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Old 04-02-11, 07:56 PM   #1231
Scrapy
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sorry for another post, was not sure if i should of just updated my previous post... but i have found out the cause of the freezing each time i kill a ship, it always happens when the ships fire off the red flare into the air... freeze for 2-3 seconds, ship fires flare and all is fine.

still no crash after removing that file though
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Old 04-02-11, 08:02 PM   #1232
TheDarkWraith
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You need to re-enable the file and enable debugging by editing your \Documents\SH5\data\cfg\main.cfg file and uncomment out the entries for debugging. Also run the DbgView app included in \data\Applications so that it can catch anything SH5 spews out so we can find out the real reason why you and some others are having problems.
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Old 04-02-11, 09:03 PM   #1233
Agima
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Quote:
Originally Posted by TheDarkWraith View Post
You need to re-enable the file and enable debugging by editing your \Documents\SH5\data\cfg\main.cfg file and uncomment out the entries for debugging. Also run the DbgView app included in \data\Applications so that it can catch anything SH5 spews out so we can find out the real reason why you and some others are having problems.

Ok, here's what I've done :

- I've edited my main.cfg file, uncomment those three lines, Modding=Yes MenuEditor=Yes DebugScripts=Yes and saved the file.
- Deleted via JSGME all the previous mods
- Unpackted fresh Magnum Opus and NewUIs.
- Installed and activated them.
- Started SH5, created a new campaign, skipped the tutorial, saved the game, quit the game.
- Started DbgView (stock settings)
- Started SH5, loaded the save game. Selected the mission. Went to sink a ship. Explosion, then the game frooze.

Is there a debug file somewhere from SH5? Anyway, here's the last lines from Debugview :

00000518 259.53176880 [7508] Radio message intercepted - transmit once
00000519 259.53189087 [7508] Adding new radio message to radio messages
00000520 264.75543213 [7508] Adding new sub sighted radio message
00000521 264.77496338 [7508] Adding an available radio message for day
00000522 264.78607178 [4692] Entities.cpp (83): Process Message:
00000523 264.78631592 [4692] Entities.cpp (114): OSI Ping
00000524 264.78646851 [4692] Entities.cpp (123): succeeded
00000525 272.34420776 [7508] Z=120.000 TAI Map zoom in
00000526 272.39239502 [7508] Z=120.000 TAI Map zoom in
00000527 272.44125366 [7508] Z=120.000 TAI Map zoom in
00000528 272.82339478 [4692] Entities.cpp (83): Process Message:
00000529 272.82351685 [4692] Entities.cpp (114): OSI Ping
00000530 272.82363892 [4692] Entities.cpp (123): succeeded
00000531 275.31768799 [7508] Z=-120.000 TAI Map zoom out
00000532 280.86495972 [4692] Entities.cpp (83): Process Message:
00000533 280.86502075 [4692] Entities.cpp (114): OSI Ping
00000534 280.86523438 [4692] Entities.cpp (123): succeeded
00000535 288.91525269 [4692] Entities.cpp (83): Process Message:
00000536 288.91546631 [4692] Entities.cpp (114): OSI Ping
00000537 288.91564941 [4692] Entities.cpp (123): succeeded
00000538 296.95812988 [4692] Entities.cpp (83): Process Message:
00000539 296.95822144 [4692] Entities.cpp (114): OSI Ping
00000540 296.95840454 [4692] Entities.cpp (123): succeeded
00000541 305.00314331 [4692] Entities.cpp (83): Process Message:
00000542 305.00338745 [4692] Entities.cpp (114): OSI Ping
00000543 305.00354004 [4692] Entities.cpp (123): succeeded
00000544 312.57656860 [7508] Z=-120.000 TAI Map zoom out
00000545 313.03573608 [4692] Entities.cpp (83): Process Message:
00000546 313.03582764 [4692] Entities.cpp (114): OSI Ping
00000547 313.03601074 [4692] Entities.cpp (123): succeeded
00000548 317.65957642 [4700] Enter CreateDefaultScanToDestsFile
00000549 317.72705078 [4700] Exit CreateDefaultScanToDestsFile
00000550 321.07464600 [4692] Entities.cpp (83): Process Message:
00000551 321.07476807 [4692] Entities.cpp (114): OSI Ping
00000552 321.07489014 [4692] Entities.cpp (123): succeeded
00000553 322.78549194 [4700] Enter CreateDefaultScanToDestsFile
00000554 322.84701538 [4700] Exit CreateDefaultScanToDestsFile
00000555 329.12188721 [4692] Entities.cpp (83): Process Message:
00000556 329.12200928 [4692] Entities.cpp (114): OSI Ping
00000557 329.12213135 [4692] Entities.cpp (123): succeeded
00000558 337.16967773 [4692] Entities.cpp (83): Process Message:
00000559 337.16983032 [4692] Entities.cpp (114): OSI Ping
00000560 337.16995239 [4692] Entities.cpp (123): succeeded
00000561 345.22979736 [4692] Entities.cpp (83): Process Message:
00000562 345.23001099 [4692] Entities.cpp (114): OSI Ping
00000563 345.23016357 [4692] Entities.cpp (123): succeeded
00000564 353.31481934 [4692] Entities.cpp (83): Process Message:
00000565 353.31506348 [4692] Entities.cpp (114): OSI Ping
00000566 353.31530762 [4692] Entities.cpp (123): succeeded
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Old 04-02-11, 09:04 PM   #1234
TheDarkWraith
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how about a dump from DbgView when the game crashes/freezes on you?
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Old 04-02-11, 09:06 PM   #1235
StarTrekMike
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This might be a no brain problem on my part but I just installed MO and the patch (following instructions in the thread) and I seem to be missing all fire and explosion effects along with the wake effects.

