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#1 |
Stowaway
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Using the IX2D and I've lost 5 torpedoes because of some bug that made them vanished while I was trying to load them on the deck
![]() I'm sure it was a problem already discussed but I couldn't find any thread about it. Thanks! |
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#2 |
Loader
![]() Join Date: Oct 2005
Location: Kirkland, WA.
Posts: 81
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There is a bug in the game that gives too many torps to the IX.
Then when you drag the torp inside the sub it just disapears. This is often followed by the torp load-out screen flashing or becoming blank as well. There's a fix involving manually resetting the number of torps for that type of sub and it has been posted... Just can't remember where! D'Oh! Anybody remember where this fix was posted?... S
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\"Never interrupt an enemy while he is making a mistake...\" ~N. Bonaparte |
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#3 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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I need that fix too.....
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#4 |
Rear Admiral
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You have two choices, both involve editing your basic.cfg IXD2 loadouts.
You can: a.) Remove two forward external torpedo stores. or b.) Remove the two forward external stores, and create two additional internal ones - hence moving them inside the boat. Theory is that the game can only support so many external and internal stores. Offhand id say 6 is the maximum safe number for forward stores (since the IXC varients have no problems), and however many internal store limit is probably the number the XXI uses. |
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#5 | |
Stowaway
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I don't have much knowledge about the cfg files ![]() |
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#6 |
Stowaway
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bump?
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#7 |
Ocean Warrior
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Ok open basic.cfg with notepad (/silenthunterIII/data/cfg/)
look for this in it Code:
;[SUBMARINE_AMMO10];IXD2 [SUBMARINE_AMMO9] Type=2 Version=3 ForeTubes=4 AftTubes=2 ForeResIntern=4 ForeResExtern=8 ForeResExtra=2 AftResIntern=2 AftResExtern=4 ShellSlots=16 NbYears=4 Renown=10 SNK_MASK=NSS_Uboattype9d2_SNK_mask Now you need to make the changes for each year. Here for example is the stock year 1942 Code:
Year0=1942 ForeTube00=2 ;T1 ForeTube01=2 ForeTube02=2 ForeTube03=2 ForeResIntern00=0 ForeResIntern01=0 ForeResIntern02=2 ForeResIntern03=2 ForeResExtern00=0 ForeResExtern01=0 ForeResExtern02=0 ForeResExtern03=0 ForeResExtern04=2 ForeResExtern05=2 ForeResExtern06=2 ForeResExtern07=2 ForeResExtra00=2 ForeResExtra01=2 AftTubes00=2 AftTubes01=2 AftResIntern00=0 AftResIntern01=2 AftResExtern00=0 AftResExtern01=0 AftResExtern02=0 AftResExtern03=0 Z01_00=10 ; IX/3 M01_00=0 A01_00=6 A02_00=6 SuperCharger_00=-1 Snorkel_00=-1 Batteries_00=1268 AftBatteries_00=1268 Hydrophone_00=1270 Sonar_00=-1 Radar_00=-1 RadarWarningReceiver_00=-1 Decoy_Launcher_00=-1 SonarCoatings_00=-1 RadarCoatings_00=-1 Renown0=12000 Code:
Year0=1942 ForeTube00=2 ;T1 ForeTube01=2 ForeTube02=2 ForeTube03=2 ForeResIntern00=0 ForeResIntern01=0 ForeResIntern02=2 ForeResIntern03=2 ForeResIntern04=2 ForeResIntern05=2 ForeResExtern00=0 ForeResExtern01=0 ForeResExtern02=0 ForeResExtern03=0 ForeResExtern04=2 ForeResExtern05=2 ForeResExtra00=2 ForeResExtra01=2 AftTubes00=2 AftTubes01=2 AftResIntern00=0 AftResIntern01=2 AftResExtern00=0 AftResExtern01=0 AftResExtern02=0 AftResExtern03=0 Z01_00=10 ; IX/3 M01_00=0 A01_00=6 A02_00=6 SuperCharger_00=-1 Snorkel_00=-1 Batteries_00=1268 AftBatteries_00=1268 Hydrophone_00=1270 Sonar_00=-1 Radar_00=-1 RadarWarningReceiver_00=-1 Decoy_Launcher_00=-1 SonarCoatings_00=-1 RadarCoatings_00=-1 Renown0=12000 Code:
Year1=1943 ForeTube10=3 ;T1 ForeTube11=3 ForeTube12=3 ForeTube13=3 ForeResIntern10=0 ForeResIntern11=0 ForeResIntern12=3 ForeResIntern13=3 ForeResExtern10=0 ForeResExtern11=0 ForeResExtern12=0 ForeResExtern13=0 ForeResExtern14=3 ForeResExtern15=3 ForeResExtern16=3 ForeResExtern17=3 ForeResExtra10=3 ForeResExtra11=3 AftTubes10=3 AftTubes11=3 AftResIntern10=0 AftResIntern11=3 AftResExtern10=0 AftResExtern11=3 AftResExtern12=3 AftResExtern13=3 Z01_10=11 ; IX/3 M01_10=0 A01_10=10 A02_10=10 S01_10=5 SuperCharger_10=-1 Snorkel_10=-1 Batteries_10=1268 AftBatteries_10=1268 Hydrophone_10=1270 Sonar_10=-1 Radar_10=-1 RadarWarningReceiver_10=1280 Decoy_Launcher_10=1284 SonarCoatings_10=-1 RadarCoatings_10=-1 Renown1=10000 So ends the lesson ![]() |
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#8 |
Stowaway
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oh sweet, Thanks!!
I'll be trying that once I finish washing my U-861 ![]() Thanks again! |
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#9 |
Ocean Warrior
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Sure thing, if you have any questions or issues let me know
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#10 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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Guys,
I'm in the process of releasing a Fix (JGSME compatible) for most IX-D2 bugs, including the torpedos. It should be ready in some hours. |
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#11 | |
Stowaway
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Will it be compatible with IuB or RuB? |
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#12 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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Not yet, but I will make a seperate release. Check it out: http://www.subsim.com/phpBB/viewtopic.php?t=48560 VonHelsching |
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#13 |
Stowaway
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A question somewhat OT but related, are the numbers at the end of the reserve number are the torpedo type?
like ForeResIntern04=2 That should be handy to avoid me to roll back to Type 1 everytimes before patrol. |
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#14 |
Ocean Warrior
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yes that number is the torpedo type. I mainly use type 1 torps as i hate type 2's
0 is type 1 1 is type 2 not sure about the rest though. I could find out but its a pain to do so ![]() |
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#15 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Thanks a lot NeonSamurai and JonZ
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