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Old 09-17-07, 05:27 AM   #211
JCWolf
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Quote:
Originally Posted by urfisch
Quote:
Originally Posted by Shepelly
OK...small problem, I've seen it mentioned previously but cant find if it was addressed or upcomming release.:hmm:

White box arond explosion?

eg.



Thanks , and sorry if already addressed

Yes swapped attack and Obs scopes to reflect outer view of scopes.
do i really see wind here?
Yep there is wind ...

and that anoying square around the ship....

if you can fix that it would be a good optional add for Racerboy Scene mod...
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Old 09-17-07, 05:32 AM   #212
urfisch
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which particles.dat do you use? cause in racerboys mod there is no wind. only in d.krugers ajm-mod particles.dat...therefore i wonder!

white boxes are missing materials. in the last version of racerboys mod, there are no white boxes any more. i modified this version and added forced wind, realistic fire and burning oil on the sea.

and can you tell me what kind of gui this is i see there? which mod?
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Old 09-17-07, 05:38 AM   #213
JCWolf
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by mic1184
Quote:
Originally Posted by jcwolf

Conclusions

For reazons that you and Reece have to know
Both your mods can not be installed at the same time !:hmm:
hmm sorry to contradict you jcwolf, but i have both RB's SH4 effects and Reece's SH4 scene file installed and it works like a charm for me, wonderful fire/smoke effects and perfect reflections...
I too am using both (the 16km version of Reece's) and have experienced no problems.
so it can be a older version that I have,

Can you post a link for the Reece version you have...
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Old 09-17-07, 05:41 AM   #214
urfisch
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i do not use the reece scene.dat - i use my own particles.dat, based on racerboys mod. you simply install the latest racerboy fx mod and replace the particles.dat with this one you can get here:

http://www.subsim.com/radioroom/showthread.php?t=122096
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Old 09-17-07, 05:48 AM   #215
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Quote:
Originally Posted by urfisch
i do not use the reece scene.dat - i use my own particles.dat, based on racerboys mod. you simply install the latest racerboy fx mod and replace the particles.dat with this one you can get here:

http://www.subsim.com/radioroom/showthread.php?t=122096

Brother,
maybe I explained me badly...


I just need the Reece's latest 16k mod that RacerB. is using mate,
cause obviousely the one I have must be a oldie...
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Old 09-17-07, 05:53 AM   #216
Cezbor
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Quote:
Originally Posted by urfisch
i do not use the reece scene.dat - i use my own particles.dat, based on racerboys mod. you simply install the latest racerboy fx mod and replace the particles.dat with this one you can get here:

http://www.subsim.com/radioroom/showthread.php?t=122096

One question, You have written, cit: "just replace the old particles.dat in your silenthunteriii/data/library/". What will happen if I replace Racerboy's 1.06 mod /data/library/particle.dat with your file? :hmm: Will it do the trick, or .. do nothing...
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Old 09-17-07, 06:06 AM   #217
urfisch
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Quote:
Originally Posted by Cezbor
Quote:
Originally Posted by urfisch
i do not use the reece scene.dat - i use my own particles.dat, based on racerboys mod. you simply install the latest racerboy fx mod and replace the particles.dat with this one you can get here:

http://www.subsim.com/radioroom/showthread.php?t=122096
One question, You have written, cit: "just replace the old particles.dat in your silenthunteriii/data/library/". What will happen if I replace Racerboy's 1.06 mod /data/library/particle.dat with your file? :hmm: Will it do the trick, or .. do nothing...
it will do the trick

@jcwolf
ok, understand. in that one i would also be interested!!! cause the old scene.dat from reece causes many bugs...

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Old 09-17-07, 06:15 AM   #218
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Quote:
Originally Posted by urfisch

@jcwolf
ok, understand. in that one i would also be interested!!! cause the old scene.dat from reece causes many bugs...


Yep that must be the one I have...
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Old 09-17-07, 06:34 AM   #219
Cezbor
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Quote:
Originally Posted by urfisch
Quote:
Originally Posted by Cezbor
Quote:
Originally Posted by urfisch
i do not use the reece scene.dat - i use my own particles.dat, based on racerboys mod. you simply install the latest racerboy fx mod and replace the particles.dat with this one you can get here:

http://www.subsim.com/radioroom/showthread.php?t=122096
One question, You have written, cit: "just replace the old particles.dat in your silenthunteriii/data/library/". What will happen if I replace Racerboy's 1.06 mod /data/library/particle.dat with your file? :hmm: Will it do the trick, or .. do nothing...
it will do the trick

@jcwolf
ok, understand. in that one i would also be interested!!! cause the old scene.dat from reece causes many bugs...

Sorry I'm afraid it won't do the trick. I replaced that few days ago, ... and no go
It was a provocative question, The way I thought it should do the trick, resonable from logical point of view, is a dead end in practice:hmm: It's tempting but I don't want to mess with my core GWX files (data/library etc.)
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Old 09-17-07, 07:58 AM   #220
urfisch
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Quote:
Originally Posted by jcwolf
Quote:
Originally Posted by urfisch

@jcwolf
ok, understand. in that one i would also be interested!!! cause the old scene.dat from reece causes many bugs...

Yep that must be the one I have...

anyway. could you please tell me, what gui you use? it looks very promising...
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Old 09-17-07, 08:47 AM   #221
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Not to highjack this thread but the 16k SH4 Scene.dat was removed long ago as there were too many unresolvable issues, the 8k is actually higher than 9k (some have complained that it is closer to 16k), if installing this mod you have to set your current version to 8k first.
Sorry RB.
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Old 09-17-07, 08:48 AM   #222
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I keep seeing green flashes on parts of the sea surface. Is this an issue with the mod or is it just related to heavy graphic loads like rough sea states.

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Old 09-17-07, 09:06 AM   #223
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Quote:
Originally Posted by 3Jane
I keep seeing green flashes on parts of the sea surface. Is this an issue with the mod or is it just related to heavy graphic loads like rough sea states.

Haven't added anything to cause green flashes. Nice effect though!
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Old 09-17-07, 09:09 AM   #224
JCWolf
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Quote:
Originally Posted by urfisch
Quote:
Originally Posted by jcwolf
Quote:
Originally Posted by urfisch

@jcwolf
ok, understand. in that one i would also be interested!!! cause the old scene.dat from reece causes many bugs...

Yep that must be the one I have...

anyway. could you please tell me, what gui you use? it looks very promising...
What do you mean with gui????????
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Old 09-17-07, 09:22 AM   #225
urfisch
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the graphical user interface...in other words your interface. the way your instruments are arranged on the screen looks nice. i also want this "gui"...

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