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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#32 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
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Moin,
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The only thing I would ask you, when modelling a new buoy, is to give a separate face ID to all faces that are made of glass and are supposed to be transparent. All the other faces should be given another ID. Looking forward to your model(s). Variety is welcome. EDIT Here are the 3d models I have: ![]() (rendered pic) the left one has been made by pontius, the right one by Gary. Regards, DD
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Last edited by DivingDuck; 07-11-07 at 03:42 PM. |
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#33 |
The Old Man
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I like the one by Gary Better.
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#34 |
Rear Admiral
![]() Join Date: Apr 2006
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Pontious's one could do with being a bit low in the water
Both cool Crack on DD I may yet get to squeeze them in No pressure :rotfl: Last edited by bigboywooly; 07-11-07 at 11:40 PM. |
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#35 | ||
Dominant Wolf
![]() Join Date: Nov 2006
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![]() I like the one by Pontius better, but yes, both look really nice. Quote:
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#36 |
GWX Project Director
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One question though. (Sorry if I missed this already being covered somewhere.)
How would we keep the bouys from drifting around like docked ships in SH3. I can just see my U-boat smacking into one now. ![]() |
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#37 |
Lieutenant
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It sounds like to me that if you give Kaptain a really smart answer that would make him go "Hmmm, interesting...", then he may accept the buoy in GWX 1.04.
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#38 | |
The Old Man
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#39 | |
Dominant Wolf
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#40 |
Commodore
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How bad is the drifting issue? I never noticed, that the ships in SH3 drifted far from the docks and certainly never collided with one because of that. I only collide with them through my own stupidity ;-)
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#41 | |
GWX Project Director
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The smaller the object, the worse the drift. |
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#42 |
The Old Man
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This has probly allready been thought of but would it be posible to find the dat files that keep the mines in place and use thoes?
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#43 |
Dominant Wolf
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DD already thought of that.
I quote him : "I've asked for help already regarding my floating marina. but nobody had a solution. a way to make it real would be to create a "staticObject" and link a "UnderWaterFloatingObject". That´s the way Minefields and SubNets stay where they are. The only movement they do is up an down. But this link is hardcoded."
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#44 | |
GWX Project Director
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![]() Kudos to Diving Duck all the same. |
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#45 |
Dominant Wolf
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Yes... But you said it, this man is a wizard. So let's keep hope alive.
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