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Old 07-11-07, 06:58 AM   #31
Hitman
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Quote:
we often have to make decisions that feel like we are cutting off fingers to close the hatch and put things together.

It is harder now than ever before too. If we do not choose a stopping point we could go on forever... and we would never be finished.

Often, decision making is depressing and very complicated work. At times, very good ideas must be left by the roadside... for any number of equally good reasons.
I can well understand that it brings back old memories from the time we were developing Pacific Aces; we also had tons of stuff lying around, but since modding is an ongoing process we needed to put and end line somewhen and leave lots of good stuff out That's unfortunately what happens also to the Dev Teams in games like SH3/4. I bet if they had had some more months we would have received much better games, but on the other side we could equally be still waiting here a release with continuous improvements delying it:hmm:
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Old 07-11-07, 02:09 PM   #32
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Moin,
Quote:
Originally Posted by flakmonkey
DD: if your still in need of a bouy model i`d be happy to model one, should only take a couple of mins..... let me know.
thank you for your offer. I take any model I can get. Actually I have two different 3d models, the one made by Gary and one from Pontius. I'll post a pic of the second one asap, just to prevent you from building the same. I'm just reworking his (pontius') model's uvw mapping.
The only thing I would ask you, when modelling a new buoy, is to give a separate face ID to all faces that are made of glass and are supposed to be transparent. All the other faces should be given another ID.
Looking forward to your model(s). Variety is welcome.


EDIT
Here are the 3d models I have:


(rendered pic)

the left one has been made by pontius, the right one by Gary.


Regards,
DD

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Old 07-11-07, 03:59 PM   #33
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I like the one by Gary Better.
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Old 07-11-07, 04:02 PM   #34
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Pontious's one could do with being a bit low in the water
Both cool
Crack on DD I may yet get to squeeze them in



No pressure
:rotfl:
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Old 07-11-07, 04:15 PM   #35
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Quote:
Originally Posted by bigboywooly
Pontious's one could do with being a bit low in the water

I like the one by Pontius better, but yes, both look really nice.



Quote:
Originally Posted by bigboywooly
Crack on DD I may yet get to squeeze them in
No pressure
:rotfl:
:rotfl:
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Old 07-11-07, 06:11 PM   #36
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One question though. (Sorry if I missed this already being covered somewhere.)

How would we keep the bouys from drifting around like docked ships in SH3.

I can just see my U-boat smacking into one now.
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Old 07-11-07, 06:24 PM   #37
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It sounds like to me that if you give Kaptain a really smart answer that would make him go "Hmmm, interesting...", then he may accept the buoy in GWX 1.04.
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Old 07-11-07, 07:16 PM   #38
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Quote:
Originally Posted by bigboywooly
Pontious's pne could do with being a bit low in the water
Both cool
pne what dose that stand for? :rotfl:
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Old 07-12-07, 04:08 AM   #39
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Quote:
Originally Posted by Kpt. Lehmann
How would we keep the bouys from drifting around like docked ships in SH3.

I can just see my U-boat smacking into one now.
I talked to DD the day before yesterday, and you're right Kpt., that's the question. The only way to fix it would be to make them stationary, not moving up and down.
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Old 07-12-07, 04:30 AM   #40
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How bad is the drifting issue? I never noticed, that the ships in SH3 drifted far from the docks and certainly never collided with one because of that. I only collide with them through my own stupidity ;-)
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Old 07-12-07, 05:19 AM   #41
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Quote:
Originally Posted by Woof1701
How bad is the drifting issue? I never noticed, that the ships in SH3 drifted far from the docks and certainly never collided with one because of that. I only collide with them through my own stupidity ;-)
Well, with smaller docked ships like S-boats, the drift is immediatedly noticeable after only a few minutes. It is as if no mooring lines were tied or no anchor dropped.

The smaller the object, the worse the drift.
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Old 07-12-07, 06:20 AM   #42
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This has probly allready been thought of but would it be posible to find the dat files that keep the mines in place and use thoes?
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Old 07-12-07, 06:26 AM   #43
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DD already thought of that.

I quote him : "I've asked for help already regarding my floating marina. but nobody had a solution. a way to make it real would be to create a "staticObject" and link a "UnderWaterFloatingObject". That´s the way Minefields and SubNets stay where they are. The only movement they do is up an down. But this link is hardcoded."
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Old 07-12-07, 07:10 AM   #44
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Quote:
Originally Posted by Alex
DD already thought of that.

I quote him : "I've asked for help already regarding my floating marina. but nobody had a solution. a way to make it real would be to create a "staticObject" and link a "UnderWaterFloatingObject". That´s the way Minefields and SubNets stay where they are. The only movement they do is up an down. But this link is hardcoded."
Well, thanks to hard-coding... that may be our answer right there.

Kudos to Diving Duck all the same.
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Old 07-12-07, 07:52 AM   #45
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Yes... But you said it, this man is a wizard. So let's keep hope alive.



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