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Old 09-03-07, 07:26 PM   #1
TheDarkWraith
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Default [WIP] SH4 effects for SH3

Since it seems that noone is getting the porting of the SH4 effects to SH3 correctly I took it upon myself to start doing this. Here is my first release of the port. It is an ALPHA version for I don't have the time to fully test it in every condition, situation, etc. I have tested it and the results are good thus far. I have currently ported just one of the many particle generators. It appears I did the oil fire one first. Here is a screenie:



It's very time-consuming and tedious work but the results are worth it! It will be a continuous WIP and I'll keep updating as I port more and more.
I need feedback as to what works, doesn't work, etc. Being how I'm porting it there should be no missing materials, no white boxes, nothing but pure SH4 effects!

Current ALPHA version in use can be found here:

http://www.subsim.com/radioroom/show...&postcount=130

Racerboy

Last edited by TheDarkWraith; 09-16-07 at 03:11 PM.
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Old 09-03-07, 07:49 PM   #2
d@rk51d3
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Very nice.
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Old 09-03-07, 09:29 PM   #3
Reece
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Great news RB, I'll download & give it a go. BTW, do you ever sleep?
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Last edited by Reece; 09-04-07 at 03:46 AM.
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Old 09-03-07, 09:45 PM   #4
madmike81
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Man im happy someone with mod skills decided to do this!! I will D/L and test the blue kittins out if it as well.
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Old 09-03-07, 09:45 PM   #5
lutzow
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Probably he never sleeps.
Racerboy - just downloaded and installed in JSGME - now it will be tested.
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Old 09-03-07, 10:35 PM   #6
ReallyDedPoet
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Nice work

Should be mentioned that Reece and a few others ( can't think of the
names ) did some nice stuff as well with this in the early days of SH4.


RDP
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Old 09-03-07, 11:31 PM   #7
madmike81
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HHMM...looks nice to me.



I didnt see any problems with it. But i will keep sinking things to make sure.
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Old 09-04-07, 01:23 AM   #8
Cezbor
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I'll dowload your mod to see how it works. Keep on your work
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Old 09-04-07, 03:18 AM   #9
mic1184
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hey reece,

i was following the thread about the water reflections thoroughly and i think this is the most underrated mod in this community as it really enhances the water graphics in SH3. i really loved your work there.

the happier i was to read you still work on porting stuff from SH4 to SH3 (i own both but went back to SH3+GWX quite soon) as SH3 is the better game and SH4 has the better visuals.

my question is how much this mod here influences your "old" environment mod. in the "feature log" of this mod is "water reflections" so does this include the environment mod, or replaces it, or can both mods be installed at the same time?

just altogether, thanks for your work!
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Old 09-04-07, 03:30 AM   #10
TheDarkWraith
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I'm doing a one for one port....I find the objects and IDs in the particles.dat file and port them over. I also take all the material references and object references in the particles.dat file and port them from the materials.dat file. VERY time consuming.
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Old 09-04-07, 04:08 AM   #11
Reece
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Quote:
VERY time consuming.
Yes RB!! that's why I made the remark:
Quote:
do you ever sleep?
@ mic1184, I had a swelled head before, now I stagger around top heavy finding it difficult to fit through doorways!
This mod won't effect the SH4 Scene mod just enhances the SH3 experience even further, like you I have both SH3 & 4 but no interest in SH4 whatsoever, so porting effects from there to SH3 is a way of getting some value out of SH4, it certainly cost plenty! The winners in the end ... The SHIII community!
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Old 09-04-07, 06:24 AM   #12
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thankyou very much racerboy - you are incredible with all those skills!
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Old 09-04-07, 06:28 AM   #13
TheDarkWraith
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I pulled an all-nighter tonight porting the Splinter_Explosion and Splinter_Explosion_halo from SH4's particles.dat and materials.dat to SH3's. I'm a little but very excited, no, overly excited with joy! I tested and here's the results:











ooooh, that hurt! What an explosion! That was well worth pulling an all-nighter for
More porting to come. Here is version 1.01 ALPHA that will give you these explosions and effects:

http://dodownload.filefront.com/8476...9bad71f9c07173

Racerboy
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Old 09-24-07, 07:45 AM   #14
Capt. Shark Bait
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this is gonna be the first mod enable for SH3. the crew for SH4 did a helluva job on this one , and it's good to see it brought over to SH3. there's one thing i'm wondering about ,tho. this: TGAs needed (ports from SH4). is that something i need to get from Sh4 for RoWSH3 to work?
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Old 09-24-07, 08:13 AM   #15
TheDarkWraith
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Quote:
Originally Posted by Capt. Shark Bait
this is gonna be the first mod enable for SH3. the crew for SH4 did a helluva job on this one , and it's good to see it brought over to SH3. there's one thing i'm wondering about ,tho. this: TGAs needed (ports from SH4). is that something i need to get from Sh4 for RoWSH3 to work?
TGAs came included with v1.06. A new version will be out soon (v2.0) that is a complete 100% port of SH4's materials.dat and particles.dat and all needed TGAs packed into the materials.dat
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