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Old 07-11-07, 06:58 AM   #11
Hitman
Pacific Aces Dev Team
 
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Join Date: Sep 2002
Location: Spain
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we often have to make decisions that feel like we are cutting off fingers to close the hatch and put things together.

It is harder now than ever before too. If we do not choose a stopping point we could go on forever... and we would never be finished.

Often, decision making is depressing and very complicated work. At times, very good ideas must be left by the roadside... for any number of equally good reasons.
I can well understand that it brings back old memories from the time we were developing Pacific Aces; we also had tons of stuff lying around, but since modding is an ongoing process we needed to put and end line somewhen and leave lots of good stuff out That's unfortunately what happens also to the Dev Teams in games like SH3/4. I bet if they had had some more months we would have received much better games, but on the other side we could equally be still waiting here a release with continuous improvements delying it:hmm:
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