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View Poll Results: How fast you want the Cloud's to move in the Sky
I like them the way they are 96 20.43%
I want them a Little Slower 94 20.00%
I want them a Lot Slower 157 33.40%
Please give us Optional Install's 142 30.21%
Multiple Choice Poll. Voters: 470. You may not vote on this poll

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Old 09-25-07, 07:39 AM   #331
jaketoox
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Quote:
Originally Posted by momo55
I allways install new MODs when in the office (not middle on patrol).

But is this the same procedure for installing new files releases for this mod or can i , without problem, install them when on patrol ?
I allways use JSGME .

Downloadet ROW_SEA_FOAM_09_24_07 and therefore i ask this question because i'm not sure .:hmm:
You can enable the foam while on patrol, there's no need to be @port..

Jake
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Old 09-25-07, 09:40 AM   #332
cowboys98
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i have install the mod in the correct order,now they have the new addon ROW_SEA_FOAM_09_24_07 when i try to install with generic mod enable i get an error.is there a new way,where you have to install all the folders or just put ROW_SEA_FOAM_09_24_07 last of list and when you get the error say yes and overwright everything?
by the way this mod rocks!one of the best mods i seen so far.our guys at www.gfcgaming.net where we have like 10 to 15 guys play sh4 each night,downloaded the mod and they love it.great work to all of you who took part on making this mod.
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Old 09-25-07, 09:59 AM   #333
jaketoox
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Quote:
Originally Posted by cowboys98
i have install the mod in the correct order,now they have the new addon ROW_SEA_FOAM_09_24_07 when i try to install with generic mod enable i get an error.is there a new way,where you have to install all the folders or just put ROW_SEA_FOAM_09_24_07 last of list and when you get the error say yes and overwright everything?
Yes, you can let it overwrite, only previous foam and shaderfile for it will be changed.

Jake
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Old 09-25-07, 11:37 AM   #334
momo55
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Thanks for the quick reply Fish40 & jaketoox
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Old 09-25-07, 11:43 AM   #335
Uber Gruber
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I can see there has been a lot of hard work put into this mod, it does indeed enhance the watch lookout experience. One niggle is the sudden change in sea texture that occurs when looking from time to time. This could be a "feature" of my GTS 8800 card and occurs whilst looking directly ahead whilst waves are perpendicular to the direction of my boat, if I focus about 20 to 30 feet in front of the boat I notice the sea foam texture suddenly change....as if its suddenly been redrawn or retiled.

Anyone else have this effect ?

Also the clouds do tend to move quite fast, this is with a complete clean install on top of latest patched TM.

Cheers....
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Old 09-25-07, 12:33 PM   #336
Vorkapitan
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NICE WORK PEOPLE......

Adds much more realism to the sim.

Congratulations on a great achievement!
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Old 09-25-07, 02:27 PM   #337
leovampire
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Default About the clouds

Quote:
Originally Posted by Uber Gruber
I can see there has been a lot of hard work put into this mod, it does indeed enhance the watch lookout experience. One niggle is the sudden change in sea texture that occurs when looking from time to time. This could be a "feature" of my GTS 8800 card and occurs whilst looking directly ahead whilst waves are perpendicular to the direction of my boat, if I focus about 20 to 30 feet in front of the boat I notice the sea foam texture suddenly change....as if its suddenly been redrawn or retiled.

Anyone else have this effect ?

Also the clouds do tend to move quite fast, this is with a complete clean install on top of latest patched TM.

Cheers....
We are using the original fix made by Seeadler back after patch 1.2 or just before it not sure exactly when it came into play.

But seeing Jaketoox was able to fix the sea foam problem with the work he did I will ask him to see if anything else can be done on that end of it.

I personaly have only gotten it once in a while since that Cloud fix came out ages ago and leave it to one of the slight rendering problems that come up in the game from time to time like the ocean jelly effect and so forth especialy after comming out of time compression.

