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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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How would you boost a gun's damage IRL?
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#17 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Excellent, I had manualy edited the attributes file to get rid of the Torp speed increases, as they were one of the things messing up my solutions.
Still I never use the abilites (never remember to go to each station and select them). But this Mod is a great addition and I will be installing it right away. Thank you. ![]() |
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#18 |
Seaman
![]() Join Date: Feb 2010
Posts: 42
Downloads: 28
Uploads: 0
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#19 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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This is how I propose changing the pre-heat skill for the torpedoman:
Quote:
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#20 | |
Seaman
![]() Join Date: Feb 2010
Posts: 42
Downloads: 28
Uploads: 0
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#21 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Really? elanaiba (SH5 dev) says it doesn't.
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#22 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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This is excellent - something that could make this game really worth while - well done please continue with this
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#24 |
Seaman
![]() Join Date: Feb 2010
Posts: 42
Downloads: 28
Uploads: 0
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Version 1.2 released!
Changes: - tweaked some passive skills - new passive skill - Rest Crew (Bosun) - see below. List of skills: Code:
CHIEF ENGINEER Repair Items DISABLED Increase Repair DISABLED Reduce Flooding Times DISABLED EXECUTIVE OFFICER Battle Stations DISABLED Silent Running Duration: Turn On/Off Cooldown: 30 Seconds Type: Active Note: Needs Submerged State MOTOR OFFICER Overcharge Diesel DISABLED Overcharge E-Engine DISABLED Engine Tuning DISABLED Faster Battery DISABLED Sound Coating Level 1: -2% Noise Signature Level 2: -4% Noise Signature Level 3: -6% Noise Signature Level 4: -8% Noise Signature Level 5: -10% Noise Signature Type: Passive NAVIGATOR Diving Drills DISABLED Note: this ability increased speed instead of diving/surfacing rate Crush Depth DISABLED Maneuvering DISABLED TORPEDOMAN Preheat Torpedo: DISABLED Note: Works or all torp types! currently bugged with manual tdc. Overcharge Torpedo: DISABLED Warhead Specialist DISABLED Torpedo Loading Drills Level 1: -4% Torpedo Reload Time Level 2: -8% Torpedo Reload Time Level 3: -12% Torpedo Reload Time Level 4: -16% Torpedo Reload Time Level 5: -20% Torpedo Reload Time Type: Passive Torpedo Maintenance DISABLED BOSUN Rest crew !!!!! New !!!!! Level 1: -30% O2 consume, +200% Torpedo reload time, -10% Morale Degeneration Rate, -80% Repair Speed, +50% Guns reload time Duration: 3 Hours Cooldown: 1 Min Type: Active Note: this is a first of my new active skills. You can let most of your crew to rest. Imagine they have a sunbath or fishing if surfaced and sleeping when submerged. In submerged state it helps to preserve oxygen, because you consume less O2 when sleeping. IMHO, it`s not very unrealistic and doesn`t give insane bonuses for free. It can be useful in some rare situations - for example, when you need to spend long time underwater. Propaganda DISABLED Confident Officer Level 1: -4% Morale Degeneration Rate Level 2: -8% Morale Degeneration Rate Level 3: -12% Morale Degeneration Rate Level 4: -16% Morale Degeneration Rate Level 5: -20% Morale Degeneration Rate Type: Passive Rationalize Oxygen DISABLED COOK Special Meal Level 1: +1 Morale Point Level 2: +2 Morale Point Level 3: +3 Morale Point Cooldown: 12 Hours, 8 Hours, 4 Hours Type: Active Morale Level 1: +1 Max Morale Point Level 2: +2 Max Morale Points Level 3: +3 Max Morale Points Level 4: +4 Max Morale Points Level 5: +5 Max Morale Points Type: Passive SOUNDMAN Reveal Hidden Enemies DISABLED Total Revealing DISABLED Direction Finder Hydrophone Level 1: +2% Hydrophone Range Level 2: +4% Hydrophone Range Level 3: +6% Hydrophone Range Level 4: +8% Hydrophone Range Level 5: +10% Hydrophone Range Type: Passive Darkness DISABLED RADIOMAN Safe Communication DISABLED Direction Finder Radio DISABLED Direction Finder Radar DISABLED GUNNER Precision Drills Level 1: +5% Gun Accuracy +2% Gun Damage Level 2: +10% Gun Accuracy +4% Gun Damage Level 3: +15% Gun Accuracy +6% Gun Damage Level 4: +20% Gun Accuracy +8% Gun Damage Level 5: +25% Gun Accuracy +10% Gun Damage Type: Passive Reload Drills Level 1: -5% Gun Reload Time Level 2: -10% Gun Reload Time Level 3: -15% Gun Reload Time Level 4: -20% Gun Reload Time Level 5: -25% Gun Reload Time Type: Passive |
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#25 |
Helmsman
![]() Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
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Repair Items
DISABLED Increase Repair DISABLED Reduce Flooding Times DISABLED Hmm .... I find these pretty realistic. Why disable them? An experienced LI (and Crew) can certainly repair things faster. |
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#26 | |
Seaman
![]() Join Date: Feb 2010
Posts: 42
Downloads: 28
Uploads: 0
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Here`s what they so in stock version: Repair Items Allows to repair destroyed equipment. It`s totally unrealistic. Increase Repair Increases repair speed for 10 minutes. Is it real? I`m going to make a passive skill that improves repair times. Reduce Flooding Times Reduces flooding for 10 minutes. I thought that pumping capacity depends on equipment and (less) on general crew abilities, but not on the engineer`s temporary boost. ![]() In my opinion, active skills have to be something like crew focus - slightly increase one ability and decrease others. |
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#27 | |
Helmsman
![]() Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
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OK, I'm convinced ![]() |
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#28 |
Machinist's Mate
![]() Join Date: Apr 2009
Posts: 121
Downloads: 44
Uploads: 0
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Really like what you're putting together avee. Thanks and good work!
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#29 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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This is definitely moving the whole crew skills thing in the right direction. Good work.
I am wondering about the silent running routine. 30 seconds seems a bit short? Planning on tweaking this at all? EDIT: Sorry, I read it wrong. It's a 30 second cooldown. I get it now! |
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#30 |
Machinist's Mate
![]() Join Date: Apr 2009
Posts: 121
Downloads: 44
Uploads: 0
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I've been looking for a way to detach skills from the crewmen but I can't.
I'm not a very big fan of my XO getting wounded and then magically my crew can't run silent or go to battle stations... |
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