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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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If you've tinkered with the menu_1024_768.ini file and know the locations of different parameters where the description is rather cryptic ( like [G3E I50] which just says text- text for what?), please post what you know here.
Specify if this is for the 1.4 or 1.5 version of the file. I'm going to compile a cheat sheet for this file and will put a link to it in the modding tools topic. Can I also suggest that if you "discover" what an entry is for that you add a comment line under the location describing what it is?
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#2 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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I would assume but know I should never assume!
you've seen this I imagine. http://www.subsim.com/radioroom/show...Deconstructing |
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#3 |
Rear Admiral
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For getting patch compatible mods youve been using, since i dont have any of ithe menu.ini changes documented, i did this.
-Did a file comparison via winmerge from TMO's menu.ini to a stock 1.4 version - copied the TMO changes into a txt file - then opened the new menu.ini file and tried to find the blocks of code to the same ones in my text file. The address WILL be different, but the blocks of code still useable. If you search using the address from your old file, it will bring you CLOSE to the new address in the new file. - dont do a mass copy and paste once youve found the correct location, rather, look closely and you'll see sequencing has changed between blocks. Just copy and past the correct info, to the correct address header. As an aside, if you intend to keep a "stock gramophone" optional mod. STOP UPDATING thsi file when you reach the gramaphone section and back up what youve done to another location. THEN update the gramophone. I could just cry because i didnt do that. |
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#4 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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![]() Quote:
What I'm looking for is people to give descriptions for the location numbers themselves. As I'm making changes for RFB, I'm commenting the ini file so anyone coming after can wade through it easier. What I was hoping for was being able to build a reference sheet for the community. Different mods touch different sections of the file so some people know more about certain sections than others. I'm not looking to build a tutorial, but a cross reference of Location = what it affects or [G29 I9]= small minute hand that starts when stopwatch button pushed I'm not asking for a write up on what all the varialbles do, I just want what they are- especially for the poorly described ones. Here's a really good example G26= Attack scope page G28= Page UZO G29= Page clock G2B= Page obs scope Now under each one of these you have [G26 I131] Name= Estim Sec [G28 I112] Name= Estim Sec [G28 I114] Name= Estim Sec [G26 I131] Name= Estim Sec [G29 I5] Name= Estim Sec [G29 I12] Name= Estimated Sec [G2B I28] Name= Estim Sec See what I mean? So, because I've messed with one of them, I added a comment so the section looks like this: [G29 I5] ;large colored second hand that displays estimated seconds to torpedo impact Name=Estimated Second Type=1031;Stat bmp array In another I added [G29 I12] ;Small second hand needle shows estimated seconds to torpedo impact- not used in this mod as tracked with large second hand Name=Estim Sec Type=1031;Stat bmp array ItemID=0x29020004 ParentID=0x29020000 Pos=152,-195,10,60 Zone= 564 573 10 60 0 1 0x29020007 0.5 -0.5 0x29020004 -0.5 0.5 0 0 Color=0xFFFFFF00; makes this transparent At any rate, just asking for a small bit of help. Ducimus, since you like to answer questions ![]() ![]() Can you list what you feel are the 10 most obscure ones in the ini file you've messed with? I figure you've been into more pieces of the file than anyone else. The reason for giving the rev number of the ini file the parameters are from is exactly what Ducimus said. I can look at the entries under that version, run winmerge and if the parameter moved, I'll know where it moved from or to. The idea is to build a reference for the entire modding community, not just for me. Since Neal left the modding tools thread stickied, I'll add a link to a downloadable file there. So any input would be appreciated ![]() Thanks ahead of time. (I'll keep bumping this every few days for a few weeks to remind people) ![]()
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 Last edited by swdw; 03-05-08 at 07:47 PM. |
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#5 | |
Rear Admiral
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All modders have their area of expertise, but the menu.ini file, certainly is not mine. ![]() |
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#6 |
Sonar Guy
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Time ago i found this excel list of the Menu.ini.
I do not know more where i found it(old man and brain problems), but it will be usefully. http://www.file-upload.net/download-...nuini.xls.html |
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#7 | |
Ensign
![]() Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
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Quote:
I got it too but no clue where did I found it ![]() Here's something I got on my menu_1024_768.ini and they're working allrite, (atleast with stock SH4 1.5): First, a pretty picture (...or it didn't happen), resized to 800xsomthin: ![]() I got 19" monitor (dying breed?), so these values are for 1280x1024 reso and for other resolutions ---> adjust accordingly. A, Clock, I suppose this is almost common knowledge know: Code:
[G29 I2] Zone= -31 768 312 300 0 1 0x29000000 0 0 0x29020000 -0.1 0 1024 0 ; moving chrono, two last values, + to right, - to down Code:
[G42 I1] Zone= 0 768 1024 768 2 1 0x0 0.5 -0.5 0x42000000 -0.5 0.5 255 0 Code:
[G3F I115] Zone= 873 753 100 32 0 1 0x3F000000 0.95 -0.04 0x3F0C0000 -1 0.5 0 -800 ; location is them 2 last values, vertical , horizontal, these values moves it only down D, Crew Message Box Code:
[G3F I248] Zone= 256 764 350 94 0 1 0x3F000000 0.25 0 0x3F2A0000 0 0 168 -851 ; messagebox locations them 2 last values, vertical , horizontal [G3F I252] Zone= 262 742 408 86 0 1 0x3F2A0000 0 0 0x3F320000 0 0 6 -2 ;Zone= messagebox width, height [G3F I253] ;Removing opacity slider (off the screen), literally) Zone= 328 767 120 30 0 1 0x3F2A0005 1 -0.5 0x3F360000 0 0.5 10 -2000 [G3F I260] ;Making message box start transparent Color=0xFFFFFF00 Anybody know who made that Black Hamilton chrono? It's teh ultimate imo. I don't remember/can't find the thread where did I find it. Anyhoo, have fun. Last edited by jimbob; 03-06-08 at 07:08 AM. |
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#8 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
Uploads: 0
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SWDW - I wish you luck with this, since I think it would greatly benefit a lot of us. I played w/ it quite a bit back in my SH3 days, but most of that was trial-and-error and I agree w/ Ducimus that it can be a terrifying file.
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