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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 | ||
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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![]() and that anoying square around the ship.... ![]() if you can fix that it would be a good optional add for Racerboy Scene mod... ![]() |
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#212 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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which particles.dat do you use? cause in racerboys mod there is no wind. only in d.krugers ajm-mod particles.dat...therefore i wonder!
white boxes are missing materials. in the last version of racerboys mod, there are no white boxes any more. i modified this version and added forced wind, realistic fire and burning oil on the sea. and can you tell me what kind of gui this is i see there? which mod?
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#213 | |||
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Can you post a link for the Reece version you have... ![]() |
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#214 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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i do not use the reece scene.dat - i use my own particles.dat, based on racerboys mod. you simply install the latest racerboy fx mod and replace the particles.dat with this one you can get here:
http://www.subsim.com/radioroom/showthread.php?t=122096
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#215 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Brother, maybe I explained me badly... ![]() I just need the Reece's latest 16k mod that RacerB. is using mate, cause obviousely the one I have must be a oldie... ![]() |
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#216 | |
中国水兵
![]() Join Date: Aug 2007
Location: Bia³ystok, Polska
Posts: 272
Downloads: 16
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One question, You have written, cit: "just replace the old particles.dat in your silenthunteriii/data/library/". What will happen if I replace Racerboy's 1.06 mod /data/library/particle.dat with your file? :hmm: Will it do the trick, or .. do nothing... ![]()
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#217 | ||
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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![]() Quote:
![]() @jcwolf ok, understand. in that one i would also be interested!!! cause the old scene.dat from reece causes many bugs... ![]()
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#218 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Yep that must be the one I have... ![]() |
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#219 | |||
中国水兵
![]() Join Date: Aug 2007
Location: Bia³ystok, Polska
Posts: 272
Downloads: 16
Uploads: 0
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![]() Quote:
![]() It was a provocative question, The way I thought it should do the trick, resonable from logical point of view, is a dead end in practice:hmm: It's tempting but I don't want to mess with my core GWX files (data/library etc.) ![]()
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"U-106" No one will be forgotten... |
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#220 | ||
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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anyway. could you please tell me, what gui you use? it looks very promising...
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#221 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,807
Downloads: 171
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Not to highjack this thread but the 16k SH4 Scene.dat was removed long ago as there were too many unresolvable issues, the 8k is actually higher than 9k (some have complained that it is closer to 16k), if installing this mod you have to set your current version to 8k first.
![]() Sorry RB. ![]()
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#222 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
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I keep seeing green flashes on parts of the sea surface. Is this an issue with the mod or is it just related to heavy graphic loads like rough sea states.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#223 | |
Black Magic
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#224 | |||
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
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#225 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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the graphical user interface...in other words your interface. the way your instruments are arranged on the screen looks nice. i also want this "gui"...
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