Everything else seems to be running fine, I just cannot explain this problem.


anyone else had this happen and if so, is there a fix?

Mike
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Old 04-02-11, 09:10 PM   #1236
TheDarkWraith
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Quote:
Originally Posted by StarTrekMike View Post
This might be a no brain problem on my part but I just installed MO and the patch (following instructions in the thread) and I seem to be missing all fire and explosion effects along with the wake effects.

Everything else seems to be running fine, I just cannot explain this problem.


anyone else had this happen and if so, is there a fix?

Mike
Enable the new version of FX_Update over MO. You can also enable the new versions of IRAI and my UIs mod over MO (highly suggested!)
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Old 04-02-11, 09:15 PM   #1237
StarTrekMike
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already beat ya to it on adding your new UI version, it is truly amazing work!

would I have to start a new campaign to make all those work (not a big deal as I just started a new one and look forward to tougher hunting).

about a million and a half tons by 1941 seemed like a bit much when I was just using your standard UI.

Thank you so much again.

Mike
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Old 04-02-11, 11:20 PM   #1238
Scrapy
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i am still getting crashes

here is my DbgView log when the game crashed.. *not sure exactly which point.. very near the end*

Quote:
00000846 357.46594238 [4672] Adding new sub sighted radio message
00000847 357.47839355 [4672] Adding an available radio message for day
00000848 357.48150635 [4672] Radio message intercepted - transmit once
00000849 357.48159790 [4672] Adding new radio message to radio messages
00000850 357.49160767 [4828] Entities.cpp (83): Process Message:
00000851 357.49169922 [4828] Entities.cpp (114): OSI Ping
00000852 357.49179077 [4828] Entities.cpp (123): succeeded
00000853 357.84518433 [4784] Check IsFrameworkReady Start
00000854 357.84521484 [4784] Everything is allright, Framework should be ready
00000855 357.84521484 [4784] CTSFrameworkManager::IsServiceExpired:: FrameworkInstance is ready
00000856 357.91345215 [4784] CTSFrameworkManager::IsServiceExpired:: About to return
00000857 359.86328125 [4784] Set WorkingSet succeeeded
00000858 361.70996094 [4672] Z=0.0 TAI Map zoom out
00000859 364.86343384 [4784] Set WorkingSet succeeeded
00000860 366.91510010 [4828] Entities.cpp (83): Process Message:
00000861 366.91796875 [4828] Entities.cpp (114): OSI Ping
00000862 366.91857910 [4828] Entities.cpp (123): succeeded
00000863 367.91354370 [4784] Check IsFrameworkReady Start
00000864 367.91357422 [4784] Everything is allright, Framework should be ready
00000865 367.91357422 [4784] CTSFrameworkManager::IsServiceExpired:: FrameworkInstance is ready
00000866 367.98205566 [4784] CTSFrameworkManager::IsServiceExpired:: About to return
00000867 368.14978027 [4828] Entities.cpp (83): Process Message:
00000868 368.14993286 [4828] Entities.cpp (106): Update OSI sink objectives
00000869 368.14999390 [4828] Entities.cpp (123): succeeded
00000870 368.15011597 [4828] Entities.cpp (83): Process Message:
00000871 368.15036011 [4828] Entities.cpp (109): OSI Eval campaign objectives
00000872 368.15045166 [4828] Entities.cpp (123): succeeded
00000873 369.86361694 [4784] Set WorkingSet succeeeded
00000874 374.86370850 [4784] Set WorkingSet succeeeded
00000875 375.28277588 [4828] Entities.cpp (83): Process Message:
00000876 375.28286743 [4828] Entities.cpp (114): OSI Ping
