SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-24-07, 02:41 PM   #181
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Oh well.

Quote:
I was blasting away at a junk with my deck gun (well, the gun crew was!). At that time, there was no smoke. As soon as the "enemy destroyed message" appeared, the smoke appeared of my port stern.
Come to think of it, i beleive thats when i noticed it too in the previous version, but im not sure if i remember exactly what my actions were.
Ducimus is offline   Reply With Quote
Old 08-24-07, 02:46 PM   #182
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Werner, I'm using the previous verion of this mod, 3.0 I believe seeing 3.1 is now up. And have had this I've nailed a large merchant( Old Salt something or other) with 4 torpedo hits along it's side leaving large gaping holes, but she would not sink. Only the 5th fish made "Ship Destroyed" come up. But again she didn't sink. I've only seen this happen the one time. Anyother ship that stayed afloat after 4 torpedo hit would sink, and if not the 5th would put her down.

Did this newest version fix this? I've downloaded it but can't use it until I end this patrol. BTW. It might be frustrating they take awhile to go to the bottom, but it sure adds great realism.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 08-24-07, 03:14 PM   #183
WernerSobe
Commodore
 
Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
Default

ive started reverse engineering to find the problem and ive already surrounded it. It is definetely in zones.cfg. Removing all effects from every zone made the smoke disappear in a bugged savegame. So all i have to do now is to reactivate the effects one by one until i find the one that is responsible for that bug.

so now i know how to trigger it and where the problem comes from. Give me some time and ill fix it.
WernerSobe is offline   Reply With Quote
Old 08-24-07, 03:17 PM   #184
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default cool and thanks ahead of time WernerSobe

glad I wasn't losing my mind being one of the only ones seeing this LOL!!

leovampire is offline   Reply With Quote
Old 08-24-07, 04:47 PM   #185
WernerSobe
Commodore
 
Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
Default

ok fixed. The ammo bunker for the deckgun was responsible for the bug when it was damaged.

use the link on first page to download the latest version 3.2
WernerSobe is offline   Reply With Quote
Old 08-24-07, 04:50 PM   #186
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Thanks for all your hard work!
Ducimus is offline   Reply With Quote
Old 08-24-07, 04:51 PM   #187
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default

Thanks for the fast resolution, Werner
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 08-24-07, 04:52 PM   #188
panzer 49th
Weps
 
Join Date: Jul 2007
Location: Canada
Posts: 361
Downloads: 5
Uploads: 0
I love this mod makes it much more realistic

YAY!!!!! 3.2 a new version
__________________
panzer 49th is offline   Reply With Quote
Old 08-24-07, 05:00 PM   #189
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default Yahoo you did it WernerSobe

way to go
leovampire is offline   Reply With Quote
Old 08-24-07, 05:06 PM   #190
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Wow, nice job!

I DLed 3.1 right away but never got the tiem to try it, now I can go straight to the definitive version.

Maybe I'll finish the TF layer I am currently tweaking and just PLAY for a while.

(though I'm having fun trying to reskin some ships to add some more variability)

tater
tater is offline   Reply With Quote
Old 08-24-07, 06:36 PM   #191
wovik
Torpedoman
 
Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
Default

Quote:
Originally Posted by WernerSobe
ok fixed. The ammo bunker for the deckgun was responsible for the bug when it was damaged.

use the link on first page to download the latest version 3.2
Is the Zones.cfg file the only change from version 3.1?
wovik is offline   Reply With Quote
Old 08-24-07, 06:52 PM   #192
sneekyzeke
Electrician's Mate
 
Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
Default

Thanx WernerSobe!
sneekyzeke is offline   Reply With Quote
Old 08-24-07, 07:00 PM   #193
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Thanks, Werner! Your support for this mod has been stellar.
LukeFF is offline   Reply With Quote
Old 08-24-07, 07:07 PM   #194
WernerSobe
Commodore
 
Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by wovik
Quote:
Originally Posted by WernerSobe
ok fixed. The ammo bunker for the deckgun was responsible for the bug when it was damaged.

use the link on first page to download the latest version 3.2
Is the Zones.cfg file the only change from version 3.1?
yes. you can just replace this file
WernerSobe is offline   Reply With Quote
Old 08-24-07, 08:05 PM   #195
chopped50ford
Weps
 
Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
Default

I just want to make sure before I overlay this:

Im getting this from JSME, any significant effect this will cause?

"Zones.cfg" has already been altered by the "REL_Trigger_Maru_1-5" mod.
"NDD_Fubuki.zon" has already been altered by the "REL_Trigger_Maru_1-5" mod.
"NDD_Shiratsuyu.zon" has already been altered by the "REL_Trigger_Maru_1-5" mod.
"NKSCS_Taihosan.zon" has already been altered by the "REL_Trigger_Maru_1-5" mod.

Thanks, just want to be sure.



__________________
TM2(SS)
USS Asheville - Plankowner, Shellback, "Order of the Ditch"

http://ths-i.com/
chopped50ford is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.