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is there a way to fix the vanished external torpedoes?
Using the IX2D and I've lost 5 torpedoes because of some bug that made them vanished while I was trying to load them on the deck :damn:
I'm sure it was a problem already discussed but I couldn't find any thread about it. Thanks! |
There is a bug in the game that gives too many torps to the IX.
Then when you drag the torp inside the sub it just disapears. This is often followed by the torp load-out screen flashing or becoming blank as well. There's a fix involving manually resetting the number of torps for that type of sub and it has been posted... Just can't remember where! D'Oh! Anybody remember where this fix was posted?... S |
I need that fix too..... :up:
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You have two choices, both involve editing your basic.cfg IXD2 loadouts.
You can: a.) Remove two forward external torpedo stores. or b.) Remove the two forward external stores, and create two additional internal ones - hence moving them inside the boat. Theory is that the game can only support so many external and internal stores. Offhand id say 6 is the maximum safe number for forward stores (since the IXC varients have no problems), and however many internal store limit is probably the number the XXI uses. |
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I don't have much knowledge about the cfg files :huh: |
bump?
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Ok open basic.cfg with notepad (/silenthunterIII/data/cfg/)
look for this in it Code:
;[SUBMARINE_AMMO10];IXD2 Now you need to make the changes for each year. Here for example is the stock year 1942 Code:
Year0=1942 Code:
Year0=1942 Code:
Year1=1943 So ends the lesson :) |
oh sweet, Thanks!!
I'll be trying that once I finish washing my U-861 :lol: Thanks again! |
Sure thing, if you have any questions or issues let me know :)
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Guys,
I'm in the process of releasing a Fix (JGSME compatible) for most IX-D2 bugs, including the torpedos. It should be ready in some hours. |
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Will it be compatible with IuB or RuB? |
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Not yet, but I will make a seperate release. Check it out: http://www.subsim.com/phpBB/viewtopic.php?t=48560 VonHelsching |
A question somewhat OT but related, are the numbers at the end of the reserve number are the torpedo type?
like ForeResIntern04=2 That should be handy to avoid me to roll back to Type 1 everytimes before patrol. |
yes that number is the torpedo type. I mainly use type 1 torps as i hate type 2's
0 is type 1 1 is type 2 not sure about the rest though. I could find out but its a pain to do so ;) |
Thanks a lot NeonSamurai and JonZ :up:
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