00000877 375.28298950 [4828] Entities.cpp (123): succeeded
00000878 377.98187256 [4784] Check IsFrameworkReady Start
00000879 377.98187256 [4784] Everything is allright, Framework should be ready
00000880 377.98190308 [4784] CTSFrameworkManager::IsServiceExpired:: FrameworkInstance is ready
00000881 378.05151367 [4784] CTSFrameworkManager::IsServiceExpired:: About to return
00000882 379.86395264 [4784] Set WorkingSet succeeeded
00000883 384.83294678 [4828] Entities.cpp (83): Process Message:
00000884 384.83306885 [4828] Entities.cpp (114): OSI Ping
00000885 384.83316040 [4828] Entities.cpp (123): succeeded
00000886 384.86404419 [4784] Set WorkingSet succeeeded
00000887 388.05120850 [4784] Check IsFrameworkReady Start
00000888 388.05123901 [4784] Everything is allright, Framework should be ready
00000889 388.05123901 [4784] CTSFrameworkManager::IsServiceExpired:: FrameworkInstance is ready
00000890 388.12292480 [4784] CTSFrameworkManager::IsServiceExpired:: About to return
00000891 389.86428833 [4784] Set WorkingSet succeeeded
00000892 394.86437988 [4784] Set WorkingSet succeeeded
00000893 395.15618896 [4828] Entities.cpp (83): Process Message:
00000894 395.15628052 [4828] Entities.cpp (114): OSI Ping
00000895 395.15652466 [4828] Entities.cpp (123): succeeded
00000896 395.41714478 [4672] Adding new sub sighted radio message
00000897 395.43002319 [4672] Adding an available radio message for day
00000898 395.43328857 [4672] Radio message intercepted - transmit once
00000899 395.43338013 [4672] Adding new radio message to radio messages
00000900 398.12255859 [4784] Check IsFrameworkReady Start
00000901 398.12255859 [4784] Everything is allright, Framework should be ready
00000902 398.12258911 [4784] CTSFrameworkManager::IsServiceExpired:: FrameworkInstance is ready
00000903 398.19195557 [4784] CTSFrameworkManager::IsServiceExpired:: About to return
00000904 399.25735474 [4672] Adding new sub sighted radio message
00000905 399.26974487 [4672] Adding an available radio message for day
00000906 399.27285767 [4672] Radio message intercepted - transmit once
00000907 399.27294922 [4672] Adding new radio message to radio messages
00000908 399.86462402 [4784] Set WorkingSet succeeeded
00000909 400.88906860 [4828] Entities.cpp (83): Process Message:
00000910 400.88919067 [4828] Entities.cpp (106): Update OSI sink objectives
00000911 400.88928223 [4828] Entities.cpp (123): succeeded
00000912 400.88934326 [4828] Entities.cpp (83): Process Message:
00000913 400.88952637 [4828] Entities.cpp (109): OSI Eval campaign objectives
00000914 400.88958740 [4828] Entities.cpp (123): succeeded
00000915 403.78863525 [4828] Entities.cpp (83): Process Message:
00000916 403.78872681 [4828] Entities.cpp (114): OSI Ping
00000917 403.78884888 [4828] Entities.cpp (123): succeeded
00000918 404.32952881 [4672] Z=-360.0 TAI Map zoom out
00000919 404.86480713 [4784] Set WorkingSet succeeeded
00000920 405.99124146 [2424] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(276) : Game disconnected.
00000921 405.99124146 [4828] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.
00000922 408.19189453 [4784] Check IsFrameworkReady Start
00000923 408.19192505 [4784] Everything is allright, Framework should be ready
00000924 408.19192505 [4784] CTSFrameworkManager::IsServiceExpired:: FrameworkInstance is ready
00000925 408.26220703 [4784] CTSFrameworkManager::IsServiceExpired:: About to return
00000926 409.86572266 [4784] Set WorkingSet succeeeded
00000927 412.07196045 [1452] Game removed: AppID 48110 "Silent Hunter 5: Battle of the Atlantic", ProcID 4672
00000928 415.06179810 [4784] Set WorkingSet succeeeded
thats with Page captain log.py deleted from the mod folders, current file is blank.

