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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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Thread Tools | Display Modes |
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#331 | |
Gunner
![]() Join Date: Jul 2007
Location: Finland
Posts: 93
Downloads: 5
Uploads: 0
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#332 |
Mate
![]() Join Date: May 2005
Location: temple,texas
Posts: 60
Downloads: 108
Uploads: 0
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i have install the mod in the correct order,now they have the new addon ROW_SEA_FOAM_09_24_07 when i try to install with generic mod enable i get an error.is there a new way,where you have to install all the folders or just put ROW_SEA_FOAM_09_24_07 last of list and when you get the error say yes and overwright everything?
by the way this mod rocks!one of the best mods i seen so far.our guys at www.gfcgaming.net where we have like 10 to 15 guys play sh4 each night,downloaded the mod and they love it.great work to all of you who took part on making this mod. |
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#333 | |
Gunner
![]() Join Date: Jul 2007
Location: Finland
Posts: 93
Downloads: 5
Uploads: 0
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#334 |
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
Uploads: 0
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Thanks for the quick reply Fish40 & jaketoox
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#335 |
Stowaway
Posts: n/a
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I can see there has been a lot of hard work put into this mod, it does indeed enhance the watch lookout experience. One niggle is the sudden change in sea texture that occurs when looking from time to time. This could be a "feature" of my GTS 8800 card and occurs whilst looking directly ahead whilst waves are perpendicular to the direction of my boat, if I focus about 20 to 30 feet in front of the boat I notice the sea foam texture suddenly change....as if its suddenly been redrawn or retiled.
Anyone else have this effect ? Also the clouds do tend to move quite fast, this is with a complete clean install on top of latest patched TM. Cheers.... |
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#336 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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NICE WORK PEOPLE......
Adds much more realism to the sim. Congratulations on a great achievement! ![]()
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#337 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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But seeing Jaketoox was able to fix the sea foam problem with the work he did I will ask him to see if anything else can be done on that end of it. I personaly have only gotten it once in a while since that Cloud fix came out ages ago and leave it to one of the slight rendering problems that come up in the game from time to time like the ocean jelly effect and so forth especialy after comming out of time compression. But again this is an Alpha release and using you guys to see what we need to do and fix. |
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#338 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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It fix's the problems that you guys had reported to us and makes it a little better to move around and remembers your last possition for the fallow cam.
You can disable the camera mod part you have now and use this one instead. I am trying to set up the replacment files to match what you have already to make it easier without any over writes. Also new download for more repairs on the fire's, smoke's, and Oil Slik's effect's and Scene file. So you can get rid of that folder and just add this one instead for your games guys! BTW thanks for all the usefull input so we can make this mod the best it can be for everyone to enjoy and get things working and looking better! Will be posting the other new add on's today. Last edited by leovampire; 09-25-07 at 03:20 PM. |
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#339 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Seeing some of you are saying something about the cloud morphing happening We need to know how much you want them slowed down to so there is an agreement on this and we don't have to do it over and over again.
I personaly think they look and work fine but I need to know what you guys want so we can fix it and get it out to all of you Please!! |
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#340 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
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I like the clouds at the current speed, but thats my taste.
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![]() The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system ![]() |
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#341 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Enjoy Guy's and I am working on the Classic VS of NSM Zone's 3.3 and might be able to get it out tomarrow or the next day in between all the other stuff I am doing we will see. Last edited by leovampire; 09-25-07 at 04:40 PM. |
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#342 |
Medic
![]() Join Date: May 2007
Posts: 160
Downloads: 3
Uploads: 0
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for the couds, maybe just a little bit slower, not much though, just a litle bit. thats what i think.
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#343 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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not sure if that has already said.
There seem to be a bug. Sometimes, after using high time compression. Seafoam suddenly disappears and the sea texture seems to be racing backwards. No matter where youre facing the texture on waves is floating away from the camera. So when youre on coning tower you have an illusion like your boat is going backwards. |
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#344 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Non the less we are constantly looking for a fix to the problem as it has existed since I did my LBO mod. Just seems to be more controled now and less often. We know it is due to the engine catch up because the eye's of the crew start to blink at the same time as well when this happens. Last edited by leovampire; 09-25-07 at 05:49 PM. |
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#345 |
Medic
![]() Join Date: May 2007
Posts: 160
Downloads: 3
Uploads: 0
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im waiting for the whole new download, its alot easyer than these scatered "fixes".
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