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Old 08-16-12, 11:02 PM   #1831
THE_MASK
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When it says patrol the specified area , would it be possible to put a radius on that map note . IE: 100 klms etc .
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Old 08-17-12, 07:16 AM   #1832
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Quote:
Originally Posted by sober View Post
When it says patrol the specified area , would it be possible to put a radius on that map note . IE: 100 klms etc .
I can't put an object on the map for these missions other than the mission icon.

I could either make all radius the same (say 100 or 200km) or had it posted in the captains orders what the radius is. Thoughts
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Old 08-17-12, 07:33 AM   #1833
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I think it would be enough to have it written under captain's orders for the particular mission.
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Old 08-17-12, 08:33 AM   #1834
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Quote:
Originally Posted by Trevally. View Post
I can't put an object on the map for these missions other than the mission icon.

I could either make all radius the same (say 100 or 200km) or had it posted in the captains orders what the radius is. Thoughts
+1 for captains orders
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Old 08-17-12, 04:35 PM   #1835
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Originally Posted by The General View Post
Herr Kalleblom,

I was always suprised by the amount of damage aircraft machine-gun fire did to the pressure hull. One straffing run and it could be down 50% integrity! Surely this is unrealistic? If the Hurricane was carrying depleted Uranium shells maybe.
Ofcourse General this is unrealistic We've discussed this item before and if I'm not mistaken the problem is not fixed yet. The most realistic behaviour is if a plane without bombs or torp. on board should keep a safe distance from U-boat Don't know if it is possible to make such cnanges in IRAI f.e.
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Old 08-17-12, 06:01 PM   #1836
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Quote:
Originally Posted by The General View Post
Herr Kalleblom,

I was always suprised by the amount of damage aircraft machine-gun fire did to the pressure hull. One straffing run and it could be down 50% integrity! Surely this is unrealistic? If the Hurricane was carrying depleted Uranium shells maybe.
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Originally Posted by vlad29 View Post
Ofcourse General this is unrealistic We've discussed this item before and if I'm not mistaken the problem is not fixed yet.
Not to mention Ship Flak Guns doing the same amount or more damage to the Hull as aircraft do.

Pretty bad when a 20mm flak round can sink a sub if you are not carefull.

I do not think these more powerfull guns are native to SH5 but most likely are changed by a popular mod.
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Old 08-17-12, 06:56 PM   #1837
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Quote:
Originally Posted by Trevally. View Post
I can't put an object on the map for these missions other than the mission icon.

I could either make all radius the same (say 100 or 200km) or had it posted in the captains orders what the radius is. Thoughts
What about a radio message in red triggered by a map zone that says " be aware of mines in this area " . Repeatable every 24 hours while in the map zone if possible .
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Old 08-18-12, 11:34 AM   #1838
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Quote:
Originally Posted by The General View Post
I was always suprised by the amount of damage aircraft machine-gun fire did to the pressure hull. One straffing run and it could be down 50% integrity! Surely this is unrealistic? If the Hurricane was carrying depleted Uranium shells maybe.
Quote:
Originally Posted by vlad29 View Post
Ofcourse General this is unrealistic We've discussed this item before and if I'm not mistaken the problem is not fixed yet.
Quote:
Originally Posted by TheBeast View Post
Not to mention Ship Flak Guns doing the same amount or more damage to the Hull as aircraft do.

Pretty bad when a 20mm flak round can sink a sub if you are not carefull.

I do not think these more powerfull guns are native to SH5 but most likely are changed by a popular mod.
Wich popular mod, other than IRAI, deals with planes and plane's armaments? Where shell damages are defined? Do aircraft mounted and FLAK guns share the same settings

On a side note, has anyone tested Wamphyri's Plane Attack Mod?
from its readme:

Quote:
- All planes either from an air base of any nation or a carrier may or may not attack. Based on their main use during the war.
- Damage of all plane cannons have been adjusted
- fixed a small stock input error that prevented depth charges dropped by planes from doing any damage.
- AI should be able to hit with all AA guns (except maybe verling.. haven't looked at it yet)
- carriers should be harder to get to if any of their planes have spotted you as they can send out attack planes.
- Removed 20mm ammo bar that was blocking sights.
- Adjusted ROF of all AA guns to more accurate values. *see below*
- Reduced the chance of a plane at night.
If it proves effective in reducing damage caused by aircraft guns, I think it can be made compatible with TDW's IRAI.

Quote:
Originally Posted by vlad29 View Post
The most realistic behaviour is if a plane without bombs or torp. on board should keep a safe distance from U-boat Don't know if it is possible to make such cnanges in IRAI f.e.
Do you mean that aircrfat should keep away from U-boats when they have just gun ammo left?
I am pretty sure that IRAI is making planes to return to base and to avoid further engegements when they are out of ammo at all. We should ask TDW if he can modify their behaviour according to your suggestion...
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Old 08-18-12, 11:45 AM   #1839
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IRAI's planes will continue to attack if they have:
- guns available
- bombs available
- torpedoes available

They will call off the attack if the player submerges > some depth (you have to go deeper than periscope depth)
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Old 08-18-12, 11:58 AM   #1840
gap
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Quote:
Originally Posted by TheDarkWraith View Post
IRAI's planes will continue to attack if they have:
- guns available
- bombs available
- torpedoes available

They will call off the attack if the player submerges > some depth (you have to go deeper than periscope depth)
If needed, could you make them to retreat when they have no more bombs/torpedoes left, no matter if they have still gun shells available?
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Old 08-18-12, 12:05 PM   #1841
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Quote:
Originally Posted by gap View Post
If needed, could you make them to retreat when they have no more bombs/torpedoes left, no matter if they have still gun shells available?
Why shouldn´t Planes perform gun runs on U-Boats?
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Old 08-18-12, 12:16 PM   #1842
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Quote:
Originally Posted by gap View Post
Wich popular mod, other than IRAI, deals with planes and plane's armaments? Where shell damages are defined? Do aircraft mounted and FLAK guns share the same settings
Aircraft shell damages are defined in the shells.zon file in data/library. It's very easy to change them to what ever you wish!

Most airplanes use 20mm AP shell, so that is the value you want to change.
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Old 08-18-12, 12:16 PM   #1843
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Quote:
Originally Posted by Tonci87 View Post
Why shouldn´t Planes perform gun runs on U-Boats?
someone complained about the fact that planes are relying too much on their guns against U-boats, whereas historically these guns were only a secondary and lesser effective weapon than the ones modelled in SH5, used for self defence while the planes where approching U-boats position for descharging their load.

I didn't check personally the validity of those assumption though, and I might have misunderstood them; this is why I premised "if needed" in my previous post.

See below the complaints that I am referring to, and judge by yourself.
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Old 08-18-12, 12:20 PM   #1844
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Quote:
Originally Posted by Rongel View Post
Aircraft shell damages are defined in the shells.zon file in data/library. It's very easy to change them to what ever you wish!

Most airplanes use 20mm AP shell, so that is the value you want to change.
Thank you Rongel!

I have not idea on what kind of damage those shells should be doing to our U-boat armour, so if some of the people who camplained about the current damage want to have a look at it, they have now all the information for fixing the issue.
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Old 08-18-12, 12:45 PM   #1845
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I installed the OH II full v2... i have 2 quest.:

1) i did not noticed anny buouy in Kiel area
2) i am in the costal waters campaign.. here i chosed my first patroll: EASTERN BRITSH COSTAL WATERS - i do not have anny tonage request - just to patrol that area - it is ok?

tnx
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