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Old 09-23-08, 04:53 PM   #24
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Quote:
Originally Posted by doulos05
One quick question, I know that in the basic version of the game, visible damage is only for show. Is that also true in NSM and in the new version for RFB?
In the new ship damage mod, the torpedo holes show up where they are supposed to, so they aren't really for show. As RR writes, this is a total new damage mod and not a rework of NSM. Two of the most experienced modders in this community (Observer and Der Tedd Bär) are the masterminds behind this new mod.

Quote:
Also, I've never done any modding before for a game, but I'm an amateur programmer and if you guys need any code monkeys or lab rats, I'd be glad to help. I wasn't sure if I was going to try one of the "supermods" anytime soon, but if RFB includes the newest iteration of NSM... well, I'll have to fork out the $10 for the 1.5 patch a lot sooner than anticipated.
You're welcome to check out our forum at http://forum.kickinbak.com/index.php...647a9120c08614 . We're always looking for people to join up and make the mod even better.
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