![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1936 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() good to know. Though I think you forgot the part where a special sharks call is used before you are hung just above the water surface. ![]() ![]() pity... I liked better the first option ![]() |
|
![]() |
![]() |
![]() |
#1937 |
Swabbie
![]() Join Date: May 2009
Location: Rome
Posts: 10
Downloads: 105
Uploads: 0
|
![]()
Hello everyone.
I installed last sober's megamod as is, applied TDW patches and started a new campaign, coasta water. Going out from kiel for the first patrol i see a German aircraft carrier on my right... ![]() |
![]() |
![]() |
![]() |
#1938 | |
Navy Seal
![]() |
![]() Quote:
![]() http://en.wikipedia.org/wiki/Graf_Ze...rcraft_carrier http://www.combinedfleet.com/fura****a/grafze_f.htm ![]() |
|
![]() |
![]() |
![]() |
#1939 |
Swabbie
![]() Join Date: May 2009
Location: Rome
Posts: 10
Downloads: 105
Uploads: 0
|
![]() ![]() Ok i have to go back on books... |
![]() |
![]() |
![]() |
#1940 |
Willing Webfooted Beast
|
![]()
Well, i had a look at the files related to crew dialogue, and... well, lets just say that it was very confusing, so, im sorry to let you down, but i dont think i can do this. if someone can change the subtitles, though, then scentence mixing should be the next step.
scentence mixing has changed this :http://www.youtube.com/watch?v=sp5bi-82Ajs (if link not working, type harrybos grandad into youtube search) to this: (if link not working type rosen has no empathy int youtube search) So, if you secentence mix dialogue to match the voice to the subtitles then smoothed it over, you cold incorporate it into the mod
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 Last edited by Cybermat47; 08-29-12 at 08:33 PM. Reason: none of your business, getoff my back! |
![]() |
![]() |
![]() |
#1941 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
|
![]()
Moin Trevally,
![]() after having CTD's while a mission i unenabled all mod's, copy the Folder to desktop. Then reinstall sh5, patched to 1.2.0 and copy the mods, Not the whole folder, back to the fresh MODS folder, then Running my .mep file and Start. Now i want to Start a New carreer. And all mission are marked as finished! ![]() ![]() Do you have an idea? |
![]() |
![]() |
![]() |
#1942 |
Ocean Warrior
![]() |
![]()
Did you removed all your saves located in the folder C:\..\Documents\SH5\data\cfg when you reinstalled the game?
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#1943 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
|
![]()
Moin volodya,
yes i did. Wiped out everything, except the Mod Folder on desktop. ![]() |
![]() |
![]() |
![]() |
#1944 |
Ocean Warrior
![]() |
![]()
Don't know..
![]() Try to d/l OH-II again and then enable the new one..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#1945 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
|
![]()
I'll try.
Thx |
![]() |
![]() |
![]() |
#1946 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
|
![]() ![]() all good so far, Problems solved ![]() But noticed other interesting thing. Sailing at Baltic See around and get boring because no targets out there, i get agressive ![]() ![]() And what i noticed, that it counts in my mission bar, two Green ships, 50% up ![]() Is this within the meaning of the inventor ![]() Edit: call me pirate of Baltic See ![]() Have finished the mission with three Hits on swedish mergant. ![]() Only Thing that stuck at the moment, no liveboats spawns after 4 hits ![]() Edit2: spawned ![]() Last edited by Kalleblom; 08-31-12 at 05:27 PM. |
![]() |
![]() |
![]() |
#1947 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#1948 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
|
![]()
Damn
![]() No flag mod, can't rise my jolly roger. ![]() |
![]() |
![]() |
![]() |
#1949 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
|
![]()
I agree for this part. September 1939, the Polish ships fleeing for Britain. Took quite awhile to achieve mission objectives of sinking four ships. Tried this on versions 1.8, 1.9 and 2.0. If that is the reality of war and 1939 times, then so be it.
|
![]() |
![]() |
![]() |
#1950 |
The Old Man
![]() |
![]()
Your patrol Area is within 108nm radius around patrol point.
|
![]() |
![]() |
![]() |
Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
|
|