Quote:
.72653198 [5112] Adding an available radio message for day
00000646 192.72834778 [5112] Adding an available radio message for day
00000647 192.72882080 [5112] Adding an available radio message for day
00000648 192.72886658 [5112] Adding an available radio message for day
00000649 192.72891235 [5112] Adding an available radio message for day
00000650 192.72894287 [5112] Adding an available radio message for day
00000651 192.72898865 [5112] Adding an available radio message for day
00000652 192.72903442 [5112] Adding an available radio message for day
00000653 192.72908020 [5112] Adding an available radio message for day
00000654 192.72911072 [5112] Adding an available radio message for day
00000655 192.72917175 [5112] Adding an available radio message for day
00000656 192.73048401 [5112] Generating BDU position message
00000657 192.73678589 [5112] Adding an available radio message for day
00000658 193.96153259 [4116] Entities.cpp (83): Process Message:
00000659 193.96159363 [4116] Entities.cpp (114): OSI Ping
00000660 193.96170044 [4116] Entities.cpp (123): succeeded
00000661 195.00588989 [4784] Set WorkingSet succeeeded
00000662 196.07585144 [4116] Entities.cpp (83): Process Message:
00000663 196.07594299 [4116] Entities.cpp (103): Update OSI escort Objectives
00000664 196.07601929 [4116] Entities.cpp (123): succeeded
00000665 197.36903381 [4784] Check IsFrameworkReady Start
00000666 197.36904907 [4784] Everything is allright, Framework should be ready
00000667 197.36904907 [4784] CTSFrameworkManager::IsServiceExpired:: FrameworkInstance is ready
00000668 197.43879700 [4784] CTSFrameworkManager::IsServiceExpired:: About to return
00000669 200.00611877 [4784] Set WorkingSet succeeeded
00000670 204.95388794 [5112] PageClock's draggables restored!
00000671 205.00625610 [4784] Set WorkingSet succeeeded
00000672 206.86769104 [4116] Entities.cpp (83): Process Message:
00000673 206.86773682 [4116] Entities.cpp (114): OSI Ping
00000674 206.86784363 [4116] Entities.cpp (123): succeeded
00000675 207.43833923 [4784] Check IsFrameworkReady Start
00000676 207.43836975 [4784] Everything is allright, Framework should be ready
00000677 207.43836975 [4784] CTSFrameworkManager::IsServiceExpired:: FrameworkInstance is ready
00000678 207.50517273 [4784] CTSFrameworkManager::IsServiceExpired:: About to return
00000679 210.00648499 [4784] Set WorkingSet succeeeded
00000680 210.38960266 [5112] a sub was detected by a unit
00000681 210.39181519 [5112] Adding new sub sighted radio message
00000682 210.40451050 [5112] Adding an available radio message for day
00000683 215.00656128 [4784] Set WorkingSet succeeeded
00000684 217.50469971 [4784] Check IsFrameworkReady Start
00000685 217.50476074 [4784] Everything is allright, Framework should be ready
00000686 217.50476074 [4784] CTSFrameworkManager::IsServiceExpired:: FrameworkInstance is ready
