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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1696 |
Swabbie
![]() Join Date: Feb 2012
Posts: 5
Downloads: 3
Uploads: 0
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As if we didn't have it hard enough!
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#1697 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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![]() Yep. As I recall, that seems to have been a problem with all previous versions of Silent Hunter too. Those escorts that just never, ever made a mistake and never, ever lost sight of where you were. No fooling them at all. If Bernard took his hat off at 6,000 yds submerged, they'd all come racing to you and, once locked on to you, you could pretend to run away in their baffles, creep silently along the ocean floor, shut down everything and pretty much sit on the bottom for a whole day, spit decoys in every conceivable direction and they would not as much as think about being deceived by your primitive wiles. ![]() And the solution, in all the previous versions as well as this one, was always the talented, tireless modders working night and day to fix it. ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#1698 |
Ace of the deep .
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Keep the AI at 100 in IRAI .
Apply the Depth charge water disturbances after IRAI http://www.subsim.com/radioroom/show...t=depth+charge There is a mod to fix nearly everything . |
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#1699 |
Watch
![]() Join Date: Nov 2011
Posts: 16
Downloads: 48
Uploads: 0
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Hi there,
I did apply the 'IRAI_0_0_30_ByTheDarkWraith' (after MO and TDW's UI's as recommend) and then the 'IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_ spotting' when I was in the bunker yesterday evening. On Campain then, I approched a Merchant on Periscopedepth but I could'nt hear anything in Hydrophone? Diving to 40m -> the same..... Where is my mistake? What does the Mod 'IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_ spotting' exactly do? ...thanks Last edited by schweini63; 03-21-12 at 09:15 AM. |
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#1700 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Hello schweini63.
Put the IRAI mod between MO and NewUIs, use the No hydrophone on surface mod from TDWs Addon mods 1.1.0 (put after NewUIs). Regards. Echol ![]() |
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#1701 | |
Watch
![]() Join Date: Nov 2011
Posts: 16
Downloads: 48
Uploads: 0
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TDW recommend the IRAI-Mod's to be installed after his UI's? See first Page. Are you sure? My Mod-List from yesterday evening: Magnum_Opus_v0_0_1 Magnum_Opus_v0_0_1 patch2 Shadow Improvement Mod nVidia missing lights Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs Stormys DBSM additional creaks and noises 1.0 NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision NewUIs_TDC_6_9_0_jimimadrids_map_tools NewUIs_TDC_6_9_0_New_radio_messages_German NewUIs_TDC_6_9_0_WWIIInterface_by_naights OPEN HORIZONS II_full v1.7 OHII v1.7 patch1 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Accurate German Flags IRAI-Mod'S DEUTSCHMOD_1.0.4 |
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#1702 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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![]() Try it out. |
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#1703 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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...and install "Accurate German Flags" after "DeutschMod" if you want to see certain symbols....
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#1704 |
Watch
![]() Join Date: Nov 2011
Posts: 16
Downloads: 48
Uploads: 0
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![]() ![]() I'm going to patrol now ...let's see what happen! This is my Mod-List now: Generic Mod Enabler - v2.6.0.157 [G:\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 Magnum_Opus_v0_0_1 patch2 Shadow Improvement Mod nVidia missing lights IRAI_0_0_30_ByTheDarkWraith Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys_DBSM_additional_creaks_and_noises_1.0 NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision NewUIs_TDC_6_9_0_jimimadrids_map_tools NewUIs_TDC_6_9_0_New_radio_messages_German NewUIs_TDC_6_9_0_WWIIInterface_by_naights TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 OPEN HORIZONS II_full v1.7 OHII v1.7 patch1 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch DEUTSCHMOD_1.0.4 Accurate German Flags |
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#1705 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Echolot. |
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#1706 | |
Stowaway
Posts: n/a
Downloads:
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![]() http://www.subsim.com/radioroom/show...postcount=1051 As an aside, for me, for the no hydrophone on the surface mod to work, I have to put it after all the other TDW mods. That's the regular one, not the no aircraft spotting one, though, which I don't use. I'm mentioning it in case the two behave similarly. Hope that helps. ![]() |
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#1707 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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Finally got around to testing v31. This is the best version yet, IMHO, tough, but it is possible to escape.
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#1708 |
Swabbie
![]() Join Date: Jun 2011
Posts: 11
Downloads: 16
Uploads: 0
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I am wondering if I have installed the mod correctly, I did as instructed and when I go to JGSME to enable the mod it takes its time loading then it moves to the right side... Now when I am playing in my campaign which is October 1939, the enemy aircraft will not attack me at all. Also when I found a group of transports about 2 of them, there were 2 destroyers accompanying them. I dived to periscope depth and fired torps at the transports and made a quick dive to 90meters and cut the motors. The destroyers finally started circling and one turned on his sonar and depth charged me but his depth charges were set too high. After that they both circled for about a good 20 mins and then left... They never used their sonar again, I am guessing the AI thought I was a goner... Now I am wondering if the AI is set to be a little easier earlier in the war or are they supposed to be more difficult? I honestly thought I was going to have a harder time than what I did...
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#1709 |
Black Magic
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v0.0.33 released. See post #1
I would regard this version as an experimental one. Let me know what you all think of the new sub and ship AI ![]() ![]() |
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#1710 |
Ace of the deep .
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The file that goes after v33 , is that the right one ? It says v31
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