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Old 10-26-11, 05:48 PM   #1576
TheBeast
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Originally Posted by Rongel View Post
I think that all the imported ships have 3 materials specified, the third is for the damage layer I believe. I got good results by giving the T01 texture mip maps, for some reason this ship is missing them in latest OH II patch ( I didn't click the generate mipmaps in Photoshop when I saved it).

One good way to test this behaviour is to make a single mission where the ship spawns lets say 100 km from you, that way the game handles it like in campaign when you meet it. No textures missing yet.

Yep, more testing to do.
Isn't there a DMG 3D Model specifically for the Damage Layer?

In SHIII/IV when, for example, the Conning 3D Model had a MAP Channel defined for Tower Emblems. If no material was specefied for that channel a black square would render on the side of the Tower where the Emblem was suppose to be.

Just a thought...

Anyway, this is wrong forum thread for this discussion.

-=[UPDATE]=-
My solution did not work. The ship is still rendering black in Campaign. Almost as if 3D Damage Model is overwriting Texture.
Going to try adding transparent image to DMG 3D Model MAP Channel 1, 2 and move damage texture to MAP Channel 3.

-=[UPDATE 2]=-
That fixed it. Added transparent texture for material and adding to 3D DMG Model Parent node Materials list MAP Channel 1 and 2 and boat renders correctly in campaign now.
Just create transparent 10x10 texture "data\Textures\TNormal\tex\blank.tga"
Download here http://www.mediafire.com/?w86iapklybbsw
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Last edited by TheBeast; 10-27-11 at 09:24 AM.
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Old 10-27-11, 06:42 AM   #1577
vigo101
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Thank You!
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Old 10-27-11, 04:37 PM   #1578
Trevally.
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Quote:
Originally Posted by TheBeast View Post
-=[UPDATE 2]=-
That fixed it. Added transparent texture for material and adding to 3D DMG Model Parent node Materials list MAP Channel 1 and 2 and boat renders correctly in campaign now.
Just create transparent 10x10 texture "data\Textures\TNormal\tex\blank.tga"
Download here http://www.mediafire.com/?w86iapklybbsw
Thanks TheBeast
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Old 10-27-11, 05:30 PM   #1579
0rpheus
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That's awesome, nice work TheBeast!

How do we install this? I can't remember if this ship is in OHII Full or all of them..
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Old 10-28-11, 01:20 AM   #1580
TheBeast
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Originally Posted by 0rpheus View Post
That's awesome, nice work TheBeast!

How do we install this? I can't remember if this ship is in OHII Full or all of them..
The download I provided was intended for Rongel and Trevally so they can use as example to update the ship in OH II Mod.

Regards!
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Old 10-28-11, 04:24 AM   #1581
Rongel
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Quote:
Originally Posted by TheBeast View Post
The download I provided was intended for Rongel and Trevally so they can use as example to update the ship in OH II Mod.

Regards!
TheBeast
I use different method myself with the fix (just a new texture-file with mip-maps on) but as the problem is random it's hard to say if it works or not. I even had troubles of re-producing the bug without any fix, all textures were working.

Anyway, I suggest that you post a open fix so that people can try it out and report what they find. I'm basicly out of the modding business for a few days, so can't go ahead with my fix.
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Old 10-28-11, 11:53 AM   #1582
freeman2344
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Thanks mate, great work!
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Old 10-28-11, 01:06 PM   #1583
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Thanks mate, great work!
Welcome to subsim Freeman
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Old 10-28-11, 02:55 PM   #1584
Magic1111
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Thanks mate, great work!
Welcome aboard!!!
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Old 10-28-11, 03:41 PM   #1585
francho1961
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hi friend.

Greetings gentlemen, my game works after installing OHII_full heavy, which can pass.
: Saludo:: Saludo:: Abajo:


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Old 10-29-11, 10:20 AM   #1586
almg
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Good evening everybody!

I'm going to try this mod on my game and I will tell you what I think of it.

Alban
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Old 11-01-11, 02:09 AM   #1587
kylania
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Originally Posted by kylania View Post
So it was gonna take almost two hours to cross the Atlantic to reach the refuel milkcow, U-459. I went an hour and a half before getting impatient, pushing my motor officer and setting flank speed.

So I get to the spot where I'm supposed to refuel and it MOVES! Now the location is 2.2km west of me along the coast. No problem, I check with the navigator and I have enough fuel to flank it over to there. So off I go!
Figured this one out when I replayed this campaign. When you get to the first location and it "moves" at the same time you get a generic Radio Message. It's not highlighted in RED as most "for you" messages are so I missed it the first time.

This time I read it and it tells you to use 'Request Resupply' to find U-459. Instead of sending me 2000km away, it sent me to a ship 100km away this time.
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Old 11-01-11, 01:19 PM   #1588
Trevally.
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Quote:
Originally Posted by kylania View Post
Figured this one out when I replayed this campaign. When you get to the first location and it "moves" at the same time you get a generic Radio Message. It's not highlighted in RED as most "for you" messages are so I missed it the first time.

This time I read it and it tells you to use 'Request Resupply' to find U-459. Instead of sending me 2000km away, it sent me to a ship 100km away this time.
Thanks for the info Kylania
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Old 11-01-11, 01:39 PM   #1589
baronfrost
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Hi, for some reason after I installed this mod my torpedoes don't hit anymore they shoot well behind the target. I don't use manual targeting just the default auto target mode. Do I need to use manual targeting now? I could usually pick the spot where I wanted the torpedo to hit.
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Old 11-01-11, 02:35 PM   #1590
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Originally Posted by baronfrost View Post
Hi, for some reason after I installed this mod my torpedoes don't hit anymore they shoot well behind the target. I don't use manual targeting just the default auto target mode. Do I need to use manual targeting now? I could usually pick the spot where I wanted the torpedo to hit.
Not sure why this would happen. OHII changes nothing related to the torps

The ships travel faster with OHII, making them harder to hit.
Could it be that you are not opening your torp doors before you fire
With slower targets - this may not have had much of an effect, but with faster ships

If you try a historical mission - does it work then?
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