00000687 217.57232666 [4784] CTSFrameworkManager::IsServiceExpired:: About to return
00000688 218.56719971 [4116] Entities.cpp (83): Process Message:
00000689 218.56726074 [4116] Entities.cpp (114): OSI Ping
00000690 218.56733704 [4116] Entities.cpp (123): succeeded
00000691 220.00685120 [4784] Set WorkingSet succeeeded
00000692 221.48619080 [5112] Z=360.0 TAI Map zoom in
00000693 225.00692749 [4784] Set WorkingSet succeeeded
00000694 227.57212830 [4784] Check IsFrameworkReady Start
00000695 227.57215881 [4784] Everything is allright, Framework should be ready
00000696 227.57215881 [4784] CTSFrameworkManager::IsServiceExpired:: FrameworkInstance is ready
00000697 227.64117432 [4784] CTSFrameworkManager::IsServiceExpired:: About to return
00000698 228.89656067 [4116] Entities.cpp (83): Process Message:
00000699 228.89663696 [4116] Entities.cpp (114): OSI Ping
00000700 228.89671326 [4116] Entities.cpp (123): succeeded
00000701 230.00718689 [4784] Set WorkingSet succeeeded
00000702 235.00723267 [4784] Set WorkingSet succeeeded
00000703 237.63693237 [4116] Entities.cpp (83): Process Message:
00000704 237.63702393 [4116] Entities.cpp (114): OSI Ping
00000705 237.63711548 [4116] Entities.cpp (123): succeeded
00000706 237.64138794 [4784] Check IsFrameworkReady Start
00000707 237.64141846 [4784] Everything is allright, Framework should be ready
00000708 237.64141846 [4784] CTSFrameworkManager::IsServiceExpired:: FrameworkInstance is ready
00000709 237.71195984 [4784] CTSFrameworkManager::IsServiceExpired:: About to return
00000710 240.00749207 [4784] Set WorkingSet succeeeded
00000711 241.87785339 [2812] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(276) : Game disconnected.
00000712 241.87788391 [4116] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.
00000713 245.00759888 [4784] Set WorkingSet succeeeded
00000714 247.71218872 [4784] Check IsFrameworkReady Start
00000715 247.71221924 [4784] Everything is allright, Framework should be ready
00000716 247.71224976 [4784] CTSFrameworkManager::IsServiceExpired:: FrameworkInstance is ready
00000717 247.79197693 [4784] CTSFrameworkManager::IsServiceExpired:: About to return
00000718 247.86968994 [1452] Game removed: AppID 48110 "Silent Hunter 5: Battle of the Atlantic", ProcID 5112
00000719 250.00843811 [4784] Set WorkingSet succeeeded
00000720 255.00827026 [4784] Set WorkingSet succeeeded
00000721 257.79208374 [4784] Check IsFrameworkReady Start
00000722 257.79208374 [4784] Everything is allright, Framework should be ready
00000723 257.79211426 [4784] CTSFrameworkManager::IsServiceExpired:: FrameworkInstance is ready
00000724 257.89712524 [4784] CTSFrameworkManager::IsServiceExpired:: About to return
00000725 260.40441895 [4784] Set WorkingSet succeeeded
00000726 265.47473145 [4784] Set WorkingSet succeeeded
Last one is crash after sinking ship with the Page captain log.py from mod installed.

