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Old 10-31-13, 07:10 PM   #4066
gap
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You forgot to mention you'd send me money?
Sure, give me the number of your credit card!
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Old 10-31-13, 07:12 PM   #4067
Madox58
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Hey. You can't blame a Guy for trying to get his Wife off his back!

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Old 10-31-13, 07:15 PM   #4068
gap
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Hey. You can't blame a Guy for trying to get his Wife off his back!

As you prefer. Give me your wife's phone number then
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Old 10-31-13, 07:19 PM   #4069
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I'm an ex-ParaTrooper with Combat experience and she scares me!

You sure you want that number?
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Old 10-31-13, 07:52 PM   #4070
gap
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I'm an ex-ParaTrooper with Combat experience and she scares me!

You sure you want that number?
You are lucky mate, I just LOVE women with a strong personality
...but I don't want to deprive you of the rare pleasure of being a submissive lover
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Old 11-01-13, 01:06 PM   #4071
Trevally.
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Still no placement control with the unit
Textures are now working



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Old 11-01-13, 01:31 PM   #4072
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That looks just amazing! Great work all of you
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Old 11-01-13, 02:26 PM   #4073
gap
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Originally Posted by Trevally. View Post
Still no placement control with the unit
What do you mean exactly by "no placement control"? Is this with my last upload of yesterday? In my settings nothing has changed respective to the previously used balloons, except for roster assignation: British instead of Environmental, but I don't see how this could be related with the problem you are talking about

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Textures are now working
Have you checked if the assignation of different textures through ME2 works as supposed?

P.S: currently working on the wires: I am making picketing lines much shorter (and maybe I will add a swinging animation to them), and the suspension cable will feature a catenary bending

P.S: maybe we should add the normal map to balloon's materials... the map is ready and included among the files I have uploaded, but still not featured in te GR2 file settings
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Old 11-01-13, 03:18 PM   #4074
Trevally.
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Quote:
Originally Posted by gap View Post
What do you mean exactly by "no placement control"? Is this with my last upload of yesterday? In my settings nothing has changed respective to the previously used balloons, except for roster assignation: British instead of Environmental, but I don't see how this could be related with the problem you are talking about
When placing a unit we get the option to adjust speed heading etc - this panel is blank when selecting this unit.
I have not seen this before.

I can manually edit all setting.


Quote:
Have you checked if the assignation of different textures through ME2 works as supposed?
Panel is blank - but this is not an option with non convoy units
So other than perhaps date - not control over the tga files

Quote:
P.S: currently working on the wires: I am making picketing lines much shorter (and maybe I will add a swinging animation to them), and the suspension cable will feature a catenary bending
Nice

Quote:
P.S: maybe we should add the normal map to balloon's materials... the map is ready and included among the files I have uploaded, but still not featured in te GR2 file settings
Would be worth a test I am sure - they do look good as is

Here are some turned to get a better light effect






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Old 11-01-13, 03:55 PM   #4075
gap
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Originally Posted by Trevally. View Post
When placing a unit we get the option to adjust speed heading etc - this panel is blank when selecting this unit.
I have not seen this before.

I can manually edit all setting.
Okay, I have just checked the unit in ME, and the same happens on my end. I will investigate why this is happening

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Originally Posted by Trevally. View Post
Panel is blank - but this is not an option with non convoy units
So other than perhaps date - not control over the tga files
I am not sure that camo dates are applied in game. From my own experience, only the default skin (set in the GR2 files) is used in game. But the camo selection in ME for single units seems to work, at least in historical missions: I have checked it out when a while ago. Should not work in campaign (as you are saying), in theory there are two workarounds:

- setting barrage balloon fields as an "air convoy" (but would it really work )
- creating proxy units for each skin we want to use (I am sure about the effectiveness of this method)

Quote:
Originally Posted by Trevally. View Post
Would be worth a test I am sure - they do look good as is

Here are some turned to get a better light effect
beutiful!

The effect of normal maps would be especially noticeable with side lightening, as in the set of screenies you have posted before. Not really needed as those balloons willl be normally seen from far away (no stock plane has bumpmaps by the way), but since we are at it, we can test it anyway

More important, we need to test that the LOD model is working as supposed. Tell me when you are ready, and I will send you a patch for easing the test
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Old 11-02-13, 04:56 AM   #4076
gap
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@ Trevally

Final version of the balloons, fixing the problem of unit properties tab in ME2 being blank:

http://www.mediafire.com/?5e4enqb125rs8a7

included in the package, a test patch turning LOD model's skin into a bright red one. Enable it on top of the main mod whenever you want
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Old 11-02-13, 05:20 AM   #4077
Trevally.
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Thanks Gap

I am starting to day to make OHIIv2.3
I only have about 1 hour free today so will only get the file structures set.
One a full upgrade to v2.3 and the other a upgrade only version.

Hope to have more time tomorrow
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Old 11-02-13, 05:25 AM   #4078
gap
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Quote:
Originally Posted by Trevally. View Post
I am starting to day to make OHIIv2.3
I only have about 1 hour free today so will only get the file structures set.
One a full upgrade to v2.3 and the other a upgrade only version.

Hope to have more time tomorrow
Do you need help with balloon barrage placement in campaign? I have quite good information on their historical usage by location and -in some cases- by date, in England and abroad
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Old 11-02-13, 05:44 AM   #4079
Trevally.
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yes - thanks Gap, that would be good
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Old 11-02-13, 05:47 AM   #4080
gap
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Originally Posted by Trevally. View Post
yes - thanks Gap, that would be good
Okay, today I will try gathering and summarizing all the information I have available
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