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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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I have gone through this thread and going by what others have posted I'll say no for now, nothing out of the ordinary (yet).
![]() If I might suggest; I think I have the current beta, but it's hard to tell. When you post a new release could you maybe anchor a link in the very first post? Thanks for the work again!
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#152 | |
Silent Hunter
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hmm...I wonder if my ship is supposed to be breaking in two and shooting fireballs. |
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#153 | ||
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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#154 | ||
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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#155 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
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HI RACERBOY!!!!!!
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#156 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Observed an interesting explosion playing the game last night while spider attacking a huge convoy.
The first hit was on a celt tanker - just as the torpedo hit there looked to be a smaller fireball of sorts. Color was the same as the explosion-fire effects in this mod. And I could swear, it had a sound effect along with it. Everything else seemed to work. Happened fast, didn't get a screen. Racerboy is this what you were talking about?
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#157 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,807
Downloads: 171
Uploads: 0
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I took a break from work & tried this (also just upgraded from 1 to 2 gb memory), very impressive RB .... you are gonna find it hard to improve it now!
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Sub captains go down with their ship! |
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#158 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
Uploads: 0
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RB (and OLC for the sea textures) - awesome mod !
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#159 | |
Black Magic
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#160 | |||
Silent Hunter
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#161 |
Silent Hunter
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Well, I tested this on a freighter loaded with ammunition and I was blown away (pun intended). I have a request - Racerboy, can we please have a lot of secondary explosions after you hit a ship? One of the things I liked about Silent Hunter 2 was that you would randomly hear several explosions minutes or even hours after you torpedoed a ship. These explosion effects simply put the original graphics to shame, so I'd like to see a nice big fireball pop up from time to time as a ship goes down - maybe it could represent different tank sections or ammo lockers detonating in sequence. I understand it's a lot of work, and if you could spend time on this (or point me in the right direction) I'd be grateful.
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#162 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
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Well, I have seen the sea textures and flaming debris so far. I have been stuck in either stormy seas or rain/fog for the last week (game time) and have only found two small freighters. So I have yet to see the rest of the effects
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#163 | |
Black Magic
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#164 | |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,953
Downloads: 207
Uploads: 0
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:rotfl: I've had the opposite problem. Dead flat sea and sunny skies for 2 whole patrols, and big unescorted convoys shadowed and damaged by wolfpacks. It does wonders for your renown score. ![]() |
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#165 |
Engineer
![]() Join Date: Aug 2007
Posts: 205
Downloads: 7
Uploads: 0
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I've been following this thread since it began and I'm a little confused about latest version and download link. The first post says "Version 1.00 ALPHA", but the download link takes you to the filefront.com's homepage rather than to the file. Post #130 in this thread indicates the latest version is 1.06, but the download link is the same as for Version 1.00 ALPHA shown in the first post of the thread.
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