here is my mod list *in order*

Magnum_Opus_v0_0_1 +Patch2
nVidia missing lights *Patch2*
Original map colors *Patch2*
Shadow Improvement Mod *Patch2*
NewUIs_TDC_6_4_0_ByTheDarkWraith
Manos Scopes-patch for 16x9 *NewUIs*
FX_Update_0_0_15_ByTheDarkWraith
FX_Update_0_0_15_UHS_Fix
FX_Update_0_0_15_BARF_1_3_Full_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5

Last edited by Scrapy; 04-02-11 at 11:46 PM.
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Old 04-02-11, 11:25 PM   #1239
TheDarkWraith
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Did you try my sh5.exe patching program or try to patch your SH5.exe file? Is your sh5.exe a disc version or a download version (NOT steam!)? If it's not a disc version or downloaded version (from Ubisoft) I would not apply my sh5.exe patches to it. I think this is why you're getting your CTDs.

It is not any of my mods causing the problem from viewing the DbgView output.
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Old 04-02-11, 11:56 PM   #1240
Scrapy
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not seen any exe patcher...

anyway, yeah my version is steam... at first i thought that might of been the problem, so i went and.... got a *non-steam* copy to test if it had same crashing issue, it is 1.2 and fully working etc, and it crashed just the same... although since i did pay for the game id rather use steam if i can haha

anyway.. if i have to, i guess i could copy over the exe... will kinda stuff up my achievements though *guess it doesn't really matter*

*EDIT*
well actually it does matter now that i have thought about it, wouldn't be able to play online... blah!

*EDIT AGAIN
really sorry if i shouldn't be talking about this stuff guys..
but did some checking, and found there is no protection or need for the disc at all to play the game, as long as you have a valid key registered on your ubi account.

so i uninstalled steam, and then installed sh5 off of the disc, ran the updater and got it to 1.2, started the game and it logged into my ubi account right away.. game is working fine.

so you can now forget about my previous comments, i am no longer running the steam version.


guess i can try this exe patch now..... will see if i can find it somewhere

Last edited by Scrapy; 04-03-11 at 01:07 AM.
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Old 04-03-11, 01:59 AM   #1241
stoianm
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Quote:
Originally Posted by Scrapy View Post
not seen any exe patcher...

anyway, yeah my version is steam... at first i thought that might of been the problem, so i went and.... got a *non-steam* copy to test if it had same crashing issue, it is 1.2 and fully working etc, and it crashed just the same... although since i did pay for the game id rather use steam if i can haha

anyway.. if i have to, i guess i could copy over the exe... will kinda stuff up my achievements though *guess it doesn't really matter*

*EDIT*
well actually it does matter now that i have thought about it, wouldn't be able to play online... blah!

*EDIT AGAIN
really sorry if i shouldn't be talking about this stuff guys..
but did some checking, and found there is no protection or need for the disc at all to play the game, as long as you have a valid key registered on your ubi account.

so i uninstalled steam, and then installed sh5 off of the disc, ran the updater and got it to 1.2, started the game and it logged into my ubi account right away.. game is working fine.

so you can now forget about my previous comments, i am no longer running the steam version.


guess i can try this exe patch now..... will see if i can find it somewhere
http://www.subsim.com/radioroom/show...181433&page=12
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Old 04-03-11, 02:43 AM   #1242
Scrapy
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Quote:
Originally Posted by stoianm View Post
thank you very much stoianm

i used the patcher and enabled every single function i could, i must say being able to pick new colors is really sweet.

ok, currently i am super tired so didn't get to try it out much, but this is what i have noticed so far.

FAR less radio messages going on, not sure if this was intended in the patch or not.. maybe i am just lucky, but only important ones have shown up for me so far, no more friendly ships sighting me as if i was an enemy, and time compression is not getting interrupted like it used too.

only sunk a couple ships this run, however i did not notice any lag when the ships exploded. overall seems to be running smoother, even mouse movements.. although its still too early to know for sure.

*EDIT*

crashes are back.. and i was just lucky before with radio messages, got flooded with some before when i went through a friendly convoy.