But again this is an Alpha release and using you guys to see what we need to do and fix.
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Old 09-25-07, 03:00 PM   #338
leovampire
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Default Okay the re worked camera is posted for download

It fix's the problems that you guys had reported to us and makes it a little better to move around and remembers your last possition for the fallow cam.

You can disable the camera mod part you have now and use this one instead. I am trying to set up the replacment files to match what you have already to make it easier without any over writes.

Also new download for more repairs on the fire's, smoke's, and Oil Slik's effect's and Scene file. So you can get rid of that folder and just add this one instead for your games guys!

BTW thanks for all the usefull input so we can make this mod the best it can be for everyone to enjoy and get things working and looking better!

Will be posting the other new add on's today.

Last edited by leovampire; 09-25-07 at 03:20 PM.
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Old 09-25-07, 03:53 PM   #339
leovampire
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Default I need to ask you all a question about the Cloud's

Seeing some of you are saying something about the cloud morphing happening We need to know how much you want them slowed down to so there is an agreement on this and we don't have to do it over and over again.

I personaly think they look and work fine but I need to know what you guys want so we can fix it and get it out to all of you Please!!
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Old 09-25-07, 04:08 PM   #340
rcjonessnp175
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I like the clouds at the current speed, but thats my taste.
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Old 09-25-07, 04:24 PM   #341
leovampire
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Default The New Hollywood Effect's is up for download

Quote:
Originally Posted by leovampire
It fix's the problems that you guys had reported to us and makes it a little better to move around and remembers your last possition for the fallow cam.

You can disable the camera mod part you have now and use this one instead. I am trying to set up the replacment files to match what you have already to make it easier without any over writes.

Also new download for more repairs on the fire's, smoke's, and Oil Slik's effect's and Scene file. So you can get rid of that folder and just add this one instead for your games guys!

BTW thanks for all the usefull input so we can make this mod the best it can be for everyone to enjoy and get things working and looking better!

Will be posting the other new add on's today.
This one includes the Light VS of Wernersobe's Natural Sinking Mechanic's Zone's file 3.3 with all the new effect's we created implimented for the ship's.

Enjoy Guy's and I am working on the Classic VS of NSM Zone's 3.3 and might be able to get it out tomarrow or the next day in between all the other stuff I am doing we will see.

Last edited by leovampire; 09-25-07 at 04:40 PM.
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Old 09-25-07, 04:47 PM   #342
Hawk_345
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for the couds, maybe just a little bit slower, not much though, just a litle bit. thats what i think.
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Old 09-25-07, 05:30 PM   #343
WernerSobe
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not sure if that has already said.

There seem to be a bug. Sometimes, after using high time compression. Seafoam suddenly disappears and the sea texture seems to be racing backwards. No matter where youre facing the texture on waves is floating away from the camera. So when youre on coning tower you have an illusion like your boat is going backwards.
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Old 09-25-07, 05:34 PM   #344
leovampire
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Quote:
Originally Posted by WernerSobe
not sure if that has already said.

There seem to be a bug. Sometimes, after using high time compression. Seafoam suddenly disappears and the sea texture seems to be racing backwards. No matter where youre facing the texture on waves is floating away from the camera. So when youre on coning tower you have an illusion like your boat is going backwards.
It is caused by the Games rendering engine trying to catch up after the time compression as far as we can tell at the moment. I have found that if you stop the time compression with going to an interior cam first it happens a lot less but it does straighten out after a bit on it's own.

Non the less we are constantly looking for a fix to the problem as it has existed since I did my LBO mod. Just seems to be more controled now and less often.

We know it is due to the engine catch up because the eye's of the crew start to blink at the same time as well when this happens.

Last edited by leovampire; 09-25-07 at 05:49 PM.
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Old 09-25-07, 06:00 PM   #345
Hawk_345
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im waiting for the whole new download, its alot easyer than these scatered "fixes".
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