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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 | |
Rear Admiral
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#182 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Werner, I'm using the previous verion of this mod, 3.0 I believe seeing 3.1 is now up. And have had this I've nailed a large merchant( Old Salt something or other) with 4 torpedo hits along it's side leaving large gaping holes, but she would not sink. Only the 5th fish made "Ship Destroyed" come up. But again she didn't sink. I've only seen this happen the one time. Anyother ship that stayed afloat after 4 torpedo hit would sink, and if not the 5th would put her down.
Did this newest version fix this? I've downloaded it but can't use it until I end this patrol. BTW. It might be frustrating they take awhile to go to the bottom, but it sure adds great realism.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#183 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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ive started reverse engineering to find the problem and ive already surrounded it. It is definetely in zones.cfg. Removing all effects from every zone made the smoke disappear in a bugged savegame. So all i have to do now is to reactivate the effects one by one until i find the one that is responsible for that bug.
so now i know how to trigger it and where the problem comes from. Give me some time and ill fix it. |
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#184 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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glad I wasn't losing my mind being one of the only ones seeing this LOL!!
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#185 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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ok fixed. The ammo bunker for the deckgun was responsible for the bug when it was damaged.
use the link on first page to download the latest version 3.2 |
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#186 |
Rear Admiral
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Thanks for all your hard work!
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#187 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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#188 |
Weps
![]() Join Date: Jul 2007
Location: Canada
Posts: 361
Downloads: 5
Uploads: 0
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I love this mod makes it much more realistic
YAY!!!!! 3.2 a new version |
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#189 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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way to go
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#190 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Wow, nice job!
I DLed 3.1 right away but never got the tiem to try it, now I can go straight to the definitive version. Maybe I'll finish the TF layer I am currently tweaking and just PLAY for a while. (though I'm having fun trying to reskin some ships to add some more variability) tater |
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#191 | |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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#192 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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Thanx WernerSobe!
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#193 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Thanks, Werner! Your support for this mod has been stellar.
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#194 | ||
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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#195 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
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I just want to make sure before I overlay this:
Im getting this from JSME, any significant effect this will cause? "Zones.cfg" has already been altered by the "REL_Trigger_Maru_1-5" mod. "NDD_Fubuki.zon" has already been altered by the "REL_Trigger_Maru_1-5" mod. "NDD_Shiratsuyu.zon" has already been altered by the "REL_Trigger_Maru_1-5" mod. "NKSCS_Taihosan.zon" has already been altered by the "REL_Trigger_Maru_1-5" mod. Thanks, just want to be sure. ![]()
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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