Last edited by Scrapy; 04-03-11 at 04:24 AM.
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Old 04-03-11, 05:16 AM   #1243
Sammi79
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Default couple of questions

Hi all, I have finally got a stable internet connection and would like to get back into SH5 also trying out magnum opus for the first time. So far it seems good but I have a few queries.

1. Where is the SOAN? is there a key to make it appear? Playing at 1600x900 and can't find it anywhere (I'm sure it used to have a tab on the left that you could just pull onto the screen)

2. Get a lot of radio messages from friendly ships sighting me, can I disable these somehow?

3. I installed the german language pack after magnum opus hoping to be rid of the english speech but as it is still getting 'weather report on its way' and a few others popping up. Bearable but I would like to solve this.

Otherwise fantastic work, Thanks very much to all involved. really does shorten my mods list. Can't wait for the update!!!

my current mods list :-

Generic Mod Enabler - v2.6.0.157
[D:\Games\Ubisoft\Silent Hunter 5\Mods]

Grossdeutscher Rundfunk
DBSM_Music_1_0_4
Magnum_Opus_v0_0_1 (+patch 2)
German U-Boat Crew Language Pack
sobers base wave mechanics V15 SH5
sobers base sky mechanics V1
sobers & stoianm base fog mechanics V16 SH5
sobers 3D deck spray mod V7
sobers real trees
sobers realistic hydrophone operator SH5
sobers see thru wake fix
sobers smaller water drops
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_4_0_New_radio_messages_German
ers_5_8_ratio
Emtgufs Aspect ratio patch 16_9
IO_StrategicMap_4_1_for_TDWv640&MO
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_4_0_Real_Navigation

Regards, Sam.
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Old 04-03-11, 06:09 AM   #1244
stoianm
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Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
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Quote:
Originally Posted by Sammi79 View Post
Hi all, I have finally got a stable internet connection and would like to get back into SH5 also trying out magnum opus for the first time. So far it seems good but I have a few queries.

1. Where is the SOAN? is there a key to make it appear? Playing at 1600x900 and can't find it anywhere (I'm sure it used to have a tab on the left that you could just pull onto the screen)
In the right side of screen is a button were is writted togle chart visibility... push this one and the SOAN will be on the left side

2. Get a lot of radio messages from friendly ships sighting me, can I disable these somehow?
Yes... you have a button on the radio message pad

3. I installed the german language pack after magnum opus hoping to be rid of the english speech but as it is still getting 'weather report on its way' and a few others popping up. Bearable but I would like to solve this.
i think you must install Speech fixes and additions (german version)
Also i recommand you to try the stormfly sound mod colletion mod


Otherwise fantastic work, Thanks very much to all involved. really does shorten my mods list. Can't wait for the update!!!

my current mods list :-

Generic Mod Enabler - v2.6.0.157
[D:\Games\Ubisoft\Silent Hunter 5\Mods]

Grossdeutscher Rundfunk
DBSM_Music_1_0_4
Magnum_Opus_v0_0_1 (+patch 2)
German U-Boat Crew Language Pack
sobers base wave mechanics V15 SH5
sobers base sky mechanics V1
sobers & stoianm base fog mechanics V16 SH5
sobers 3D deck spray mod V7
sobers real trees
sobers realistic hydrophone operator SH5
sobers see thru wake fix
sobers smaller water drops
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_4_0_New_radio_messages_German
ers_5_8_ratio
Emtgufs Aspect ratio patch 16_9
IO_StrategicMap_4_1_for_TDWv640&MO
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_4_0_Real_Navigation

Regards, Sam.
read in yellow pls... if you have time you can watch:
20) How to use the MO or the TDW interface in SH5 ==> Link

regards
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Old 04-03-11, 08:14 AM   #1245
Sammi79
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Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
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Hi Stoianm, thankyou for the reply, question 2 is solved!

The SOAN is still not visible, wether or not the charts visibility is enabled. I only get the 2 conversion tables and the flag descriptions.

are the German fixes and additions, where are these?

Your tutorials look very helpful but a bit long for me when I only want advice on a specific few things. I will check out Stormflys sounds though here at the download section I assume?
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