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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Bloody good show R-T-B! Well done sir.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#17 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Thank you!!!!
One question: With this they always obey orders.. but does morale still have an effect though? .ie High morale they perform it quicker/better, low morale (or none) they perform slower/worse? |
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#18 | |
Sparky
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Glad everyone likes it, it was quite the simple text edit really as one guy noted. ![]() |
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#19 |
Bosun
![]() Join Date: Jun 2005
Posts: 63
Downloads: 48
Uploads: 0
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With morale broken, game was only good for "fooling around". At least now we can actually *try* to play it. Thanks!
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#20 |
Watch
![]() Join Date: Apr 2007
Location: NY, NY
Posts: 29
Downloads: 56
Uploads: 0
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Thank you again, R-T-B, for making this mod!
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Cptn. Enth USS Drum Squadron 98 "Blackwater Pirannahs" Pearl Harbor, HI |
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#21 |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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Thanks.
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__________________
Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
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#22 |
Loader
![]() Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
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One thing I've noticed is that non Fkey mapped special abilities (i.e. those requiring crew conversation) still will not work - such as Reduce Flooding, etc.
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#23 |
Sparky
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Really? "Man/secure the deck gun" seems to work for me, for example. Isn't it crew conversation only?
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#24 |
Loader
![]() Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
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#25 |
Sparky
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Wow, I guess map keys then if you want commands to work. I'd probably need the source code to fix that...
Then again, there's nothing to stop you from mapping it to some shift hotkey you'd never use if you want to have the immersion of giving orders via people. Just out of curiosity, how do you know it's not working? I used that "Radio stealth" ability with my navigator, and I'm right off the british coast. Haven't been bombed out of the water yet. |
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#26 |
Loader
![]() Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
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At some point after the morale drops to zero for the individual crew members, I can't even select their special abilities via dialog, which is why I use the F keys.
Last case my boat was flooding something fierce, with no way to ask for 'Reduce Flooding' ![]() |
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#27 | |
Sparky
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Let's see. ![]() |
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#28 |
Sparky
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No luck finding where dialogs are managed. Anyone have any pointers?
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#29 |
Sparky
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http://www.subsim.com/radioroom/down...o=file&id=1568
Try this file people. It's a test file, and may do terrible, unspeakable things as well as not fix the problem. But more than likely it will just work, not work, or CTD with no damage to your savegame. I can't reproduce the behavior above so if someone wants to try my "best guess fix" this may be what your looking for. |
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#30 |
Loader
![]() Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
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Looks like I can access the Chief Engineer, XO, and Watch Officer special abilities now via dialog, after all morale is zeroed out. Yay! I can accelerate repairs and getting the water out
![]() The Sound/Radar and Torpedo officers still have their abilities greyed out, but I'm also not really sure if there are restrictions on how or when their abilities can be used... |
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