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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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That's true!
I am speaking of a true bearing layer under/above or even instead of the relative bearing layer on the periscope mask, as long as the compass bearings are true and periscope and UZO are relative. Or I would say that an inner relative bearing cyrcle in the compass would be OK! I think that this would be very helpful and realistik as well douring realistik target approach procedures! |
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#32 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Addon compatibility?
Is this mod supposed to work with the Addon v1.5 as such, or will it be updated to work with the U-Boat Missions Addon?:hmm:
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Cheers Uffe |
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#33 |
Seaman
![]() Join Date: Feb 2007
Posts: 31
Downloads: 1
Uploads: 0
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I think it will screw up various U-Boot screens if you try to apply camera mods (like this one) to 1.5. I'm not sure on that, though.
What I've been doing, is I've been using Silent 3ditor to change the periscope magnification levels from 1x and 4x to 1.5x and 6x in cameras.dat. The path is "Node - _Dummy_Cam_Periscope_" -> "Optical" -> "Properties" -> "ZoomLevels" for the attack scope and it's very similar for the observation scope. Then I go and take my favorite periscope overlays and scale them up 50%. That does make them a bit blurry, of course, and the U-Boot reticles aren't labelled correctly anymore. I have no idea if that makes it really look like the realistic 1.5x and 6x, though. I think the tick marks are a bit off, too. I've done a lot of very accurate optics work with Armed Assault (such as this fully functional and accurately scaled TPD-K1), but I haven't quite figured out the field of view settings in SH4 yet. If I find some references i might try my hand at some to-scale reticles, but now that I've got free time again I really should be working on that tank mod. |
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#34 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Thanks. I've never done such modding before, but with your advice I might give it a try. It's never too late to try learning new skills. Not sure of the outcome though.:hmm:
I wish some you actual modding gurus (WernerSobe?) would fix this, however. ![]() Btw your tank optics looks amazing. ![]()
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Cheers Uffe |
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#35 |
Stowaway
Posts: n/a
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Try to look at this old mod.
http://www.subsim.com/radioroom/showthread.php?t=115525 Feel free to copy anything you like from it. Last edited by Mav87th; 03-12-08 at 04:15 AM. |
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#36 |
Loader
![]() Join Date: Mar 2007
Posts: 86
Downloads: 40
Uploads: 0
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I tried to overwrite the uboat periscope skins with some of maxoptics' mod files and looking good so far.
![]() see my uboat video - the only thing maybe the depth gauge to the left blocking some of the scope but not big deal to me. ![]() |
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#37 |
Eternal Patrol
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That does look good. I'm glad it's working well, as I like both theaters and both campaigns, but can't play SH4 yet, due to poor equipment. It looks like the add-on is taking the direction of bringing everything up to SH4 standards, and it will be nice to have the 'MaxOptics' views for all submarines.
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“Never do anything you can't take back.” —Rocky Russo |
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#38 | |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Quote:
![]() I made my v1.5 Addon maxoptics adoption simply as follows: From the original maxoptics 1.4 I took only the file Data\Menu\Gui\Layout\Periscope_Mask_1024.dds and copied it into a new JSGME-able mod with following structure: Data\Menu\Skins\American\Gui\Layout\Periscope_Mask _1024.dds and Data\Menu\Skins\German\Gui\Layout\Periscope_Mask_1 024.dds. This way I have a JSGME-able maxoptics mod that works and looks well in the UBM Addon for both the Fleetboats and the U-Boats. ![]() I'm looking for one improvement, though. This maxoptics periscope overlay shows rather thick black cross hair lines, which possibly are not historically correct. Does any body know how to get rid of those cross hair lines?? ![]() Credits go of course to Werner Sobe for the original maxoptics 1.4 ![]()
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#39 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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Sub gurus... how realistic is this?
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#40 |
Swabbie
![]() Join Date: May 2008
Posts: 5
Downloads: 25
Uploads: 0
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Great Mod
![]() I use 1650x1080 widescreen and if possible? i would like to have the cross-hair and markings thinner as they appear now. I reckon the used drawings is still the design for 1024x768? Im a not a modder myself and i really appreciate if someone have an idea or fix for this (what file name has the crosshairs? i got a dds mod tool now ![]() Thx a bunch Last edited by Yoda; 05-20-08 at 11:36 AM. |
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#41 |
Navy Seal
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Arrrrrrr!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#42 | |
Stowaway
Posts: n/a
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Im not sure with what numbers is used in the mod here, but the good news is you can test the "optics" out your self.....and its rather easy If you like i can email you a mission for SH-4's subschool where you can test it with the below method. Test parameters: Vs. a Kiturin Maru that in the ONI-208-J manual is listed with a length of 427 ft. The Maru is listed with an A, with indicates that its certain data. Im hoping the dev's made the ship from good drawings ![]() Angular Length and Linier Lenght for this ship placed at 400 yards. is ((427ft. / 3) / 400 yards) * 57,3 = Angular Lenght (20,4°) So the Kiturin Maru should fill 20,4° of vision at 400 yards range The real scope has two levels of zoom, x1,5 and x6. It has some tickmarks horizontaly and verticaly. Each time there are three tics there is a hashmark. (see top post image in this post http://www.subsim.com/radioroom/showthread.php?t=134349) In x1,5 scope (low power) 20,4° is the same as 20,4 ticks in total as each tick mark is 1 deg. In x6 scope (high power) its 81,5 ticks in total as each tick here only represents 0,25 deg. The ship was in mission editor placed at 366 meters (equal to 400 yards), 732 meters, 1098 meters 1464 meters and 6862 meters away The targets should fill the below amount of tickmarks in your high power zoom (x6 zoom) and in low power zoom (x1,5 zoom) High - Low 81,6 - 20,4 at 400 yards 40,8 - 10,2 at 800 yards 27,2 - 6,8 at 1200 yards 4,4 - 1,1 at 7500 yards The formula to figure this out is the following: (ship lenth in yards / Range in yards ) * 57,3 = Angle in degree's In low zoom each tick is 1 deg. In High Zoom each tick is 0,25 deg. ------------------------------------------------ In my periscope mod i have the zoom levels of the scopes set to 1,5 and 6 and then i have calibrated the angular angle value so the linier length's of the Kiturin Maru is correct. And its correct at all ranges. This enables manual stadimeter shots without having to ID the ship first, It allso works 100% with the ship id'ed only when this is done you NEED to take the stadimeter reading from the point that has been entered into the ships dat file as the mastheight (it could be the funnelheight and then you need to take the reading on the funnel). I could point you around to different posts, but i would rather on request give you a guiding to how to fix it in your own install, as its a bit complicated to shuffel around to different postings. First of all test the scope you have now, it might be correct - making any further work redundant ![]() |
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#43 | ||
Admiral
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The download site is here for CapnScurvy's Scopes Cheers Hey RR, how's the peanuts?? ![]()
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#44 |
Swabbie
![]() Join Date: May 2008
Posts: 5
Downloads: 25
Uploads: 0
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@Capnscurvy:
![]() I run SH4-1.5 with TMO and RSRDC TMO 371 is the mod compatible with this setup? thx again ![]() |
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#45 | ||
Admiral
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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