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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2326 |
Stowaway
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Yeah...makes you wonder how the hell did Otto Kretschmer sneak into convoys.
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#2327 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Well in this case it's not hard to figure out. The game is taking a huge Liberty Iin saying that you can hear a submarine from 4 and.a half kilometers away when it's all ahead slow from a moving destroyer in 30 not winds. It's just silly
Quite frankly I'm shocked no one has complained about it before |
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#2328 |
Navy Seal
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I have enabled "silent state on surface" ability in TWoS 1.06 in order to compensate a bit for increased hearing abilities of escorts when sub is surfaced.
But, in my opinion, somewhat increased IRAI escorts abilities are not the actual problem here. The problem is that almost every single virtual U-Boat Captain who have watched at least one WW2 documentary wants to be Otto Kretschmer, even if we all know what was preferred (and recommended) tactic for vast majority of U-boat commanders... ![]()
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#2329 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Silent state on surface? I have not heard of this. Can you provide any more information? I'm wondering how you did this without nerfing the underwater hydrophone ability of the escorts.
It's not that I want to be Otto, it's just I find it ridiculous that the game thinks you could audibly hear a u-boat on the surface from that far away from a moving escort in high winds. From my testing you cannot trail a convoy in medium or heavy fog even from the extreme limit of visibility without being heard on the surface. |
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#2330 |
Watch
![]() Join Date: Jun 2017
Posts: 16
Downloads: 80
Uploads: 4
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Thank you again, Darkwraith, for an excellent Mod! After the First Campaign I was “Joe-Ace-Kapitän!” It was getting too easy – then I installed this Mod for the Second Campaign and, well, I quickly learned what “Destroyer” means
![]() It is a challenge again. In fact, I have to be careful just raising the periscope now. Much fun! One comment, I had "Wamphyri's Plane Mod" installed first, and then I loaded this Mod. I got crashes frequently. I then installed this Mod first, and only merged & copied the following folders from Wamphyri's Mod: C:\Program Files\Ubisoft\Ubisoft Game Launcher\games\Silent Hunter 5\data\Objects\Guns C:\Program Files\Ubisoft\Ubisoft Game Launcher\games\Silent Hunter 5\data\Scripts\Menu It's running stable and balanced now. I get attacked by all planes, but my AA crew shoots straight. Win-Win Cheers! Last edited by thadgar; 07-27-17 at 12:38 PM. |
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#2331 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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Is this Mod already included in the TWoS Mega Mod and if not how does it compare to the A.I. fixes already in the aforementioned Mod?
Thanks! |
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#2332 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2333 |
Stowaway
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#2334 |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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Absolutely brilliant!
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#2335 |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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![]() Last edited by U-190; 05-05-22 at 09:28 AM. |
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#2336 |
Seaman
![]() Join Date: Dec 2023
Location: Indiana
Posts: 33
Downloads: 77
Uploads: 0
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Hello, first post on here but I had a question for something I haven't been able to find searching the forums and Google. Do AI subs ever attack when I send contact reports? I've had subs come and say and look like they are attacking but have yet to see them do anything.
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#2337 |
Gefallen Engel U-666
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michaeljcaboose9!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#2338 | |
Swabbie
![]() Join Date: Jul 2002
Location: Veracruz, Mexico
Posts: 13
Downloads: 115
Uploads: 0
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"BdU 1/21/1942 7:43 AM From:Bdu To:U-69 "Remain undetected and continue following contact/convoyAvailable submarines are heading to your patrol area" A couple of hours after this message, messages like this one begin to be received from one or more allied submarines: "1/21/1942 9:29 AM From:U-357 To:U-69 "Requesting bearing signal from contact keeper" Another variant of the previous message is when other submarines arrive indicating that they will attack from the port or starboard vector. However, here I no longer know if it is pure rhetoric of the message, or I really have to send them the bearing again, which I do by sending a new contact report, but without much effect, since these allied submarines disappear after this message, I suppose ( I want to believe) that they submerge, but I have never witnessed an actual attack by AI submarines. What I have actually witnessed is aviation attacks against the convoy, a few hours after the contact report. (In the Mediterranean, not in the Atlantic), I suppose that for this there must be an air base within the range.
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#2339 | |
Seaman
![]() Join Date: Dec 2023
Location: Indiana
Posts: 33
Downloads: 77
Uploads: 0
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Exactly what I have seen too, I think the sub has to disappear because I've listened for it on hydrophones but never heard anything. I will keep trying I suppose, id love to see a wolfpack in action. On that note I also get messages of wolfpacks attacking convoys in other grud squares, are these just immersion messages or is something actually happening in game? |
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#2340 | |
Swabbie
![]() Join Date: Jul 2002
Location: Veracruz, Mexico
Posts: 13
Downloads: 115
Uploads: 0
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Yesterday, after my comment, I started to investigate a little, and I found that the phrase: "Requesting bearing signal from contact keeper", is mentioned in the translation of the "War Patrol" logs, of U-552 in command of Erick Topp, so those messages are for immersion purposes, a great historical detail, it must be recognized! Now, in my last game session, I dedicated myself to following one of those AI submarines, and the result is that when it disappeared, I have confirmed that they do dive! For a while they are submerged at flank speed, so they are perfectly audible on the hydrophone, but at a certain time they also disappear from the hydrophone, but with an external camera I verified that they were slowing down, and they attacked the convoy escorts! As I was relatively close, about 4km away, even showed me the event camera at the time the AI sub launched its torpedo against the escort destroyer, which missed, and launched a second torpedo, also showing the event camera, but missing again. Therefore, although it was somewhat tedious to follow the AI submarine, I have been able to verify that they do carry out attacks, not in the most efficient way, but they do attack.
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