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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=104514 buon divertimento fammi sapere grazie e ciao alla prossima |
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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this is getting awesome!!!wish i had this time, to create...
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#3 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Looks good !!!!
Now, with your open hatch mod, why will we buy SH5 ? ![]() ![]() (maybe if someone wants to see comander's hat ?) Ar Nahud II |
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#4 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Also one more thing I have start patrols at sea enabled in SH3Commander, seems to not be functioning now. No big deal, as reinstalling the entire game is quick on this machine. Which I may do once SHV is out. Looking forward to your next release to test.
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#5 |
Silent Hunter
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Hello Luca !
Thank you for the new version of your MOD ! ![]() Best regards, Magic ![]() |
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#6 |
Stowaway
Posts: n/a
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Hi Lucagaeta,
I see you have a fix for OLC and a fix for WAC. However, I use WAC with MaGui (which is excellent) so would like a fix for the following mod combo: Wac MaGui OH OH Fix for Wac OH Fix for MaGui CT CT Fix for Wac CT Fix for MaGui The commands.en I can sort out myself but could you tell me what changes you made to the cameras.dat so I can use S3D to get your mod to work with MaGui for WAC ? ![]() Grazia Mille, UG |
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#7 | |
Hellas
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so, once you are sure that Lucagaeta's mod is running absolutelly ok on top of DD's mod then the only thing that you have to do to make the cameras.dat compatible with MaGui is to open Lucagaeta's camera.dat and copy ,inside there(at the marked nodes), ALL (and i mean all,one by one) the values from MaGui's cameras.dat @ Lucagaeta: your mod is very beatyfull ! gongratulations ![]() i think that DD's,Lucagaeta's and Flakmonkey's mods MUST (if possible) become one mod @ DD or Lucagaeta: i really would like at your final release a version without any (and i mean any ) of these salamia,breads,beers ,oranges....etc pic: ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#8 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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great will test the new version!!! thanks a lot!
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#9 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Any one know where i can get open the conning tower hatch type v11 fm test as the link is dead
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#10 |
Eternal Patrol
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Frau Kaleun just said she would upload it for you, and she did that in the thread you started.
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Thanks
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#12 |
Eternal Patrol
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You're welcome, and I apologize if I came across as rude. I woke up a little cranky this morning.
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“Never do anything you can't take back.” —Rocky Russo |
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#13 |
Rear Admiral
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That's what you get for going to bed with a little cranky.
![]() ![]() Last edited by frau kaleun; 12-14-11 at 03:12 PM. |
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#14 |
Canadian Wolf
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Aces did a bunch of compatibility work with this and some other great mods. Check out some of his threads. Of note his work was done on Flakmonkeys FM Interiors Version 1. Not the latest one, but still great work.
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#15 |
Nub
![]() Join Date: Oct 2020
Posts: 4
Downloads: 16
Uploads: 0
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download links are dead....and i seen a picture when the periscope was rised in control room....what mod is that i use new interior with gwx but periscope dont rise in control room....remain down but outside is rised.....can u tell me what mod i need for rise the periscope in control room?
![]() Last edited by drd94; 11-24-20 at 05:25 AM. |
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