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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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Since it seems that noone is getting the porting of the SH4 effects to SH3 correctly I took it upon myself to start doing this. Here is my first release of the port. It is an ALPHA version for I don't have the time to fully test it in every condition, situation, etc. I have tested it and the results are good thus far. I have currently ported just one of the many particle generators. It appears I did the oil fire one first. Here is a screenie:
![]() It's very time-consuming and tedious work but the results are worth it! It will be a continuous WIP and I'll keep updating as I port more and more. I need feedback as to what works, doesn't work, etc. Being how I'm porting it there should be no missing materials, no white boxes, nothing but pure SH4 effects! ![]() Current ALPHA version in use can be found here: http://www.subsim.com/radioroom/show...&postcount=130 Racerboy ![]() Last edited by TheDarkWraith; 09-16-07 at 03:11 PM. |
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#2 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,951
Downloads: 207
Uploads: 0
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Very nice.
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,706
Downloads: 171
Uploads: 0
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Great news RB, I'll download & give it a go.
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Sub captains go down with their ship! Last edited by Reece; 09-04-07 at 03:46 AM. |
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#4 |
Sparky
![]() Join Date: Oct 2005
Location: Johnson City TN
Posts: 155
Downloads: 0
Uploads: 0
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Man im happy someone with mod skills decided to do this!! I will D/L and test the blue kittins out if it as well.
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"We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go." |
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#5 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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Probably he never sleeps.
![]() Racerboy - just downloaded and installed in JSGME - now it will be tested. |
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#6 |
Canadian Wolf
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Nice work
![]() Should be mentioned that Reece and a few others ( can't think of the names ) did some nice stuff as well with this in the early days of SH4. RDP |
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#7 |
Sparky
![]() Join Date: Oct 2005
Location: Johnson City TN
Posts: 155
Downloads: 0
Uploads: 0
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HHMM...looks nice to me.
![]() I didnt see any problems with it. But i will keep sinking things to make sure.
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"We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go." |
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#8 |
中国水兵
![]() Join Date: Aug 2007
Location: Bia³ystok, Polska
Posts: 272
Downloads: 16
Uploads: 0
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I'll dowload your mod to see how it works. Keep on your work
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"U-106" No one will be forgotten... |
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#9 |
Mate
![]() Join Date: Aug 2007
Location: Aachen, Germany
Posts: 52
Downloads: 3
Uploads: 0
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hey reece,
i was following the thread about the water reflections thoroughly and i think this is the most underrated mod in this community as it really enhances the water graphics in SH3. i really loved your work there. the happier i was to read you still work on porting stuff from SH4 to SH3 (i own both but went back to SH3+GWX quite soon) as SH3 is the better game and SH4 has the better visuals. my question is how much this mod here influences your "old" environment mod. in the "feature log" of this mod is "water reflections" so does this include the environment mod, or replaces it, or can both mods be installed at the same time? just altogether, thanks for your work!
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Thanks for all those wonderful mods |
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#10 |
Black Magic
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I'm doing a one for one port....I find the objects and IDs in the particles.dat file and port them over. I also take all the material references and object references in the particles.dat file and port them from the materials.dat file. VERY time consuming.
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#11 | ||
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,706
Downloads: 171
Uploads: 0
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Quote:
![]() This mod won't effect the SH4 Scene mod just enhances the SH3 experience even further, like you I have both SH3 & 4 but no interest in SH4 whatsoever, so porting effects from there to SH3 is a way of getting some value out of SH4, it certainly cost plenty! ![]() ![]()
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Sub captains go down with their ship! |
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#12 |
Planesman
![]() Join Date: Sep 2002
Location: Brisbane, Australia
Posts: 195
Downloads: 0
Uploads: 0
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thankyou very much racerboy - you are incredible with all those skills!
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I use Linux http://www.kde.org/screenshots/ |
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#13 |
Black Magic
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I pulled an all-nighter tonight porting the Splinter_Explosion and Splinter_Explosion_halo from SH4's particles.dat and materials.dat to SH3's. I'm a little
![]() ![]() ![]() ![]() ![]() ![]() ![]() ooooh, that hurt! What an explosion! That was well worth pulling an all-nighter for ![]() ![]() More porting to come. Here is version 1.01 ALPHA that will give you these explosions and effects: http://dodownload.filefront.com/8476...9bad71f9c07173 Racerboy |
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#14 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
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this is gonna be the first mod enable for SH3. the crew for SH4 did a helluva job on this one
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#15 | |
Black Magic
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