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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1111 |
Captain
![]() Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
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D T, I have a question, in my tex folder the NSS_Gato_T0! and T02 emblems are devoid of my USS Drum emblem and kill flags. Is there a limit to the number of kill flags you can display on the tower. Puts
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" Is He?..........Yeah..........Nothing Moving, But His Watch." |
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#1112 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Edit : They're on the textures at my end. If you're using TM, please see here for instructions on how to correct the problem. Last edited by Digital_Trucker; 11-06-08 at 10:00 AM. |
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#1113 |
Captain
![]() Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
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DT, at the present I`m running SH4 Gold edition.
RFB_v1.51_062308 RSRDC_v15_V395_RC5 RSRDC_V395_Patch 4 RSRDC_AuxGB_Fix OpsMonsun_V301 OM_V301_Patch 2 On my last Kill flags upgrade in the tex folder both T01, and T02 towers were blank no Drum emblem, or kill marks, thank you. Puts
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" Is He?..........Yeah..........Nothing Moving, But His Watch." |
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#1114 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
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Hey, puts, I just checked both the files I have on my computer and the one's on sqk's server (where you download from) and the files were fine. Here's a link to the sub skin again in case I may have sent you a bad link or something http://battleflags.net/killflags/Iva...%20Fooskin.zip
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#1115 |
Captain
![]() Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
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DT, works a charm, still don`t understand why I got a blank tower before, but all is working fine now, thanks for going the extra mile. Puts
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" Is He?..........Yeah..........Nothing Moving, But His Watch." |
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#1116 | |
XO
![]() Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 401
Downloads: 217
Uploads: 0
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Is it possible to create an alternative USS Tusk with the other patch, the one with the fish and lightning?
Here is a link http://www.navsource.org/archives/08/08426.htm No hurry, and thanks.... Front Runner SS426 Quote:
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
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#1118 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Front Runner, I've got that request in line with the current updates (2 in front of you in line). Shouldn't be more than a day or so.
![]() Hans, your next update is first in line. You'll have even more stuff on this one ![]() |
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#1119 |
Torpedoman
![]() Join Date: Oct 2008
Location: Ramsgate, Kent
Posts: 114
Downloads: 76
Uploads: 0
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woo!
![]() say i have 20 Warships on atm and get another say 10 do I need to say 30? or just 10? as will it be added? or do i need to keep count for all my ships i sunk?
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![]() Cmdr. Mike Beehan ![]() Leutnant z. S. Hans von Beehan IC2,IC1,GC,KCOSDG Commander U-181, Type IXD2 1st Flotilla, Brest.
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#1120 |
Navy Dude
![]() Join Date: Sep 2001
Location: Austrian landlubber
Posts: 178
Downloads: 75
Uploads: 2
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DT, how about adding ribbons for medals earned to the battle flag?
And a graphics question, what's the use of the alpha channel, and how to create it? Frequently I do my conning tower updates myself, and I safe the dds without alpha. And the ever same question - believe me I searched - which file gives away the info when the combo skin changes from black to grey?
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"E hoa, ka whawhai tonu mātou, Āke! Āke! Āke!" (Friend, we will fight on forever, forever and forever!) Rewi Maniapoto's reply to British calls for surrender, Orakau, 1864 |
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#1121 | ||
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Quote:
As for tha alpha channel, it can serve a couple of purposes. The only one that I'm familiar with is to determine which parts of the texture appear in the game. For instance, on the textures for the command bar at the bottom of the screen, there are sections of the texture that are for the background, buttons and icons that go on the buttons. on the icons, for instance, only the parts of the icon that are included in the alpha layer are displayed over top of the button graphic. The parts of the icon that are not included in the alpha layer are "invisible". Basically the way I look at the alpha layer is that it is a selection of the graphic that is visible and the rest of the graphic is invisible. If you open up one of the GUI files (for instance E:\Games\Silent Hunter 4\Data\Menu\Gui\UserRadio.dds, substituting your install folder for "E:\Games\Silent Hunter 4") in photoshop, then click "select" on the menu bar, click load selection then click OK while the channel is set at "Alpha 1", then the alpha layer will show as selected. Conversely, in order to create (or modify) and alpha channel, you can select the areas that you want to be in the alpha, click select in the menu bar, click save selection, change channel to alpha 1 (or create new and name it alpha 1), then click the radio button for the option you want to perform (New channel, Add to channel, Subtract from channel or Intersect with channel) then click OK and the alpha will be modified/created according to your entries. As far as the conning tower and submarine T02 and T02 files go, save them as a DXT1 with no alpha. This reduces the size of the texture files since the alpha isn't needed. For the O01 files, save as a DXT5 (interpolated alpha) if you modify those files at all. Most of the time, you won't need to modify those. I only do so to put the hull numbers in the bow of the subs so that they won't be mirrored on the left side. Finally, for the dates that the sub changes from black to grey (if the skin is set up that way), you'll need to look at two different files, one for the sub body and one for the conning tower. For the sub body, for instance, for the Gato, look at the E:\Games\Silent Hunter 4\Data\UPCData\UPCUnitsData\UnitParts1Gato.upc (again substituting your game install folder for "E:\Games\Silent Hunter 4"). Open it up with your favorite text editor and search for T01 and T02 and you will see the lines that control the dates that the textures are used. The conning tower is a little more complicated in that the textures used on it can be specified in the actual .dat file for the conning tower. If you'll look here, you'll see a work around for a texture conflict with another mod that demonstrates how the texture is specified in the .dat file for the conning tower. In the E:\Games\Silent Hunter 4\Data\Submarine\NSS_Gato\NSS_Gato.upc you'll see (several lines down at the first part of the file) the dates that each conning tower is used. Hope that helps and thanks for the idea about the ribbons on the flags, that's a nice touch ![]() |
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#1122 | ||
Navy Dude
![]() Join Date: Sep 2001
Location: Austrian landlubber
Posts: 178
Downloads: 75
Uploads: 2
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Thanks for the explanation of the Alpha channel, sounds complicated, and good to hear it's not necessary for doing the conning tower stuff. Quote:
![]() Glad you like the idea with the ribbons!
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"E hoa, ka whawhai tonu mātou, Āke! Āke! Āke!" (Friend, we will fight on forever, forever and forever!) Rewi Maniapoto's reply to British calls for surrender, Orakau, 1864 |
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#1124 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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YEESH!
busy hans?!
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#1125 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Here's your alternative version of the Tusk:
![]() ![]() http://battleflags.net/miniflags/Bat...Runner_sig.jpg http://battleflags.net/submarines/Balao/SS426%20USS%20TUSK%20(fish%20version)_BALAO%20HI-RES%20%20Weathered.zip Enjoy ![]() |
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