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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 | |||
Chief of the Boat
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#122 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
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I imagine you said that in a terry thomas voice:rotfl:
Last edited by nikbear; 07-20-07 at 04:18 PM. |
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#123 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
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The weathering-design is very realistic !
You have to know that Seagulls often sit on those Buoys and they do their "Puups" over there. :rotfl: So a Bouy only looks brand new a few days in her life ! ![]() Greets AOTD|MadMax
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AOTD is gone, iam the last survivor ........ |
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#124 | |
Chief of the Boat
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#125 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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The fogbell thingies would make wonders for my Norwegian Lighthouses (NorOps segment) mod.
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#126 |
Fleet Admiral
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I think its a matter of assigning a sound source to an object. Not sure that a bell would be the best option though. How about a fog horn?
http://www.ci.norwood.ma.us/Email/Sounds/FogHorn.wav http://www.madnessmansion.com/sounds/foghorn.wav Once you convert the .WAV to .OGG, you'd need to hex edit the *.dsd file to let you attach the sound to the lighthouse. Not something I can help you with as I wasn't born with the ability to learn how to edit hex code. DD or one of the other Hex editing modders may be able to assist. Last edited by TarJak; 07-22-07 at 11:13 PM. |
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#127 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
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@ Tarjak : don't worry too much, mate, there is no problem, DD edited it, and it seems to look real enough.
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![]() So yes you'll hear bells ringing when entering/leaving harbours.
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#128 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
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Moin,
the bell is the best option as it is real. Besides any (new) sound could be attached. At the moment you can hear the bell from a distance of 400-500m when the engines are shut down. Running at 4kts you will recognize the bell at about 100m, provided you have very good ears. Thanks Pontius and Alex (basic bell sound / mixing+additional sound). Regards, DD
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#129 |
Fleet Admiral
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Sorry my post re the foghorn was in reference to safekeepers lighthouse post. I think the bell if fine fo rthe buoy but I think a bell on a lighthouse is a bit weak. Thats why lighthouses had foghorns. 100m is too close to be hearing a lighthouse warning.
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#130 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
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Moin TarJak,
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Regards, DD
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#131 | |
Chief of the Boat
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#132 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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No, no, I didn't mean I want my lighthouses to emit bell sounds
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#133 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Excelent bouys DD. Just getting back to SS and finding this new stuff... most impressive.
Gosh, you know what we need here at SS... a Mod Heros list for all the fantastic mods done by all these great modders. And that goes not only for individual mods but for all those involved with the expansion mods too.... all of them. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#134 | ||
Fleet Admiral
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@SK sorry mate misunderstood your post about the fogbell thingies. ![]() |
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#135 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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