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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1576 | |
The Old Man
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In SHIII/IV when, for example, the Conning 3D Model had a MAP Channel defined for Tower Emblems. If no material was specefied for that channel a black square would render on the side of the Tower where the Emblem was suppose to be. Just a thought... Anyway, this is wrong forum thread for this discussion. -=[UPDATE]=- My solution did not work. The ship is still rendering black in Campaign. Almost as if 3D Damage Model is overwriting Texture. Going to try adding transparent image to DMG 3D Model MAP Channel 1, 2 and move damage texture to MAP Channel 3. -=[UPDATE 2]=- That fixed it. Added transparent texture for material and adding to 3D DMG Model Parent node Materials list MAP Channel 1 and 2 and boat renders correctly in campaign now. Just create transparent 10x10 texture "data\Textures\TNormal\tex\blank.tga" Download here http://www.mediafire.com/?w86iapklybbsw ![]() Last edited by TheBeast; 10-27-11 at 09:24 AM. |
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#1577 |
Swabbie
![]() Join Date: Apr 2009
Location: England
Posts: 13
Downloads: 287
Uploads: 0
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Thank You!
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#1578 | |
Navy Seal
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#1579 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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That's awesome, nice work TheBeast!
How do we install this? I can't remember if this ship is in OHII Full or all of them.. ![]() |
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#1580 | |
The Old Man
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Regards! TheBeast |
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#1581 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Anyway, I suggest that you post a open fix so that people can try it out and report what they find. I'm basicly out of the modding business for a few days, so can't go ahead with my fix. |
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#1582 |
Bilge Rat
![]() Join Date: Mar 2008
Posts: 1
Downloads: 30
Uploads: 0
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Thanks mate, great work!
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#1583 |
Navy Seal
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#1584 |
Silent Hunter
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#1585 |
Officer
![]() Join Date: Dec 2009
Location: Alicante - SPAIN
Posts: 249
Downloads: 972
Uploads: 0
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hi friend.
Greetings gentlemen, my game works after installing OHII_full heavy, which can pass.
: Saludo:: Saludo:: Abajo: ![]() |
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#1586 |
Loader
![]() Join Date: Dec 2008
Location: FRANCE
Posts: 89
Downloads: 234
Uploads: 0
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+1
Good evening everybody!
I'm going to try this mod on my game and I will tell you what I think of it. Alban |
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#1587 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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This time I read it and it tells you to use 'Request Resupply' to find U-459. Instead of sending me 2000km away, it sent me to a ship 100km away this time. |
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#1588 | |
Navy Seal
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#1589 |
Watch
![]() Join Date: Feb 2004
Location: Periscope depth
Posts: 29
Downloads: 95
Uploads: 0
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Hi, for some reason after I installed this mod my torpedoes don't hit anymore they shoot well behind the target. I don't use manual targeting just the default auto target mode. Do I need to use manual targeting now? I could usually pick the spot where I wanted the torpedo to hit.
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#1590 | |
Navy Seal
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![]() The ships travel faster with OHII, making them harder to hit. Could it be that you are not opening your torp doors before you fire ![]() With slower targets - this may not have had much of an effect, but with faster ships ![]() If you try a historical mission - does it work then? |
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