, make sure you hunt only inside the area even if maybe the briefing officer will send to patrol outside the patrol area (Im referring only to the blue circle areas). When this happens, you are sent to patrol outside the designated hunt area, pls report back and let me know in which mission happened. If someone is curious about the icebergs or only wish to smeel the Atlantic brezee.. try to break through Gibraltar, if possible with high realism settings. Report back if you made it :P Have fun. |
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#100 | ||
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Great! ![]() Quote:
I do! And THANK YOU VERY much! ![]()
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U-552 Tiger IDF |
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#101 |
Watch
![]() Join Date: Feb 2009
Posts: 22
Downloads: 157
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Th Commander Zedi.
Duval |
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#102 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Hello Zedi, I have some questions.
1) The two new ships is wrong displayed in repaer´s UI Mod (v.4.14)-"Erkennungshandbuch": ![]() 2) Your mod make changes in floatation model? The ships sinking now by me too fast! I installed only 2 new mods (Das Campaign MN and stoianm Dynamic Enviro 2.0). Before I had not such problem. My latest mod list: ![]() ![]()
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U-552 Tiger IDF |
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#103 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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question,
in SH3 we have a routine preventing units to spawn if a player sub is within 30km range... i just sit infront of Valetta (coastal side angle) and sink those cimmaron tankers anchoring infront of the harbor... after some time 2 "Dido battlegroups" including escorts spawned 6km away from my position, is there a way using some kind of spawn restriction if a player sub is in visual range ? btw those mine and U-class suprises are nice ![]()
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Stormy...... Last edited by Stormfly; 05-12-11 at 03:56 AM. |
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#104 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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@Josef
1. ERM from Reapers ui mod does not rescale the sil files to fit in the manual, so it need to be done manually. Download this fix, includes the rescaled .sil files for these new ships. No need to load in bunker or anything fancy. 2. Are you referring to the new ships or any ships? At me, the ships sink much too slow and im using the same combo of fx+tiny as you do. Just last night I shot a blind salvo in a convoy and hit 1 ship in stern.. she just sailed away without any problem. Luck that luftwaffe joined the show so i had my revenge :P But maybe you are good and managed to hit those ships right in their critical spot. @Stormfly Its a stock bug, happened with me once when a huge convoy spawned right over my head just when I was searching of a docked target. MN in stock campaign has all kinda weird bugs, was one of the reason I never managed to finish this campaign.. was a nightmare for me. But I will keep an eye on this issue and see what I can find... |
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#105 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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Stormy...... |
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