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Old 01-25-14, 05:20 PM   #4771
Trevally.
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Originally Posted by gap View Post
Yep, good idea. Since no Russian mate took to it, I can deal with Soviet and Italian air forces.
Great thanks

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British and US air forces should be the easiest one (there is a lot of info on then available in the web)


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Originally Posted by volodya61 View Post
Thank you, sir

One question though -
What is this fix?
a new sh.sdl for the rockets and some other mods (Gap I cant remember what the other mods were)



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EDIT: and one more
are you going to make HanSolo's mod compatible version?
Yes - I will do this tomorrow
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Old 01-25-14, 05:22 PM   #4772
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Are you talking with me, Volodya?
Hi Gabriele

Nope.. I think I was talking with Trevally .. about Harbour Addition reworked version..
But probably you could answer me on my first question.. about yours fix for sound files..
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Old 01-25-14, 05:44 PM   #4773
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Originally Posted by volodya61 View Post
Hi Gabriele

Nope.. I think I was talking with Trevally .. about Harbour Addition reworked version..
But probably you could answer me on my first question.. about yours fix for sound files..
Not really a fix. I think Trevally meant my merge of new entries from various mods (HanSolo's Enhanced Harbors, TDW's Sub Flags and Macardigan's RPM Hydrophone). into OH's sh.sdl. Something similar to what you had done a while back, but I think that for some reason your sh.sdl wasn't included in the mod.

On a side note: RPM Hydrophone will require some additional tweaks for being again fully compatible with OH
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Old 01-25-14, 05:45 PM   #4774
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I re-uploaded Sub Flags mod to be compatible with OHII 2.4, I just took the .sdl files out since OHII 2.4 has the sounds added to the .sdl

http://www.subsim.com/radioroom/show...&postcount=318
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Old 01-25-14, 05:47 PM   #4775
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I re-uploaded Sub Flags mod to be compatible with OHII 2.4, I just took the .sdl files out since OHII 2.4 has the sounds added to the .sdl

http://www.subsim.com/radioroom/show...&postcount=318
OHII v 2.4 and Sub Flags were already fully compatible, as long as OH was enabled on top of the latter
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Old 01-25-14, 06:14 PM   #4776
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Originally Posted by gap View Post
Not really a fix. I think Trevally meant my merge of new entries from various mods (HanSolo's Enhanced Harbors, TDW's Sub Flags and Macardigan's RPM Hydrophone). into OH's sh.sdl. Something similar to what you had done a while back, but I think that for some reason your sh.sdl wasn't included in the mod.
Ah, I see.. in my own sh.sdl all these entries are already included, but the file in the d/l section is very outdated.. maybe it's time to remove it at all? Trevally could you remove it? I ask because this mod was uploaded by you..
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Old 01-25-14, 06:24 PM   #4777
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Ah, I see.. in my own sh.sdl all these entries are already included, but the file in the d/l section is very outdated.. maybe it's time to remove it at all? Trevally could you remove it? I ask because this mod was uploaded by you..
Which new sound entries where included into your sh.sdl (if you can remember it)? Maybe you merged some mods that I didn't
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Old 01-25-14, 06:37 PM   #4778
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Which new sound entries where included into your sh.sdl (if you can remember it)? Maybe you merged some mods that I didn't
I'm afraid I don't remember exactly ..
Here is my latest file, it contains 654 entries - http://rghost.ru/51929337
I think I missed some new entries added by you (as Trevally said, rocket sound or something).. and unfortunately I missed all the entries added by MagUI..
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Old 01-25-14, 06:45 PM   #4779
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Open Horizons II v2.4
Thank you!!!


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Old 01-25-14, 06:45 PM   #4780
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Originally Posted by volodya61 View Post
I'm afraid I don't remember exactly ..
Here is my latest file, it contains 654 entries - http://rghost.ru/51929337
I think I missed some new entries added by you (as Trevally said, rocket sound or something).. and unfortunately I missed all the entries added by MagUI..
Sure MaGUI, I missed them too.
They will be included in the next version. Thank you for the reminder
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Old 01-25-14, 06:45 PM   #4781
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Yeah, but when I use Sub Flags in my mod soup I put it last. I try to simulate having flag on when I leave port and later in game I take the sub flag mod out. Same goes for coming into port.

I don't really use mod that much anymore.

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OHII v 2.4 and Sub Flags were already fully compatible, as long as OH was enabled on top of the latter
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Old 01-25-14, 08:36 PM   #4782
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Hm, how do you fixing those CTD's in museum? I've discovered something very strange in and it's closely related to previously registered Jump from Campaign to single mission (or even museum ) CTD...

And it looks like it's not only RPM Hydropones "in the game". There are other players too...
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Old 01-25-14, 08:40 PM   #4783
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I've discovered something very strange in and it's closely related to previously registered Jump from Campaign to single mission (or even museum ) CTD...
what do you mean
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Old 01-25-14, 09:18 PM   #4784
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what do you mean
Well, it's the same, jump from campaign to single mission with problematic unit or to museum, the result is always the same ...CTD. But it's not only that P-47 is problematic, there are other units too , like P-51 mustang (cant remember everything) and so on... Even without RPM Hydro. mod.

I've done a lot of testing and searching for faulty mod but without concrete results. All I can say is that problem is somewhere between OHII-TDW New UI-RPM Hydro and maybe even FX Update.

This is not minor problem IMO because if some unit from museum crash the game after campaign, it will probably happen in the campaign also which is not good at all.

Other scenario: When you enter the game and then museum everythig will work fine , but if you start new campaign after that, guess what...That's right...CTD
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Old 01-25-14, 11:37 PM   #4785
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I'm curious of your mod list, if you don't mind list it please.

I've had some problems not related to OHII, but can appear like it. These CTD now-a-days can be some small older mod not thought of. It will also show no real connection to another.

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Originally Posted by vdr1981 View Post
Well, it's the same, jump from campaign to single mission with problematic unit or to museum, the result is always the same ...CTD. But it's not only that P-47 is problematic, there are other units too , like P-51 mustang (cant remember everything) and so on... Even without RPM Hydro. mod.

I've done a lot of testing and searching for faulty mod but without concrete results. All I can say is that problem is somewhere between OHII-TDW New UI-RPM Hydro and maybe even FX Update.

This is not minor problem IMO because if some unit from museum crash the game after campaign, it will probably happen in the campaign also which is not good at all.

Other scenario: When you enter the game and then museum everythig will work fine , but if you start new campaign after that, guess what...That's right...CTD
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