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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#331 | |
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![]() Quote:
![]() I was sure I had updated those values with the ones at post #314 ![]() @ Fifi Forgive me for my blunder; if you are not tired to test over and over the same stuff, I can send you a fixed version of the VIIC patch ![]() |
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#332 | |
Navy Seal
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![]() Quote:
![]() Almost said same thing as Volodya with files, but thought: no, it's Gap...can't be ![]()
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#333 |
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#334 |
Ocean Warrior
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Well, I study ordinary English now.. but a little bit of computer slang also doesn't hurt.. we have Google for this type of words/abbreviations..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#335 |
Navy Seal
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#336 |
Navy Seal
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No more tests?
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#337 |
Navy Seal
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Sorry Fifi, yes, I am a bit busy with adding the new ship zones required by the upcoming "destructible radio equipment patch".
![]() Here is the fixed VIIC/VIIC41 patch, with bell ratios updated according to the reference tables I had posted the day before yesterday: Code:
[EngineProperties] AllStop=0.00 AheadSlow=0.38 AheadOneThird=0.57 AheadStandard=0.71 AheadFull=0.91 AheadFlank=0.98 BackSlow=-0.38 BackStandard=-0.44 BackFull=-0.52 BackEmergency=-0.83 [ElectricEngineProperties] AllStop=0.00 AheadSlow=0.18 AheadOneThird=0.37 AheadStandard=0.53 AheadFull=0.83 AheadFlank=0.95 BackSlow=-0.18 BackStandard=-0.37 BackFull=-0.53 BackEmergency=-0.83 ![]() Report results at your earliest convenience. I don't expect them to be very dissimilar from the ones of yesterday, but this test is required anyway for finetuning our settings. ![]() |
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#338 |
Navy Seal
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Thanks for your work
![]() Will test tomorrow now ![]()
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#339 |
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#340 |
Navy Seal
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Have redone the first post after a bad manip wich deleted all my post
![]() ![]() Lists are up to date, and added one for CSP Magui. Started to add comments and observations using both UIs on my machine. Now have to start testing Gap files ![]()
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#341 | |
Navy Seal
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So, Gap V2 test:
DIESEL Forward: - Slow 6.8 Knot 2000 RPM - One third 10 Knot 2900 RPM - Standard 12.3 Knot 3550 RPM - Full 16 Knot 4500 RPM - Flank 17.1 Knot 4850 RPM Backward: - Back Slow 7.2 Knot 2050 RPM - Back Standard 8.4 Knot 2400 RPM - Back Full 10 Knot 2800 RPM - Back emergency 13 Knot 4200 RPM ELECTRIC Forward: - Slow 1.2 Knot 700 RPM - One third 2.9 Knot 1200 RPM - Standard 4.2 Knot 1700 RPM - Full 6.8 Knot 2600 RPM - Flank 7.8 Knot 2900 RPM Backward: - Back Slow 1.7 Knot 800 RPM - Back Standard 3.2 Knot 1300 RPM - Back Full 4.9 Knot 1800 RPM - Back emergency 6 Knot 2700 RPM As reminder previous version GapV1: Quote:
With the same 0.18 value for slow forward and slow backward, sub is still faster backward underwater... Could it be the deck gun drag? lol
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#342 |
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Thank you Fifi, my first remarks:
DIESEL Forward:
Backward:
ELECTRIC Forward:
Backward:
The main problem is not the discrepancy between espected and observed outputs, but the fact that rpm/speed deviations are dishomogeneous, i.e. apparently SH5 U-boat speed is not growing linearly with engine rpm, whereas data from our sources suggest a linear relation among them. In other words, unless TDW manages to find the culprit in game code, we can either match speeds or rpm to historical values. It might seem a secondary problem, but if (as it was in RL) engine noise is related with rpm, we risk being hydro-detected at speeds that should be classified as "silent". On this subject, it is useful noting again that the most efficient silent speed was at 90 rpm. ![]() I hope that plotting your data on a chart and comparing the resuting graph with the espected lines, will cast some light on the issue. I will post the chart as soon as possible ![]() |
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#343 | ||
Navy Seal
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![]() Quote:
Quote:
Could be a soluce in the waiting of code braker ![]()
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#344 | |
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Here is the graph that I was talking about yesterday:
![]() Except for the fastest bell forward (flank speed) and, even more evident, for the fastest bell astern (back emergancy), the observed diesel curve is almost linear, though with a slightly steper gradient than espected. Not so for the electric curve, especially the backward part of it, which is much more irregular. We could blame its "bumpiness" to rpm measurement mistakes by you, but why only for the electric curve and not for the diesel one? Nah, there must be something else ![]() In general, it looks like the game is trying to match the espected speeds as closely as possible, pulling rpm/speed coordinates from a second hardcoded curve... Quote:
![]() At this stage, I would carry some more tests with different rpm, speed and ratio settings, and see if/how output curves are affected. What do you think? ![]() |
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#345 |
Navy Seal
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I think it's still no perfect. We can try others values of course. I'm at your disposition
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